Cold pizza is a good breakfast too. No judgement, @Macha .
Best posts made by Bobotron
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RE: Comfort Food...
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RE: Remember That Modern Jobs System?
@Alzie
@Chime
Woot. Looks like I'll play guinea pig for this one I get done with the Downtime code for TheatreMUSH tonight. -
RE: The State of the Chronicles of Darkness
@Tempest
Beast is about being a human born as essentially an Avatar of primordial fears -- the dark, the deep, things that are huge, etc. You actively have to choose to accept your Beastly heritage, but when you do you, you gain access to the Primordial Dream -- an alternate reality where you are a monster, and your real life now must coincide with your life as a Beast. The Beast is all about that fear in some heavy way, and it ties into their abilities and existence; their power stat is literally 'how hungry you are' for your particular brand of fear. Beasts also believe that they are related to the Mother of Monsters and view all other supernatural types as cousins; Beast is cross-over heavy to a point where they have powers that buff other supernatural creatures.It has issues with direction -- in the PDF leak/playtest documents, there is no real direction on what a Beast does other than try to deal with their Satiety and the Heroes that inevitably Dream about them and go on a Gaston-esque KILL THE BEAST rampage.
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RE: RL things I love
So. Not really 'love' but funny.
This was at my local HPB.
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RE: Repository for nWoD code base?
Hmm.
I think Theno's Github has most everything? https://github.com/thenomain
Alzie has a cool boon code that was used on RfK that requires SQL at https://github.com/ccubed
Maybe check Gwen's Site, she has a bunch of code archived? http://www.gwen-morse.com/wiki/index.php/Gwen's_MUSHcode_ArchiveI'm actually more surprised someone hasn't just done all of the install, included a readme/help file, and then stuck a database with all the stuff in it up on the internet somewhere for startup games.
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RE: Comparing and Contrasting the Clans of VTR2
The benefits of Dominate are not inconsequential. The benefits of Dominate, however, are hard to handle on a MU* because of all the crazy we have all discussed time and again. It's not a stick to beat someone with like other Disciplines can be used for.
The benefits of Dominate, however, go beyond just 'what you can do to a PC' with it directly.
- Jane has a ghoul, Tony. You get ahold of Tony and you spend some time talking to him and putting in Dominate triggers for a variety of things that are innocuous but will be ways you can get information and one-up Jane later.
- You hate Jane and dominate a number of gangbangers to attempt a not-so-discrete assassination attemption, giving them the plausible internal story of 'their gang rivals were there and they saw an opportunity' if someone questions them on the mortal side, and taking care to remove the memories of you talking to the couple of Dominates gangbangers in such a way that people won't see there was a Dominate command used.
- You dominate the zoning commission to destroy the old Landers estate, which you happened to find out from Tony is where Jane's Super Secret Haven is. Bonus is that you can have this done during the day and ensure that the location of Jane's personal sleeping quarters is uncovered and exposed to the sun.
- You Dominate the head of LexCorp into investing in the project that you want him to fund, during a meeting at a posh restaurant between the two of you.
Dominate is a great Discipline; you just have to use it as less of a stick, and as more of a tool to get things done in sidelong ways.
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RE: RL things I love
They are only PoD though, at least right now (I've heard tell of a retailer program, but have never heard any detail of it). It's obviously used though, so someone offloaded it. I know a local who offloads his stuff all the time when he has money problems, so he's the likely source of it (his new MET Vampire is there, for example).
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RE: Fallout/Wasteland existing code/snippets.
@DnvnQuinn
I would go perhaps poke about the wikis and websites of some games that have extensive combat code that handle that side of things to see the types of stuff they do; there are tons of games with combat code that does the big, heavy lifting of that for you.If you're going to make the social side of things work, my one advice would be: make your social stats matter on character vs. character interactions. Then you can figure out what bonuses your social Perks confer. But I think you'd be better off doing custom work, looking at perhaps some of the Fallout game mechanics outside of the SPECIAL thing. Crib from places. Look at say, the Buffy RPG which has some nice mechanics. Look at things, find things you like and that you think will work and crib heavily.
ETA: The combat side of things, just glancing at the Fallout wiki, seems like it would be relatively straightforward. I'd go look at TF2k5 and Megaman MUSH's wikis to poke around their combat systems; you won't find the code (though I'm sure you could ask their staff, particularly 2k5), but a lot of the stuff I'm seeing with temporary buffs/debuffs, various benefits of each stat level and such is really doable in my experience with combat systems.
(Also, I'm going to liberally lift stuff from here; there's some really nice stuff I can convert into powers for my own game).
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RE: Location, Location, Location: Where Do You Want to See Games?
I just finished Spartacus: Blood and Sand.
I kindof want a Rome game cribbing from that, screw historical accuracy. Give me a combo of that, plus what Marius and Pandora talk about in their Anne Rice books, plus 300, Xena and Hercules. There, I'm happy.
@Derp
And this is why I advocate either using cities you know real well, or making something up whole cloth that makes SENSE when you put it into place. -
RE: The Music Tastes Thread!!!
