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    Best posts made by Bobotron

    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      @surreality

      <sarcasm> BUT HE DESERVED IT! TASTE OF HIS OWN MEDICINE! </sarcasm>

      It can be really thematic, and good RP, when a couple of people go overboard. But when the kill squad entirely goes above and beyond, that's just... yeah.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Who are you?

      Hrm.

      • I'm the youngest of 6, and all my siblings (all half-siblings from my dad's first marriage) are significantly older than me. My oldest brother was 18 when I was born, the next up from me was 13 when I was born.
      • I have no tattoos, used to have my ears pierced, and still have my tongue pierced.
      • My mother and my third grade teacher are the reason that I love reading. I still have my very first 'horror' book that my teacher had us read, House of Hackman's Hill. It holds a special place in my heart. And I regret losing the entire collection of Star Wars novels that my mother collected and we both read after she died.
      • I used to play a lot of video games, but I don't really any more. I have tons of video games for my computer (thanks Steam sales and gifts and free bundles!) but I don't have a computer that'll run all of them.
      • I had an allergy to a yellow dye that is common in foods when I was a kid (especially cheeses), so I don't have a taste for cheese. I think I grew out of the allergy (I've eaten other things with it in it), but it's so ingrained for me to say 'I am allergic to that' as I've grown up. It's always weird to say that and have someone say 'wow, I feel sorry for you, you don't know what you're missing' and have to explain 'look, I don't have a taste for it, but I know what I'm missing: possible ANAPHYLAXIS OKAY'
      • The above is especially the reason I love italian foods, despite being raised southern in KY.
      • I hate seafood of all kinds except calamari and eel.
      • I'm such a softie, I love all animals no matter what. The more ugly-cute something is the more I squee like child.
      • I have trained away my southern accent, but I absorb the accents of the people around me, so it's funny to go home and come back and people ask me about my redneck accent.
      • MU*ing saved me from suicide. A good friend on BWTMet and M3 offered me to live with him for a summer, which kept me from killing myself over my being gay and not having a way out of the hellhole town I was born and raised in. Led to my current now-married situation with my husband of 17 years.
      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: CoD/W:tF 2E?

      @lithium
      The community has proven time and again that it will have about 5 minutes of interest in a single-venue game, and then interest will wane and the game will collapse. That's the sadness in it.

      @Alzie
      I think a lot of it is less 'don't like' and a lot of it is 'the learning'. There are significant changes and things to relearn in 2E, and I would bet a lot of people feel that's a barrier, when they can just stick with the things they already know.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL Anger

      @WTFE said:

      What's the difference? I mean one's in Hogwart's the other's in Middle Earth but they're basically the same thing, right?

      The difference is one of them contains Edward and Bella's supremely interesting love story, and the other contains the Power Rangers.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: What Is Missing For You?

      Oh ho ho.

      • Single sphere Vampire the Requiem or Vampire the Masquerade. Preferrably not with RfK's overhead, preferrably 1e NWoD or Revised OWoD.
      • Final Fantasy
      • A viable mecha game
      • Star Trek that doesn't predicate on being a space sim
      • Star Wars that isn't spread across the galaxy
      • An actul adventuring/D&D-style game that doesn't require extensive charop D&D/PF knowledge
      • FOCUSED paranormal. Something like SCP or X-Files, where you play agents, rather than 'ho hum I'm a housewife/schol teacher/underwater basketweaver-ninja OH GOD WHAT'S THAT!'
      • School-focused X-Men (and I mean ONLY X-Men)
      • Beyond-era DCAU focusing on legacy characters
      • Incredibles-esque stylized superheroes
      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good Things

      One of my best friends and his fiance came up for LARP and BESM for this weekend.
      So we went out to lunch at a good, new restaurant (and I had a delicious shaved steak sammich with creole mustard, spicy pickles and carmellized onions).
      What I didn't know til we got done with lunch and were talking was the ulterior motive my friend had for inviting us to lunch before BESM:

      He asked me to be the best man at his wedding.

      I was floored, and honored, and of course said yes. His fiance later told me, she and he were talking about it and I was their first and, in their opinion, best choice for the position. So even more flattered. I have until next December to work out the details on my end (like my speech, oh LORD). But it reaffirmed why the two of them are some of my best RL friends.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Name a MU

      Magicians MUX: Bring Us Little Cakes

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Dead Celebrity Thread

      @Three-Eyed-Crow
      I really liked Yelchin in Odd Thomas. I thought he did an excellent job in that.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: +Ye Olde WoD Psych Up

      @GangOfDolls
      I think the big thing with most WoD MU*s out there is you have a lot of options. There are some of the old standard 'play everything! KITCHEN SINK!' sandbox type games. And there are some newer games trying out a single-venue approach. My advice would be poke around a wiki, connect to the game and talk. I know the people at Modern Nights were super-friendly when I was discussing an Assamite Sorcerer I'm thinking about apping, and the people at City of Hope were super friendly to me as a guest. I think you also should look at what you want and see what game offers that option, not just as playable options but as far as storytelling, player storytelling, and such things like that.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL things I love

      When a position opens up at work, and things seem to start falling into place. A position in billing opened up, so I arranged a side by side with their department to see if it would fit. It seems like it'll be awesome, so my manager had me take time during work to get my app and resume in. Two hours later I had an email stating they wanted to interview me at 4p today. Interview went awesome, like... this GIF awesome.

      alt text

      No specific word yet, but it seems quite likely I'll be moving departments as of August.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: The State of the Chronicles of Darkness

      The brochure for OPP is out.
      Nothing we didn't expect, but they got some clarifications.

