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    • Posts 141
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    Best posts made by Bananerz

    • Arx: @clues

      Clues take usually significant (or sometimes insignificant) actions and RP by players in the game, sometimes ranging for just one player to a huge amount. Often it costs AP and IC resources, investment of XP on stats/skills and abilities, sometimes OOC coordination and other efforts. I understand that many feel they’ve earned these clues and as they’ve bought them, they are their property, so it becomes yet another asset in an asset rich game.

      The flaw with @clues is that it comes yet another asset that draws people in to horde and exclude others (which some clues are based on secrets). Given the GM requirements for each of these to research the theme, look at and review the activity being undertaken by players, write a @clue in keeping with the theme, updating GM notes, etc, this will only increase the demand to GM’s given the player base increasing and is not sustainable. There is a lot of work put into these by staff that could benefit far more people than who initially obtain the @clue.

      I’d like to see personally held clues on characters with the risk of being randomly eroded on a monthly cron. You can share it to an @org which could quite potentially keep it safe from erosion, which presents a risk choice to the player of either hoarding and possibly losing it, or sharing and the risks that might have but lets it be kept. If you want the clue again, you can spend your AP to acquire it and use it (or have other players spend AP to acquire it and talk with you about it).

      This lets players who are new get access to a lot more new and up to date @clues via the @org system and reinforces that the game is trying to be as inclusive as possible and inviting, offering RP avenues to those that are wanting to seek it out.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: What Types of Games Would People Like To See?

      @Ghost So you're talking about people fighting trees. I'm going to roll a beef empire tycoon and slate all those trees and tree monsters a prime real estate for growing cattle.

      I win.

      posted in Game Development
      Bananerz
      Bananerz
    • RE: Tea!

      @Apu said in Tea!:

      @Tyche

      Bean tea! 😄

      alt text

      posted in Tastes Less Game'y
      Bananerz
      Bananerz
    • RE: Arx: @clues

      @tehom said in Arx: @clues:

      It's a fair point that nobody wants to read walls of text - my inclination towards requiring theories was mostly to avoid the mass clue dump situations, which have been a problem ever since clue sharing has been in. I'm not really that concerned about how liberally clues are shared, but more about information overload being a very negative experience for those on the receiving end of clue dumps.

      But if writing theories is too annoying for people, or the theories themselves are too verbose to feel good when receiving them, I should probably try to find some more lightweight rate-limiting deal.

      @theories/tldr <theory id #>=<280 character limit desc>

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Has anyone ever set up a server just for a small group of friends?

      @Rinel Yes. You tell them to connect to play.arxmush.org via port 3000.

      posted in Game Development
      Bananerz
      Bananerz
    • RE: Map Making Skills

      @Lotherio In regards to that map I did above? It's yours. I can help make it better by putting some time into it over this week and next. I find it fun and relaxing.

      posted in A Shout in the Dark
      Bananerz
      Bananerz
    • RE: @Arx: Anonymous Messengers (Answered)

      @tehom
      dumb and dumber

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Gamecrafting: Excelsior

      I'm really interested to see the exploration component of the game on Ares!!

      posted in Game Development
      Bananerz
      Bananerz
    • Digital Ocean for Ares

      Looking to speak to any who use Digital Ocean for Ares for their MU project.

      posted in MU Questions & Requests
      Bananerz
      Bananerz
    • RE: @Arx: Anonymous Messengers (Answered)

      @Sunny @Darinelle Got it!

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: General Video Game Thread

      Picked up Battlefield V in the discount bin for $20, so I'm quite late to this game.

      Gripe 1: Squads that don't want to act together or talk. We get extra goodies! But, judging by all the cool looking avatars versus my Generic GI, I think they've got it all and I'm cheering at my little receiver skin. Still, it's far more fun to play as a squad and work together on taking over objectives. Mmm, feels good.

      Gripe 2: I dislike the whole battle royale thing. It's like when zombies were a thing, and every game out there had to have a damn zombie.

      Yay 1: I really like being able to revive anyone if I can and it makes sense.

      Yay 2: Building is fun.

      posted in Other Games
      Bananerz
      Bananerz
    • RE: The Hub Concept: Structured Mush Development

      I like the above!

      In the MU community: I'd say that out of the MU things I've interacted with, Ares seems to be close to what you're describing. @faraday has really done well, and the website, forum and discord really build on that hub and spoke feel. You're a player who can float across multiple games.

