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    2. Bananerz
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    Posts made by Bananerz

    • RE: Aesca Sneak Peak

      What Can Players Do?

      Create. "Better to give than receive". Players are encouraged to create PRPs and adventures that link with the current chapter of the game's story which they all share. The more PRPs and adventures that are ran, the higher the XP that can be earned and the higher challenges that can be attempted. We'll have a PRP Guide for players to follow. There will be a set goal of PRPs and adventures with appropriate challenge levels before we can proceed as a group to the next chapter. This way, we're encouraged to generate and make fun for others, so that we can all progress.

      Impact. "As on earth, so in heaven". Unlike other games, players will have a unique place in Aesca where they are able to create theme based on the foundation lore of the game and the guidelines given so the game changes based on their actions and interpretations which creates a more living world. This puts a significant amount of power to the players as an important component in the Collaborative Creative Process. Players can impact on the entire world by the choices they do together. This means though it takes effort and collaboration, rather than a single person. With logs and monthly submissions on their PRPs and adventures, what they've done will become approved theme.

      So I've created then the Chapter and Story Progress System (CSPS).

      The CSPS is designed with the following in mind:

      • Players are in control of pacing.
      • Players are responsible for creating and impacting the game.

      A chapter covers a significant span of time (ie. 6 months) of which there are four episodes. In order to complete the chapter, players must earn an amount of Adventure Points (AP) before the game can progress to a new chapter with new episodes. The four episodes will cover Combat, Domain, Politics and Religion, and each episode component is worth 25 AP. Player-generated Role Play adventures can span a range of Challenge Ratings, with higher risks equating to higher chances of rewards and higher AP. Each episode will have a general area to deal with, and require that any any one component of Combat, Domain, Politics or Religion being at max 30% of the total to that episode AP value. All PRP logs are publicly available so that it becomes general player information.

      For example

      Chapter 1: Ripples Across Aesca 14/100
          Episode A "The Amber Forest" 14/25
              Combat 4
                  PRP Link
                  PRP Link
                  PRP Link
                  PRP Link
              Domain 5
                  PRP Link
                  PRP Link
              Politics 3
                  PRP Link
                  PRP Link
              Religion 2
                  PRP Link
      
      posted in Game Development
      Bananerz
      Bananerz
    • RE: Aesca Sneak Peak

      @bored I'm very interested that in the initial test with a handful of players that they're given a few character templates to pick and choose, flesh out those characters and them run some historical settings of Aesca in which those characters then become part of the lore. Not necessarily at the huge battle where the Dark Wind started, but at the March capital Myrr and the "Oh my god!" initial reaction.

      But you have hit on a worry of mine. I want every single player to feel that they're supported, that they're heard and what they do matters. I'm trying to build initially that players have all the tools available to actually impact the storyline, theme, etc. There's a few things that initially I or a group of admin need to run each month around Dominion, but if I put the rules out there, I think maybe players can follow it and then a player council can help oversee things aren't able by me to be coded.

      Or someone can say "Hi I'll help code!" and then tada, we can start incorporating these rules into Ares as long as they'd agree anything made goes to the Ares Addons so other games can use it too.

      posted in Game Development
      Bananerz
      Bananerz
    • RE: Aesca Sneak Peak

      @bored Really good question. The game is hindered by my lack of coding skills, and Ares has some great addons like FFG that I will most likely implement to help cover my weaknesses. It will be a MU running on Ares with grids to explore and RP in, although certain things will feel like 5e as you use the dice on the game to roll on your skills to see how things pan out.

      The game is planned to most likely be interesting and engaged with a few players, I actually don't think once I have the grid opened and tested that it will have a lot of players as certain things like crafting/etc can't be supported as I just can't code it.

      Edit: This isn't to be a VTT like how I've played at Roll20/etc. This is to have a world where players can interact with one another without needing a DM present, and where the players can begin creating theme and lore built on the basics given them.

      posted in Game Development
      Bananerz
      Bananerz
    • RE: Gamecrafting: Excelsior

      @Pyrephox I love it.

      posted in Game Development
      Bananerz
      Bananerz
    • RE: Gamecrafting: Excelsior

      I'm really interested to see the exploration component of the game on Ares!!

      posted in Game Development
      Bananerz
      Bananerz
    • Aesca Sneak Peak

      Warning: This is a work in progress and things may change. It looks like it may be available to test in late December/January.

