Arcueid
Where did you play her? The only place I've seen someone play that character was MVC.
Arcueid
Where did you play her? The only place I've seen someone play that character was MVC.
@Cobaltasaurus
YAY my bug report helped! Glad you got it!
Not specifically for 'revolving door players' but, has any MU* ever put in an XP floor? We do this in a LARP I am involved in, and it works out fairly well. The two systems for 'new character XP' the LARP uses, specifically, are an XP Floor and Longevity.
XP Floor
Upon creation of a new characterr, they gain an amount of XP for each month that the game has been open. The LARP I'm in has a 10XP per month cap, with an average of 8 per month, and the XP floor is 2, and has been open for 18 months. New characters gain the base XP from the book we use (30) plus 36 for the XP floor (as of January 2015), for a total of 66. This is roughly 25% of the max XP in the game from Earned XP. So not a total screwed noob Vampire, and it has worked out well.
The XP floor also applies to any characters who earned no XP or less than the floor per month. They automatically get the 2 if they missed both games or only submitted one downtime.
Longevity
Longevity is an expansion of the XP floor, and is a reward for players who lose characters in play, continuing to play on the game. This Longevity is 5XP per month that the character has been in play, and replaces the starting XP, unless starting XP would be higher (so a character who has been in play for 12 months has 60 XP, with XP floor added; a character who dies after 2 months in play gets the base 30, as the longevity is 10, which is less).
We've found that these work pretty well and don't have that 'total noob' syndrome which can be a big turnoff in Vampire; they're still lower on the XP totem pole than the older characters who haven't died, but they aren't so far behind that all they have is starting dots.
We also have some additional XP benefits, like a Development Document (can net 5-10 XP depending if a player fills out the 'dark secrets known by PCs/NPCs' section), and offer 10 XP if you purchase a copy of the core book. So far we have had no complaints, and this is with about 5 new people joining over the last month.
@BloodyMurder
This is the superior fire-response GIF... Yay Lily.
Also...
I've done it two ways:
I have stored a copy of all the stats for each form, and then copy them to the 'active' stat whenever a form changes. This works well for static stats.
If they need to be more dynamic, I'd store them as an attribute and then whatever code grabs them, checks to see if they have a form active. If so, it grabs the form`stat and adds it to the main stat in calculation. This should work for your need to not adjust the sheets each time, since it's dynamically pulling the info separately for each call. It just requires a couple of if() statements and clear ways to store the extra data.
I'll bite, I suppose.
I'm working on a new BBS for MUSH, coded in such a way as to be compatible on Penn, Rhost, and MUX (but primarily written for Penn). This BBS will be use Myrddin's baseline features, but expand out from there with reply threading. This is meant to allow for discussion below a specific topic (you could reply to bboard 3/3). The BBS will also feature familiar locks from Myrddin's, as well as individual per-post locks. This came about as a theory bit because of my extreme hatred of AnomalyJobs, and having a threaded BBS, where all commands (except for wrappers like +apply and such that are shortcuts) seems like it could work as an alternative.
So far it's working nicely, though I'm not completely finished yet.
@betternow
As long as MCU Hawkeye doesn't start killing people with weaponized fingernails I'll be fine...
@Griatch
There's a common piece of code on MU*s called 'places'. It's representative of locations in a room you can sit at as groups, like 'comfy couches that sit five' or 'corner booth that sits 4'. tabletalk is a command that emits to only the people at that location, like people stuffed into the booth having a private conversation, etc.
I really HOPE this thread remains constructive. I figured, with as many of us doing MU*s and playing as we are, some unusual resources for physreps on games would be useful. Feel free to post unusual links to site, or unusual actors and such that you draw from resources.
@cobaltasaurus
I watch Maangchi, who is a Korean chef. She has awesome stuff.
I listen to DJ Dark Modulator, who is an excellent DJ of a variety of music, mostly electro/synth/goth/metal/dark.
DJ Dutchman, different variety from DJ DM.
I find myself constantly using PennMUSH's attribute trees and user-defined registers (IE: I could make and call %q<STRENGTH>). It makes coding so much easier to look at and organize, plus it expands the amount of registers you can use in general.
@Ganymede
Apparently another dev from OPP is trying to do some damage control.
http://forums.somethingawful.com/showthread.php?threadid=3712435&userid=0&perpage=40&pagenumber=150
Second best season premiere so far, after the Mountain Men introduction.
Very giving staff
I'd say that a LOT of it is the conceptual model of 'STAFF CAN'T DO ANYTHING COOL ON THE GAME' causing the lack of staff to actually make things manageable. You need X staff for Y players, after all.
I suppose we should all be glad they didn't just outright cancel CofD in lieu of their big multimedia ideas with WoD. They posted an edit/clarification today from the Big Man himself.
Clarifications:
//
It wasnāt a painless choice revisiting the classic setting instead of NWoD. Iāve always supported that line, shamelessly ābeen inspiredā by it in other work and wanted it to make big waves, especially since I love itās tonality and ground-up design thinking. But itās hard to argue against CWoD as the setting that made the most dramatic cultural impact overall. The death of the publishing industry and lack of tabletop rpg-hype at that time combined with quite strong fan reactions never gave it a chance to go pervasive. It would have made perfect sense for us to cancel CofD entirely to direct all focus to WoD and avoid brand confusion as new players come in through future digital products. Iām happy we decided against it. Having CofD continue as itās own thing is the closest weāll get to confessing that it may be the better tabletop-only setting of the two. But to turn it into the centre for our transmedia-storytelling plans for the future would mean adding metaplot and characters to it, killing its identity completely. Made less sense than letting the beloved characters and myth of the dark original live on and evolve.
@ghost
Also, honestly, from a MU* standpoint? I can see Hunger being a good mechanic for MU* to use. It's easier to manage from a staff standpoint. I think we talked about this when Hunger was first previewed in another thread.