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    Posts made by Bananerz

    • RE: @Arx: Anonymous Messengers (Answered)

      @ThatGuyThere Thanks! Got it, they made it clear just a few posts ahead of you but thanks for taking the moment to comment too, I appreciate it.

      Irritated that folks aren't treating fellow players how they'd like to be treated. Imagine sitting at a table and every single time we sit, jerkface does something just to treat the other person across from them like garbage. I'd probably slap their face. Not really, I'd probably just leave the entire game and not come back because I'm very flakey.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: @Arx: Anonymous Messengers (Answered)

      @Sunny @Darinelle Got it!

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: @Arx: Anonymous Messengers (Answered)

      @kanye-qwest said in @Arx: Anonymous Messengers (:

      i'd be ok with anonymous messengers if you could use retainers or the criminal/social system to try and figure out who sent it. Using them to be a dick to people should carry the risk of being found out and taken to task publicly for being a coward, as that would not reflect well on you in Arx's culture.

      I'd be very happy if someone is being a dick that it pretty much lowers the difficulty in finding them for the other person. I still think if someone OOCly is being a dick and wrecking a character, get them the hell off the game. But good idea!

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: @Arx: Anonymous Messengers (Answered)

      @sunny No, let's focus on the topic.

      You've got physical combat that clearly can and has been used to PK with the overriding understanding that this isn't a PVP game and that all deaths are reviewed. You've got clear social combat happening that is less controlled than the physical combat but still, it's there and being used I think really successfully for those who want to focus on a completely optional goal.

      If the reason you can't have anonymous messengers is because a small minority will wreck it for everyone when such tools can be conducive to RP and story generation without needing to constantly do @actions and making more work for GMs, perhaps before you can send an anonymous message it comes up with a red warning:

      This is not for OOC harassment and any IC actions you take can be reacted by others. Please use responsibly and respectfully. Enter the command again to send.

      I'd rather think folks are mature and adult to handle a tool, and if not, get them out of the game. If a player thinks they can't handle such a tool, then don't use it. But shaming everyone because of fringe cases seems off-base. If though folks are being jerks even after the warning, get rid of them.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: @Arx: Anonymous Messengers (Answered)

      Tracking and Obfuscating: I think being able to spend AP, silver, resources is a great sink in making it more difficult for anonymous messengers to be traced and the longer it goes the harder it gets to track as evidence gets cold and evaporates with age. And for folks who really want to know? You can investigate it by spending AP, silver, resources and whatnot with an @investigation!

      As for abuse: If folks can't handle being an adult on a game lots of folks play on, then maybe they should move to a different game that's more suitable. You can report them immediately and staff will nip it in the bud rather than letting it get out of hand. Help keep the garden weed free.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: @Arx: Anonymous Messengers (Answered)

      @tehom
      dumb and dumber

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • @Arx: Anonymous Messengers (Answered)

      I'd like the ability either have messenger/anon (name)=(pun here) or a specific spot in the city center where you can do it too.

      This is answered.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Arx: @clues

      @ominous Ew.

      One thing is characters who are on roster don't necessarily get access to clues they really ought to have due to characters obviously not being RP'd. Maybe there's an option where you get a star or cookie as a player that you share @clues with rostered folks too? Maybe?

      @clue vomiting isn't neat. I understand that folks want to make sure others on the table have what they have, or get recognition, whatever. But the vomiting with no real RP backing it up slightly is concerning and annoying. It's similar to @helpaction requests being bombarded with zero RP and that still happens to this day. Like, right today, getting one with no RP even though it states very clearly don't do it. Or @randomscene vomiting when it's there for a meaningful scene but instead is like one or two sentences. That isn't meaningful. And now I've fully derailed my own thread.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Arx: @clues

      When you finally finish your investigation, and there's a little unimportant bit in it that suddenly looks like the Next Thing.

      thinking

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Arx: @clues

      @tehom said in Arx: @clues:

      It's a fair point that nobody wants to read walls of text - my inclination towards requiring theories was mostly to avoid the mass clue dump situations, which have been a problem ever since clue sharing has been in. I'm not really that concerned about how liberally clues are shared, but more about information overload being a very negative experience for those on the receiving end of clue dumps.

      But if writing theories is too annoying for people, or the theories themselves are too verbose to feel good when receiving them, I should probably try to find some more lightweight rate-limiting deal.

      @theories/tldr <theory id #>=<280 character limit desc>

      posted in Mildly Constructive
      Bananerz
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    • Arx: @clues

      Clues take usually significant (or sometimes insignificant) actions and RP by players in the game, sometimes ranging for just one player to a huge amount. Often it costs AP and IC resources, investment of XP on stats/skills and abilities, sometimes OOC coordination and other efforts. I understand that many feel they’ve earned these clues and as they’ve bought them, they are their property, so it becomes yet another asset in an asset rich game.

      The flaw with @clues is that it comes yet another asset that draws people in to horde and exclude others (which some clues are based on secrets). Given the GM requirements for each of these to research the theme, look at and review the activity being undertaken by players, write a @clue in keeping with the theme, updating GM notes, etc, this will only increase the demand to GM’s given the player base increasing and is not sustainable. There is a lot of work put into these by staff that could benefit far more people than who initially obtain the @clue.

      I’d like to see personally held clues on characters with the risk of being randomly eroded on a monthly cron. You can share it to an @org which could quite potentially keep it safe from erosion, which presents a risk choice to the player of either hoarding and possibly losing it, or sharing and the risks that might have but lets it be kept. If you want the clue again, you can spend your AP to acquire it and use it (or have other players spend AP to acquire it and talk with you about it).