      Aesca is a blend of magic, fantasy, technology and myths as two separate worlds are once more linked and how players can found/grow their realms, reclaim what was lost and collaboratively fight their way against a world pitted against them. Initially, players will play an elf within competing courts vying for power and supremacy to influence the elven queen Aelfwynn and the Elves of the March as the worlds of magic and science are colliding and only one will win. It is based more on D&D 5e rules currently. XP is gained by all characters on completion of an adventure chapter which may span months. I imagine it'd be played by 5-10 players, I don't see it growing large or popular. I am planning this game to be run and built on Ares.

      You can read more about Aesca here.

      Background
      The world of Aesca is one where magic exists readily and technology is far more medieval. It’s a dark world with raiding orcs, abominations lurking in dark forests of amber, oceans frozen in jade and darkness encroaching all around. Most ancient cities have been lost as have their knowledge, and it leaves the elves of Aesca struggling to understand what has happened after a great cataclysm and the total destruction that event caused. Strange portals are opening, linking a strange foreign world filled with terrors and cruel strangers but also rich in resources not available in Aesca. Of rumors of a magical nation long thought destroyed coming back. The gods may have gone quiet, however the major and lesser incarnations still are somewhat active and cults spread their influence and power across the people with mysteries trying to be understood and explained. Aesca, the planet herself, is alive; magic intertwines within her core as she calls you, the March elves, to fight the encroachment of Gaia’s poison which will destroy her.

      There have always been stories and myths of magic, gods being real and terrors of the imagination. However, as time moved on especially with the Renaissance, humanity replaced those beliefs with science. Occasionally, a faith healer or miracle is attributed to some belief system, but Gaia has been transformed through the impact of technology that science has birthed. Capable of incredible and unimaginable destruction on a global scale, sculpting land so vehicles can transport at incredible speeds, the vast flow of information at an unprecedented availability and speed, technology has destroyed magic in humans. However, humans have the unique ability to use electricity, harness the atom and other wonders that magic simply cannot do. But lately, unexplained things have been happening. Strange things. Where people say they’re abducted by aliens, where monsters of folklore appear in stories, where folks go missing and crazy conspiracies of an unseen group controlling the real world are hinted at. How climate change is rapidly creating problems for everyone as resources seem to be draining away. Gaia is alive, science and technology bound to her core as she calls you, the humans, to fight against the warped and twisted chaos of Aesca which will destroy her.

      Systems of Fun

      • Domains. Players have the capability and are encouraged to explore, improve and build their realms so that sub-domains are made and those lower tier nobles are tied in service and bound to their higher overlord. It will require resources and players to explore, and a domain is started by building a stronghold and thereby expanding. Expand too fast, and the enemies of the March may overrun you. Expand too slow, and your people might not have enough resources to maintain your rule while your competitors leap ahead. Actions for domain would be done on a monthly basis with logs referenced and a request submitted.
      • Politics. The March is set up similarly to a constitutional monarchy, where the elven Queen Aelfwynn acts as a non-party head of state however she is assisted by the two major Courts (Summer and Winter) who make up her Privy Council in their respective seasons. This allows for the people of the March to have a continuity of the head of state who maintains history and tradition, and as Queen Aelfwynn is not a party to either of her Courts, it creates a sense of balance and allows those with different viewpoints to have the ability to climb the ladder of power. Each court oversees across their respective time period, have different goals and methods to attain them, but while they may clash with the other court they work collaboratively as neither court is able to solely do everything.
      • Magic. The Elves are born with one of two affinities affecting their inherent magical ability. There are then eight paths of magic, and four magical orders which a magical elf can join and participate in. One cannot master all magic paths, and the two affinities offer great power but come at a price that requires collaboration with someone from a different affinity.
      • Houses. Currently there are six main houses of the March, however more can be player created as time goes on. This is important with it tied to the Domain system.
      • Individual Combat. Using 5e rolls to support the focus on RP. Coded combat isn't quite yet capable.
      • Domain Combat. This will be done on a monthly cadence as armies are raised, maintained, directed and managed by the domain leadership.
      • Races. Currently, elves (main) would be available however humans would open up later on in the game. Humans would have a WoD Technocracy vibe to them. There are other nasties like the Orcs of the Black Hand, the Dwarves of the Underkingdom, the beings of the White Throne, etc.
      • Religion. It's encouraged for players to create cults to try and explain what they encounter, and the offices of the incarnations may be opened up to players depending on their choices and actions.
      • Grids. There is planned for two grids which are able to be connected to one another, Aesca and Gaia.

