MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. bladesurfer
    B
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 26
    • Best 8
    • Controversial 0
    • Groups 1

    bladesurfer

    @bladesurfer

    Coder

    13
    Reputation
    44
    Profile views
    26
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    bladesurfer Unfollow Follow
    Coder

    Best posts made by bladesurfer

    • The Lost Dominion MUX

      There was a time when mankind knew two things: That we were alone in the cosmos and that there was no such thing as magic.
      We were wrong.
      The coming of the Rifts changed everything. Ignited by a spark still unknown to us, the planet began to surge with arcane energies absent for thousands of years. The results were devastating. Seas rose. Volcanoes roared to life. The earth buckled and cracked and split. Millions died in the first hours.
      And then came the monsters.
      Civilization never stood a chance. Life, on the other hand, is a hardy and determined thing. Our cities and nations crumbled, but we survived the dark age. We now share our world with invaders and refugees alike. A world fallen far from its former glory. A world that’s dark and dangerous and deadly.
      But it is our world, and by spell and science and iron will we will forge it anew.

      Welcome to The Lost Dominion, a Rifts inspired game powered by Fate Core.


      Set around the ruins of the former Fredricksburg, Petersburg and Hampton Roads areas of Virginia nearly four hundred years in the future, The Lost Dominion centers around a trio of cities. Dogwood, a bastion of technology in a world reduced to the Old West. Vesper, a city powered by the magic that’s returned to the world. Finally Vanished Point, a mega-city that disappeared when the Rifts tore the world apart three hundred years ago and has now returned as though the cataclysm was only days, not centuries ago. Except it’s infested with demons, a deadly deterrant to retrieving the treasure trove of Pre-Rifts technology and knowledge within. At the northwestern tip of Vanished Point is Saren’s Rest which, like an Old West boom-town has sprung up to serve as a base of operations for those looking to try their hand at Vanished Point’s riches.

      The Lost Dominion allows for an exceptionally broad range of character concepts, both because of it’s future setting and the ‘magic returned to earth’ concept and because of the Rifts. Portals that have left enough dimensional travellers and refugees that they outnumber the humans left.


      While over the years games have incorporated a website to support and enhance the game, it’s always been an add-on and much of the way MU*’s are used hasn’t changed a lot over the years.

      On Lost Dominion, we’re stripping down the game server side of things. You won’t find any ‘News’ files inside the game such as ‘news policy’ or ‘news roleplay’, They’re all on the website. You won’t find a +jobs system or a +bb system. Instead, we use Support Tickets and categorized blog posts. These days people are almost always multitasking and this lets you access information without scrolling your RP and conversations off your screen.

      We know it’s new, and different. We expect some growing pains. We expect to have to change things. We’d love your suggestions! You’ll find places to leave us feedback all over the site. Don’t be shy. We hope you’ll enjoy the changes.

      Visit our website at http://lostdominion.org

      posted in Adver-tis-ments
      B
      bladesurfer
    • RE: Rewards other than XP

      @Thenomain Back in the day, X-Men: End Times (XET) also had a sort of 'RP Oscars' and I always thought they were a blast.

      Nominating for them also meant people went back and reviewed the last year's logs, which is always kinda cool.

      posted in Mildly Constructive
      B
      bladesurfer
    • RE: The Lost Dominion MUX

      @skew Lithium's answer is the main reason, yes.

      In addition, even if it wasn't so... complex (or as @Lithium said, "nightmarish"), it's hugely crunchy which was not what we were looking to use for a MUSH environment.

      We agreed we wanted a system, but as more of something to make sure everyone had a shared understanding of what folks could do and for conflict resolution.

      posted in Adver-tis-ments
      B
      bladesurfer
    • RE: Logging your activity

      @Auspice It's awesome. Coder on Dark Spires is Exeter, I believe. He gave the OK for the code's distribution w/ credit (He might not have stipulated credit, but I always make sure it's there).

      No need to page people joining the scene late, or if they've d/c'ed. They can just pull a recall on the last X number of poses to get caught up.

      No pages, no channel spam.

      Have several scenes in-progress? Just keep a separate object for each one then recycle after you've posted.

