<sarcasm> BUT HE DESERVED IT! TASTE OF HIS OWN MEDICINE! </sarcasm>
It can be really thematic, and good RP, when a couple of people go overboard. But when the kill squad entirely goes above and beyond, that's just... yeah.
<sarcasm> BUT HE DESERVED IT! TASTE OF HIS OWN MEDICINE! </sarcasm>
It can be really thematic, and good RP, when a couple of people go overboard. But when the kill squad entirely goes above and beyond, that's just... yeah.
Hrm.
@lithium
The community has proven time and again that it will have about 5 minutes of interest in a single-venue game, and then interest will wane and the game will collapse. That's the sadness in it.
@Alzie
I think a lot of it is less 'don't like' and a lot of it is 'the learning'. There are significant changes and things to relearn in 2E, and I would bet a lot of people feel that's a barrier, when they can just stick with the things they already know.
@WTFE said:
What's the difference? I mean one's in Hogwart's the other's in Middle Earth but they're basically the same thing, right?
The difference is one of them contains Edward and Bella's supremely interesting love story, and the other contains the Power Rangers.
Oh ho ho.
One of my best friends and his fiance came up for LARP and BESM for this weekend.
So we went out to lunch at a good, new restaurant (and I had a delicious shaved steak sammich with creole mustard, spicy pickles and carmellized onions).
What I didn't know til we got done with lunch and were talking was the ulterior motive my friend had for inviting us to lunch before BESM:
He asked me to be the best man at his wedding.
I was floored, and honored, and of course said yes. His fiance later told me, she and he were talking about it and I was their first and, in their opinion, best choice for the position. So even more flattered. I have until next December to work out the details on my end (like my speech, oh LORD). But it reaffirmed why the two of them are some of my best RL friends.
@Three-Eyed-Crow
I really liked Yelchin in Odd Thomas. I thought he did an excellent job in that.
@GangOfDolls
I think the big thing with most WoD MU*s out there is you have a lot of options. There are some of the old standard 'play everything! KITCHEN SINK!' sandbox type games. And there are some newer games trying out a single-venue approach. My advice would be poke around a wiki, connect to the game and talk. I know the people at Modern Nights were super-friendly when I was discussing an Assamite Sorcerer I'm thinking about apping, and the people at City of Hope were super friendly to me as a guest. I think you also should look at what you want and see what game offers that option, not just as playable options but as far as storytelling, player storytelling, and such things like that.
When a position opens up at work, and things seem to start falling into place. A position in billing opened up, so I arranged a side by side with their department to see if it would fit. It seems like it'll be awesome, so my manager had me take time during work to get my app and resume in. Two hours later I had an email stating they wanted to interview me at 4p today. Interview went awesome, like... this GIF awesome.
No specific word yet, but it seems quite likely I'll be moving departments as of August.
The brochure for OPP is out.
Nothing we didn't expect, but they got some clarifications.
Geist 2e confirmed.
Deviant: the Renegades is that whole 'you were experimented on, fight back against the people who made you an inhuman monster'.
They're planning a book called the Crossover Chronicles, where they give rules for a world where all the supernaturals know about each other and ways to effectively do and promote crossover.
That line should be drawn scene-by-scene and by the participants. We, as staff, cannot account for every single instance of something that will offend/trigger/otherwise make people go batshit insane. Especially with the number of people who use these hobbies as a way to work out their own issues. My only thing about policies there is make sure your policy gives outs, suggests FTB, and flatly says 'IF YOU ARE NOT COMFORTABLE WITH SOMETHING YOU ARE NOT OBLIGED TO PLAY IT OUT. And if people are trying to force you to do it via OOC methods, tell staff, because that shit is harassment. Otherwise, do what you will, to the comfort level of the people involved in the scene'.
Hrm.
Most of the points i'd bring up are covered. I would add...
A lot of this is represented in how Status is written up in the NWoD 1e core blue book. You buy it as Status (Thing), and it gives examples of dots representing clout in a way that I feel gets glossed over. I think it's a good starting point to work from.
Finally watched 7th episode of GoT.
Holy fuck I need a time machine to go FORWARD IN TIME I need the next season NOW.
My thoughts?
@Jennkryst
I dunno, I really enjoy the whole 'oh, you fucker, I haven't seen you since the French Revolution. I was sure that your head was ash in a basket!' But I come from an interconnected LARP background where that's a common thing that goes on, so I'm predisposed towards it.
@surreality
That's one of the things that I found intriguing about the Leverage RPG, is that you use flashbacks as an in-game resource. I like your idea of 'using flashbacks to integrate new characters,' as well.
The amount of planets isn't what I'm getting at. I'm going to posit a perhaps bad example, but... having 3 Resistance, 2 FO, seven Black Sun Criminals, 4 Junkers, 3 Politicans... at what point do you have any reason for more than a few players to come together to RP with each other at any given time? At what point is it really IMPOSSIBLE for certain types of characters to reasonably RP with each other and stay within theme? At what point does frustration of lack of faction RP (2 FO guys? Are staff running their entire command structure and everything they would do for internal RP for/with them?) hit your players, causing them to seek out places where RP actually happens? The onus must be on the players to RP, sure, but the game MUST PROVIDE avenues for RP to happen. Spreading your playerbase across multiple factions, plus multiple planets, including any necessary space system-induced travel times and stuff is just asking for people to get bored and done.
You talked heavily about the business/economy model. What about players who don't care about that type of minutiae, and they are part of an organization so small that there is little for them to do? It seems like you're shooting for a 'Star Wars sandbox' and... I don't think that will work.
The whole 'allow anyone to play whatever they want' is a lofty and noble concept, but there's such a thing as dilution of concept and focus. Games that want to 'allow everything' are fine, but unless you're SURE you're going to have dozens of players in each faction, why potentially shoot yourself in the foot? Isn't the 'lack of things to do with a group' a CONSTANT complaint that gets seen on this forum? Not to mention probably OTHER forums that this community doesn't see.
I think one of the big things we're missing here (especially with the sheer amount of AUGH MY AUTONOMY!) is how to incentivize losing, or giving up that piece of information. Ignore 'using social stats to make someone want to typefuck you,' but focusing on 'I am going to flatter and wheedle you and if successful, you'll tell me that Baron McHugelarge is really passing information to the King Flooflemeier.' How do we INCENTIVIZE players being willing to take these kinds of failures? Since there seems to be a constant 'well, my character wouldn't say <X>'.