      Feel free to critique, give feedback and input or submit ideas.

      posted in Game Development
      Bananerz
      Bananerz
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @bored Heh! I've heard from DM's that sometimes a TPK could be that you wake up and all (or some) of your stuff is basically gone but you're not dead.

      I know on one of my groups, I'm looking forward to my character dying so I can make a new one. Lizardfolk druid plzzzzz!

      posted in Tastes Less Game'y
      Bananerz
      Bananerz
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ghost When rage transcends the character and fills the player!! 😄

      posted in Tastes Less Game'y
      Bananerz
      Bananerz
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Last night my Kenku ranger went to attack. I already had hunter's mark on my target, had dread ambusher up and announced I was going to shoot an arrow at my target.

      I rolled a 19 to attack. WOO HOO!

      And then do a 1 for damage on bow, hunter's mark and dread ambusher, DOH!
      frustrated

      posted in Tastes Less Game'y
      Bananerz
      Bananerz
    • RE: Digital Ocean for Ares

      I think probably 2-5 players. I don't think it'd be getting a large playerbase but you never know. The above is really helpful!

      posted in MU Questions & Requests
      Bananerz
      Bananerz
    • RE: Digital Ocean for Ares

      Fantastic. I was looking over Ares and the games that are running, and it seems more what I could support and learn.

      @Jeshin do you have that Discord chat? I'll send my account # over via PM. I'd like to chat about costs, what is available, what I need I think now and just general user experience with it.

      posted in MU Questions & Requests
      Bananerz
      Bananerz
    • Digital Ocean for Ares

      Looking to speak to any who use Digital Ocean for Ares for their MU project.

      posted in MU Questions & Requests
      Bananerz
      Bananerz
    • RE: Why don't we have a general board game thread anyway?

      @Tyche I like that, I'm going to copy and try.

      posted in Other Games
      Bananerz
      Bananerz
    • RE: Why don't we have a general board game thread anyway?

      Last board game (sort of) I played was a few weeks ago called Sentinels of the Multiverse and it was a lot of fun. I never had heard of it before then so hopefully on this thread I'll pick up some more great games.

      Going to be playing Tomb of Annihilation before our TT D&D session over the weekend and that looks like it'll be a blast too.

      posted in Other Games
      Bananerz
      Bananerz
    • RE: General Video Game Thread

      I finally today earned my Codex of Xerrath, yay me!

      posted in Other Games
      Bananerz
      Bananerz
    • RE: Sentinels of the Multiverse

      @deadculture

      23 heroes taken from Planeswalkers with their artifacts, spells, abilities, etc. And you could create 23 villians from the other Planeswalkers too. Or for villians, you could have it like a goblin boss led by Wort the Raidmother, or Slivers led by the Sliver Queen, Lathliss the Dragon Queen, etc etc.

      The environment could be of course a focus on areas like Karakas and Elganjo Castle, Tolaria and Minamo School, Urburg and Shizo, Hammerheim and Shinka the Blood-soaked Keep, Pendelhaven and Okina Temple.

      And for those environments, they’d have all sorts of creatures, effects from that particular color.

      I'd play the heck out of that.

      posted in Tastes Less Game'y
      Bananerz
      Bananerz
    • RE: Sentinels of the Multiverse

      @Livia TY! Oh my gosh, global multi-player! Buying now.

      posted in Tastes Less Game'y
      Bananerz
      Bananerz
    • Sentinels of the Multiverse

      I played it over the weekend (I was Ra, yay fire) and would like to see it imagined in the Magic the Gathering universe where we're each a planeswalker fighting some particular bad thing in a random environment place. Or even D&D.

      For a game I never knew existed, it was a really fun one with 5+ of us, but much harder with just 2.

      posted in Tastes Less Game'y
      Bananerz
      Bananerz
    • RE: L&L Options?

      @WildBaboons said in L&L Options?:

      What are your goals with Lords and Ladies?

      A semi-simulation involving political maneuvering, resource management, investment/trade, R&D, battle management/strategy to increase the prestige and power of my house while RPing with folks who are trying to do the same.

      posted in A Shout in the Dark
      Bananerz
      Bananerz
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Auspice Santa Porg > whatever else is out there.

      alt text

      posted in Tastes Less Game'y
      Bananerz
      Bananerz
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