      I highly recommend it for any game out there. I was on one game that refused to install it, I'm guessing because they thought it might be used to spy on players somehow? But 10/10, would recommend to a friend.

      posted in Mildly Constructive
      B
      bladesurfer
    • RE: BSG: Unification

      Really like the site look/layout. Kudos.

      posted in Adver-tis-ments
      B
      bladesurfer
    • RE: NO-GO IPs for MU*

      I think one of the biggest reasons that they say 'no' is because they have to 'defend their copyright' or else it can be lost. So if you ask, they have to say no.

      I think another part of this question is 'Which IPs have come after MU*'s to Cease and Desist?'

      posted in Mildly Constructive
      B
      bladesurfer
    • RE: Which canon property/setting would be good for a MU* ?

      Oh, I loved the Catspaw series 🙂

      Regarding the Expanse, I've actually had this conversation before with @Kairos. He and I are both huge fans of the Expanse too. If you haven't watched it yet, highly recommended! I think the problem with doing Expanse as a MU* is that so much of it is about the political intrigue and the back-and-forth. Having so many threads going at once and then they get hooked in at just the right moment. That kind of coordination is nearly impossible in a MU setting when there are so many hands in the story "pie".

      posted in Mildly Constructive
      B
      bladesurfer
    • RE: Generic sci fi game.

      @SG Isn't that kind of the backstory for Major Victory/Vance Astro of the Guardians of the Galaxy? 🙂

      posted in Mildly Constructive
      B
      bladesurfer

    Latest posts made by bladesurfer

    • RE: Shameless Self-Promotion part IV

      I did not know about this!

      Thus, you get my sub 😉

      posted in Tastes Less Game'y
      B
      bladesurfer
    • RE: What is your turning point?

      @horrorhound said in What is your turning point?:

      I'm a GC.

      And zomg, get your damned Submittals in! 😉

      posted in Mildly Constructive
      B
      bladesurfer
    • RE: Awesome Youtubers and Videos?

      Door Monster (http://doormonster.tv/)
      https://www.youtube.com/channel/UC-to_wlckb-bFDtQfUZL3Kw
      They just funded their kickstarter today for a new project https://www.kickstarter.com/projects/whitelightninghq/skyvault

      posted in Tastes Less Game'y
      B
      bladesurfer
    • RE: Podcasts? Podcasts!

      99% Invisible

      posted in Tastes Less Game'y
      B
      bladesurfer
    • RE: Adapting FATE for MU*s

      @Thenomain said in Adapting FATE for MU*s:

      Except that it's not a hobby built around storytelling. It's built upon minis-based war-games and Colossal Cave Adventure. We've brought storytelling to it because there were people interested in the medium but not the proto-MMO nature of Muds. I'd say that the modern day Mush came from the Socials of the early- to mid-90s.

      I agree that MUSHes really sort of developed out of the Socials of the 1990's, with very freeform RP that didn't have any sort of rules or structure. I think the first MUSH supposedly cropped up in 1990 or so.

      I'm curious where this connection to minis-based war-games and MUSHes comes about? I've never seen an intersection of the two.

      I first started seeing RPG systems coming into things with oWOD when Masquerade started up.

      Lost Dominion and Tenebrous Isles are two MUSHes that are using FATE.

      posted in Mildly Constructive
      B
      bladesurfer
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @Runescryer Yeah, I never looked too hard at it, but I'll be looking out for http://www.ulisses-us.com/category/torg/.

      posted in Mildly Constructive
      B
      bladesurfer
    • RE: What RPG SYSTEM do you want to play on a Mu*?

      @Runescryer I've been pouting for years for a TORG game. I'm waiting for the Kickstarter for the new version to go up.

      posted in Mildly Constructive
      B
      bladesurfer
    • RE: Which canon property/setting would be good for a MU* ?

      Oh, I loved the Catspaw series 🙂

      Regarding the Expanse, I've actually had this conversation before with @Kairos. He and I are both huge fans of the Expanse too. If you haven't watched it yet, highly recommended! I think the problem with doing Expanse as a MU* is that so much of it is about the political intrigue and the back-and-forth. Having so many threads going at once and then they get hooked in at just the right moment. That kind of coordination is nearly impossible in a MU setting when there are so many hands in the story "pie".

      posted in Mildly Constructive
      B
      bladesurfer
    • RE: Are there any active sci-fi MU*s these days?

      Yeah, it hasn't updated in almost 8 months now.

      posted in MU Questions & Requests
      B
      bladesurfer
    • RE: BSG: Unification

      Really like the site look/layout. Kudos.

      posted in Adver-tis-ments
      B
      bladesurfer