      Geist 2e confirmed.
      Deviant: the Renegades is that whole 'you were experimented on, fight back against the people who made you an inhuman monster'.
      They're planning a book called the Crossover Chronicles, where they give rules for a world where all the supernaturals know about each other and ways to effectively do and promote crossover.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Policies

      @Arkandel

      That line should be drawn scene-by-scene and by the participants. We, as staff, cannot account for every single instance of something that will offend/trigger/otherwise make people go batshit insane. Especially with the number of people who use these hobbies as a way to work out their own issues. My only thing about policies there is make sure your policy gives outs, suggests FTB, and flatly says 'IF YOU ARE NOT COMFORTABLE WITH SOMETHING YOU ARE NOT OBLIGED TO PLAY IT OUT. And if people are trying to force you to do it via OOC methods, tell staff, because that shit is harassment. Otherwise, do what you will, to the comfort level of the people involved in the scene'.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Plots for Spheres

      Hrm.
      Most of the points i'd bring up are covered. I would add...

      • A willingness to integrate personal plot/goals into larger, long-term plots IF they fit. Steal that shit from the players whose ideas are better than yours.
      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Class/Society Systems, WoD

      A lot of this is represented in how Status is written up in the NWoD 1e core blue book. You buy it as Status (Thing), and it gives examples of dots representing clout in a way that I feel gets glossed over. I think it's a good starting point to work from.

      posted in Game Development
      Bobotron
      Bobotron
    • RE: Good TV

      Finally watched 7th episode of GoT.

      Holy fuck I need a time machine to go FORWARD IN TIME I need the next season NOW.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: ROGUE: It is coming...

      My thoughts?

      • Set it during the new movies. Perhaps right after the Hosnian Massacre, giving an ease of working into the next point...
      • FOCUS ON ONE GROUP. All PCs must be Resistance + allies, or all PCs must be First Order + allies. Do not do this FORTY BILLION PLANETS AND FIFTYSIX FACTIONS stuff. Engineer your game to provide easy RP for your players, also making it easy for them to FIND RP, and easy stuff for your staff to run.
      • Allow or disallow Force-sensitives, but if allowed, make them generally-allowed, and something like Broom Boy; they might have one or two tricks, but not much else.
      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Which canon property/setting would be good for a MU* ?

      @Jennkryst
      I dunno, I really enjoy the whole 'oh, you fucker, I haven't seen you since the French Revolution. I was sure that your head was ash in a basket!' But I come from an interconnected LARP background where that's a common thing that goes on, so I'm predisposed towards it.

      @surreality
      That's one of the things that I found intriguing about the Leverage RPG, is that you use flashbacks as an in-game resource. I like your idea of 'using flashbacks to integrate new characters,' as well.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL things I love

      @auspice
      alt text

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: ROGUE: It is coming...

      @fantom

      The amount of planets isn't what I'm getting at. I'm going to posit a perhaps bad example, but... having 3 Resistance, 2 FO, seven Black Sun Criminals, 4 Junkers, 3 Politicans... at what point do you have any reason for more than a few players to come together to RP with each other at any given time? At what point is it really IMPOSSIBLE for certain types of characters to reasonably RP with each other and stay within theme? At what point does frustration of lack of faction RP (2 FO guys? Are staff running their entire command structure and everything they would do for internal RP for/with them?) hit your players, causing them to seek out places where RP actually happens? The onus must be on the players to RP, sure, but the game MUST PROVIDE avenues for RP to happen. Spreading your playerbase across multiple factions, plus multiple planets, including any necessary space system-induced travel times and stuff is just asking for people to get bored and done.

      You talked heavily about the business/economy model. What about players who don't care about that type of minutiae, and they are part of an organization so small that there is little for them to do? It seems like you're shooting for a 'Star Wars sandbox' and... I don't think that will work.

      The whole 'allow anyone to play whatever they want' is a lofty and noble concept, but there's such a thing as dilution of concept and focus. Games that want to 'allow everything' are fine, but unless you're SURE you're going to have dozens of players in each faction, why potentially shoot yourself in the foot? Isn't the 'lack of things to do with a group' a CONSTANT complaint that gets seen on this forum? Not to mention probably OTHER forums that this community doesn't see.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Eliminating social stats

      I think one of the big things we're missing here (especially with the sheer amount of AUGH MY AUTONOMY!) is how to incentivize losing, or giving up that piece of information. Ignore 'using social stats to make someone want to typefuck you,' but focusing on 'I am going to flatter and wheedle you and if successful, you'll tell me that Baron McHugelarge is really passing information to the King Flooflemeier.' How do we INCENTIVIZE players being willing to take these kinds of failures? Since there seems to be a constant 'well, my character wouldn't say <X>'.

      posted in Mildly Constructive
      Bobotron
      Bobotron
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