      Outside the MU community: This reminds me of Fantasy Groups and Roll20 except for the Modules, Code. They're generally game system agnostic, in that multiple different types of systems can be incorporated on the core service and repository. They provide (again generally) support for Windows, Mac, Linux and/or online.

      posted in Game Development
      Bananerz
      Bananerz
    • RE: @Arx: Anonymous Messengers (Answered)

      The thread was on a suggestion for anonymous messengers and has been answered in the OP's mind.

      All of this should probably be on a new thread or on the main Arx Boogaloo thread.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: WoW Classic

      Welcome to the world of walking in your mismatched rainbow armor, waiting for a group to form outside.

      If it doesn't have quivers and pet food, it isn't classic enough for me.

      posted in Other Games
      Bananerz
      Bananerz
    • RE: Aesca Sneak Peak

      @Pyrephox It'd be great to get you onboard to help on the resources/exploration section. You know, in your copious free time.

      please

      posted in Game Development
      Bananerz
      Bananerz
    • RE: If you work hard, son, maybe someday you'll RP

      @egg Gotcha. Maybe Arx isn't a fair comparison with other games that might not have such a large playerbase and engaged staff. All I can say is Arx staff give a lot of tools, lore and opportunities for players to create adventures themselves, their characters are pretty well fleshed out with established relationship webs, hooks in present situations and they're happy to update secrets if you're feeling still hungry. I like that.

      I think you might find some luck at Arx with that type of RP, if it leads to you forming sort of an adventuring party (think D&D with a diverse party base such as wizard, warrior, thief instead of all warriors) to do some fun things later on too. Check out the +where, see those who have lrp on and instead of saying no, just go out and directly RP with them.

      I've been enjoying random encounters and a some of them have blossomed into solid regular RP that I look forward to and I'll go out of my way to RP with them again.

      @egg If you're on Arx and ever are looking for a scene or RP that isn't just sitting silently sipping a drink in a bar while giving brooding eyes, send me a message and I'll send my character your way. You can join Arx here.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: General Video Game Thread

      @Ghost Level 8 gnome mage LFP.

      posted in Other Games
      Bananerz
      Bananerz
    • RE: Coming Soon: Arx, After the Reckoning

      @Pandora I'll message you a private response because I'm irked with a bit of your response.

      Stats: It's very easy to gain a lot of XP per week, and there are significant gainers per week. Look at the reports that are posted. We're nearly at the 200xp 40xp a week realm. That's a big problem and from the discussions on channels, it's easy to see that people do become masters of everything because there is nothing throttling them. You're at folks aiming for 6's.

      Cost to Actions: The siege showed a huge amount of available cash, players talked in journals/RP and channels that while there was a large force around the city, there really wasn't an experience of a siege. Sure, you had Bringers and their ilk pop up on events from time to time, but Team Enemy experienced a lot of losses with their special NPC's, what did the players experience except off camera forces lost? You should as a player enjoy that challenge has a risk/reward that is equal otherwise just roll a dice and select the winning pose from a list.

      Social: Then why have socio/economic classes in a pretendy game if it means nothing? You should have constraints, there should be expectations upheld on appropriate behavior. Otherwise, wipe it out and everyone is the same. I enjoyed playing a steward, it was terrific fun. But the amount of nobility crossing social boundaries showed that the players themselves don't understand it, but then again it is a fantasy and they're desiring to act out their fantasy for entertainment. That's why you don't see anyone make a fuss about it IC but it consistently pops up OOCly, because people are playing a fantasy and don't want to deal with the reality of limitations on a game. Nobles should have stewards, they should have persons that bridge the gaps of society which in turns creates more RP and begins including others outside your normal A to B RP.

      Cliques: @Apos does a great job being inclusive, and the game is great at addressing issues around agency which is a huge breath of fresh air. Just because something exists currently doesn't mean that it is okay, and if we have the ability to change it, why not?

      Animals: Now that you made me irritated and bitchy, I'll just say that I'm sick of seeing so many animals follow people around like they are a Disney princess in a movie about to sing away their troubles. STAWP. It'd be great if there was a +followers/squelch command so you wouldn't see any followers on anyone in a room or +messenger/denyanimal, because who wants to have a snake or lemur bite them.

      *Edited xp! Thanks voice of reason!

      posted in Mildly Constructive
      Bananerz
      Bananerz
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