When my internets aren't so slow, I'll swing out some of my other stuff. A lot of what I'm catching an interest in lately has been from long mixes by a DJ on youtube called DJ Dark Modulator. Through him I found:
Mental Disciplne (synthpop): https://www.youtube.com/watch?v=C5VaYOw0hSw
Kromak (linked above, synthpop/electro)
BAK XIII (electropop): https://www.youtube.com/watch?v=7hcO-NLF668
Eisfebrik (electro): https://www.youtube.com/watch?v=cpA3g1JzyRk
Mono Inc (this is a compilation video, though; electro/industrial I think): https://www.youtube.com/watch?v=ocbLw49Or44And we also have some good old standbys:
Birthday Massacre (goth-synth-rock): https://www.youtube.com/watch?v=kp1FRKc24Zk
Xandria (symphonic rock): https://www.youtube.com/watch?v=gGTAmmTiD_Y
Blutengel (vampire gothrock with melodic undertone): https://www.youtube.com/watch?v=3Xsn_2bTU0A -
RE: HSpace 5.0
@Jennkryst
Go to the Penn development site, someone there will have it. Some games have been recently installing hspace and asking for help on the code channel there. -
RE: Location, Location, Location: Where Do You Want to See Games?
@DnvnQuinn
New York, but don't get into street-level minutiae. Build the boroughs and neighborhoods and set them up in areas; don't do 'A and 1st,' do 'Alphabet City' and such. It makes doing things on grid, and mapping as a staffer, so much easier. -
RE: The Music Tastes Thread!!!
@Wretched
That's awesome. Psyclon Nine is something I picked up on a whim looking for Sabbat-inspiration. My favorite song of theirs has to be: https://www.youtube.com/watch?v=52xoRLh2dWwAlso, from that whole Sabbat-inspiration music search, I also found:
Dawn of Ashes: https://www.youtube.com/watch?v=49-2Fp2Du4s
Centhron: https://www.youtube.com/watch?v=E7kYSvF8D-w
Faderhead: https://www.youtube.com/watch?v=dDoS31sznxgAnd if you like female-fronted goth/rock/metal bands? Holy shit, you have your pick.
https://www.youtube.com/playlist?list=PLuV2JYJ0B27mGzSVtwnpvhC2yqFcxzYSz is a huge playlist this person keeps adding and adding to. But some of my favorites?
Divine Ascension: https://www.youtube.com/watch?v=_SQFvsJSH80 (and the one guitarist is f'ing hot too, so...)
Elysion: https://www.youtube.com/watch?v=tXs_O047CcQ
Semblant: https://www.youtube.com/watch?v=QIedr_9_9hA
Huntress (very 80's metal feel): https://www.youtube.com/watch?v=_SKELDVRJDY
The Murder of my Sweet: https://www.youtube.com/watch?v=iUwo2MaNDrk -
RE: Room parent / exitformat weirdness
@Cobaltasaurus
Yeah, once we'd ruled out the code looking at it correctly, it had to be visibility permissions. I don't know how inherit works on MUX in depth; generally if I have something that a non-permissioned something might need to see (like form tags for a Transformers game showing what mode), I'll globally set that attribute visual via @attribute/access so that any time that attr is set, it's automatically VIS. -
RE: A Post-Mortem for Kingsmouth
@Apos
I'm not @Alzie , but as someone who is working on similar systems, and looked in depth at some of the things Alzie mentioned... there are things involved there that you can't really automate, especially if you use the same level of depth that RfK did.Investigations and crises, for example. Most of the time I would have assumed at LEAST 2 players were involved, particularly if Character A is fucking with Character B in order to smash her resources. So a job is opened by Character A regarding setting up a couple of gang riots, an arson and a murder to draw the cops. Character B has to respond to this and both jobs require staff attention. But player B had an investigation job opened, and so staff have to look at what stuff Character A and Character B have in play (stealth, influence, etc.).
There's no real way to automate that. And it is insanely burnout-building. I run a 40-person LARP RL and I have this type of stuff go on. I have five staffers besides myself, one specifically dedicated to doing only Influence and the rest of us wear many hats to ensure that things are run well, and the only reason we have a good handle on it is because things are limited and that limit makes it managable.
You'd need to set up simpler systems to simplify the overhead. The LARP stuff I'm using for TheatreMUSH, for example, limits downtimes to 3 'downtime actions' per a particular period (2 weeks in default), plus certain exceptions that give you more, but never will one character be doing SO MUCH small stuff that it takes forever to adjudicate.
Systems can't replace actually having trust in your players to handle themselves appropriately either. Sure, you can automate some questionable things like xp spends, but there has to be a point when you are willing to trust that someone who is on staff, who has a powerful PC, is NOT going to abuse that power. I've played on plenty of games where staff had powerful PCs, though none of them WoD and none of them non-consent, but the issues we had were so few and far between (I remember about 3 times someone broke a rule regarding stuff like that, and when we found out they were fired for breaking policy), and it worked out fine.
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RE: Multidescer!
@Cobaltasaurus
I wrote a simple one that takes your @descs and stores them as tags, so you just +desc <blah> and it changess it for you. The help is included, as are all the necessary functions. It's written for Penn, as a note, but generic enough that it should work for MUX.
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RE: The State of the Chronicles of Darkness
@Derp said:
@Bobotron said:
They have plans for a netflix series apparently
Wasn't there already a Masquerade-related series at one point?
Yeah, Kindred the Embraced. It was... iffy at the start, started getting better, then was picked up by Showtime. Then the lead actor died in a motorcycle accident, and everything fell through with it.
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RE: PennMUSH & DBREFs
It might be easier to go to the Penn devsite and ask, there's so few of us running Penn around here. The flagship/dev game though, has almost 13000 objects(many of them coded systems like just, random coded games people play) and doesn't seem to have any slowdown that I've ever witnessed or experienced.