      This lets players who are new get access to a lot more new and up to date @clues via the @org system and reinforces that the game is trying to be as inclusive as possible and inviting, offering RP avenues to those that are wanting to seek it out.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Let's talk about TS.

      @wretched Your worms are the biggest I've ever seen, omg.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Let's talk about TS.

      TS.

      Does it reinforce the story and uphold the theme recipe by adding flavor without overpowering the dish you're setting out on the table that everyone is sitting at? If it does overpower, then you probably should re-think why you're serving it to your fellow guests at the table. If you've been eating that spice for so long you can't tell that other people might not like said spice, then do the right thing and ask.

      Otherwise you're going to be having those dinner parties all by yourself after awhile as folks might not like your spiciness, and then you're eating your dish all by yourself crying why no one is RPing with you.

      TS now means The Spice.

      gordon

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Let's talk about TS.

      I do like the ability to set a flag for TS and particular ratings. I think the +interest/ts code is an interesting idea, as long as I could review that list any time and delete folks off it. If folks are on my ts list, sure they can look at preferences, things like that.

      You have to treat folks as responsible adults up to the point they show they aren't. Folks who abuse it, become creepers, make things difficult for others should be pruned off the RP garden.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Let's talk about TS.

      I had one character on a game which was one of the more popular targets for TS and while many wanted the TS, only a select few got it. What was good is that the character was written to use these people for another purpose, cultivating relationships, obtaining information, putting ideas and manipulating, all sorts of fun. The players behind the screen understood that while it may be new or not so common for them in their day to day RP, that my character did this regularly. I really liked it when players would go out of their way to make what could have been dull TS into something more; those folks always gave me a boost of life rather than the “so we can TS now right?” behavior. Anyways, back to that character: I would give an @mail to the other player outlining a few boundaries, make sure I understand if they’re over 18, if they have particular triggers or comfort levels themselves and then when I get an @mail response back, we act like adults having fun.

      I’ve tried a few times to take female characters but it felt many players were really rushing to the TS or marriage thing where I wanted to apply the brakes and say slow down. I usually gave up the character not very long after being pestered too many times, and I see a lot of points made by so many above that I'm nodding in agreement with. I don't think I was very successful at all although I'm not fun shaming folks who want that, and my flakiness on abandoning characters that I thought were so much more than TS or baby-making probably was a negative towards players that needed that character off roster (sorry).

      My favorite character was a guy who asexual and found those lost in lust and love to be giving in to their passions rather than controlling it, and thus creating imbalance in the universe within them and the universe outside them.

      I sort of miss playing him now.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Interest Check: Ancient Greek RP

      I'm all for being a demi-god hero!

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Interest Check: Ancient Greek RP

      I'm down!

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: MUSH Marriages (IC)

      In my time playing across different games, I can’t remember having a character in a marriage or a relationship with anyone, yay me!* It just isn't my cup of tea to play some pretend relationship as I’ve seen nothing but drama and problems come out of things like that or one of the partners is rotting on the roster forever, but that doesn't mean it isn't fun for someone else as evident by so many getting involved in things like this and I say good for them because they are having fun in a game and that’s what a game is about.

      Personally, if someone felt that they have some right over me in real life simply because we happen at the time to play a game together where our pretend characters have a relationship, I’d be telling them upfront they’re wrong. In my mind, I play a game when and how I want (while following whatever game rules there are and theme), and I’d not feel at all compelled that I have to RP with a character’s partner whenever I log on. My time, my choice, not yours.

      I’d rather just be in some small party exploring dungeons, slaying dragons, investigation religious/cultural themes or being the luggage servant. Love/sexual/whatever spousal type relationships seem so much harder than slaying dragons!

      *Note: I remember now one character I took off roster and they had a secret sex relationship that culminated with a baby that to me seemed weird which seems to have stemmed from a former player wanting relationship RP. It just shows that two people can have fun on a character, interpret that character differently to pursue the type of fun they're wanting. I don't think the prior player or me were wrong. I rostered that character when others acted incredibly skeevy trying to pursue some sexy time.

      posted in Mildly Constructive
      Bananerz
      Bananerz
    • RE: Bananerz's Playlist

      @mr-johnson Unfortunately, as each year progresses you're sort of limited in what you can do in WW2 until the war would be finished. I did like that setting though, it was a lot of fun.

      There is a new chapter opened up that I haven't had a chance to look at set in the United States called Witchcraft & Wizardry: Dawn's Early Light. Given that I haven't had a look, I can't really give an opinion on it! Go play it and let me know how it goes!

      I'd probably be tempted to join in on a WW2 Potterverse or something similar.

      posted in A Shout in the Dark
      Bananerz
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    • Bananerz's Playlist

      Current

      Ghosts of the Past
      Arx: Driskell, Terese
      Immersive world and interesting theme set in a high fantasy/medieval sandbox. Code heavy, very large grid set in Arx and other locations in the world, mostly newbie friendly, wiki, PRPs, PVE, PVP (light), not so active faction heads. Steep learning curve to master, fun can be had though immediately.

      Witchraft & Wizardry: Sybil, Walburga
      Was very large grid set within the grounds of Hogwarts, London and Europe. Code light, newbie friendly. Closed now.

      posted in A Shout in the Dark
      Bananerz
      Bananerz
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