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    Best posts made by Bobotron

    • RE: [request] Browser client?

      I came across this link once: http://chromud.whiteraventechnology.com/

      It works pretty well, and for those who would like an automatic connector for a game, you can set it up like so:
      http://chromud.whiteraventechnology.com/client/?mhost=address.goes.here&mport=9999

      posted in MU Questions & Requests
      Bobotron
      Bobotron
    • Game Concept: Paying for rare things

      So the new Star Wars game thread, and getting back from doing downtimes and Influence for my LARP got me thinking.

      Have there been MU*s that used a 'pay for rare <thing>' concept or system?

      The reason I ask is, thinking about the constant back and forth about Force user concepts, or a hundred other things, got me to thinking about the Rarity System in the new MET: Vampire the Masquerade game.

      To explain, it runs on a factor that the book calls 'the economy of cool.' All of your neat stuff is represented as Merits, and your character has a limited number of slots for Merits. In MET:VtM and MET:WtA that is a total of 7. Ever. No gaining more than 7 in play, no nothing. Merits contain standard WoD Merit stuff, rejiggered to actually be useful (I can name off MAYBE one hand worth of useless Merits). Things like Thaumaturgy outside of the Tremere is a Merit; Necromancy outside of Giovanni; Unbondable; special retainers; extra in-clan disciplines. That and more. All the cool stuff.

      The big one of these is Rarity. Based on the setting, some things you could play may cost more. In a Camarilla setting, playing the Cam7 costs nothing. However, playing a Lasombra Antitribu costs 4 merits as a Rare Clan Merit. In an Anarch setting, playing a Tremere costs 4 as they're Rare to be in the Anarchs, for example.

      I've been running a LARP for almost 4 years now using the system and it's worked out quite well. It makes players think about the 'cool stuff' that they'll get, as well as making some uniqueness in that there will never be 'one true build' (well, there can be because OTB is based on powers, but there's a lot more variety of Merits).

      I think this concept would do well to help out with the Force user concepts on a SW game, for example; sure, you may have people who will do it, but not everyone. In the time I've run this game, we've had a few Ravnos, a couple of Setites, a couple of Giovanni (all cost 2 as an Uncommon Clan), a whopping two Lasombra Antitribu and Tzimisce (cost 4) and a couple of Salubri-posing-as-Crusader Ventrue (cost 4).

      Most everyone has been playing core clans because 1) concepts and 2) other cool stuff that they want. Could be something intriguing to do on a SW game (I'm planning on using it for 'age and power' for my game, for example).

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Retail "Horror" Stories

      Most of my awesome retail comes from years that I was a manager for Toys R Us.

      • Christmas is, as always, hell for any retailer. Double so for the guy that runs the front end. Which was me. So, we had tons of temp help. I was doing a safe drop and getting prepped for an armored car pickup, when I get over the headset 'You need to come up front, somethings' up...' I go up front, and my World Leader (front end CS person under me) tells me that the girl on the end cash register had a ring up for $5 and change, but there's three carts of stuff. So I walk over, walk past her and... lo and behold, catch her in the act of a pass-through. So I confronted her, and the people she was checking out bolted. Long story short, she was doing a pass-through on stuff for her sister and sister's boyfriend; when we tallied it (and oh hell, it took forever) it was almost $3000 worth of stuff. Sucks to be her dumb ass.
      • I was, after that, the manager for the video game department. This was just after the Gamecube had come out. I came back from lunch to one of the other managers who said 'Dude, you have to see this'. Apparently some moron had pulled, in order to try to steal one, an entire case of gamecubes on his moron head...
      • I got to eject a guy who almost body-checked a woman over Hot Wheels (rare Hot Wheels are apparently worth fighting over, who knew!)
      • We sold entire cases of action figures. The amount of people who screamed bloody murder when the policy clearly stated 'case quantities cannot be returned opened'. Because, y'know, that chase figure... gotta have it.

      Less a horror story, but more a fun one...

      • I ran the Yu-Gi-Oh! CCG league forever at that store. Some of it was horror (the high school-age guys I had to eject because of the rampant theft) and the people who treated it as a daycare/babysitting service. But, the good in this outweighed the bad. There was a dad and his two oldest kids that would come in and play, and the kids were just really good kids. They were also some of the most well-behaved and mature kids I ever had the pleasure of interacting with. The oldest kid ended up inviting me to his high school graduation about 4 years later, which was sweet (I couldn't go, but I was touched).
      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Rosters: To PB or Not To PB?

      I'd be fine with it. Authorial intent is a thing. If a character is written to be a specific way, and the person who made that Roster (N)PC chose that PB, they had a reason for it. I don't get this whole 'WAUGH NOT MINE'. Of course it's not yours. It's someone else's creation and they have a vision for that creation that should be followed a bit. If you're choosing to play a roster that you like, you really need to adhere to everything. It'd be like picking Cersei Lannister on a GoT game and picking Summer Glau as a replacement PB (because of COURSE the MU* community loves their Summer Glau). because of X, Y or Z. If you don't want to agree with their authorial intent, don't go with that character.

      posted in Game Development
      Bobotron
      Bobotron
    • RE: Mutant Genesis (X-Men)

      @enoch

      start processing apps tomorow
      big list of taken, popular characters

      Did you take apps for these guys too...? Or are those ones that have apps in? It's... not cool if they're just 'given out' without any type of app process.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Making Territory Relevent

      To me, Territory should offer t least one benefit. Theoretical benefits include

      • spendable resource (Blood/Essence)
      • connections (temporary Allies/Contacts/Influence)
      • some other nebulous benefit (Skill bonus? Status trait?)

      The big problem with Territory is staff. You need staff to manage it unless it's something extremely automated. Theoretically you could create a Territory system that allows players to use Merits, Downtimes and such to attack another person's Territory and erode their control. Things like making the people unfriendly to 'certain elements,' drawing the ire of the cops to non-Masquerade breach vampire business, etc. and have it go up and down based on defense actions and attack actions.

      This is something I've been playing with for HotB, so I'm going to compile my ideas and post them here and pay attention to this thread for cool stuff.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL things I love

      So the Masquerade LARP I was running ended on August 19th. Our last session was an insane crazy time, including:

      • Characters involved in a Beckett-related 'meta event' where they went to Kaymakli came back to town, being followed by something that was claiming to be/they thought was Lasombra.
      • It was really Lasombra, who had been following them from LA.
      • The players had stumbled upon some Thaumaturgy warding rituals that use ley lines that they were trying to use to keep out things of a certain power scale in light of Gehenna happening.
      • One player finally revealed himself as the Last Daughter of Eve (they had previously been involved in the killing or elimination of the REAL one, as well as her Magi such as Ferrox the Gargoyle and Smiling Jack).
      • They got their shit together and their internal fighting almost overcame their desire to have a 'safe place' to exist in light of Gehenna.
      • They worked on the ritual, even to the point that Troile (NPCed by a player whose character died two games prior), in the guise of the Gangrel Lizzie 'Borden' Hartwell, was helping to deal with Lasombra.
      • Multiple PCs died, but they got the ritual off, which ended up creating a zone that would harm anything that was above a certain 'pay grade' (IE: rampaging Antediluvians). It drove out Lasombra and Troile.
      • Our players got to declare their epilogues over the next 50 years as our game ended with the 'Caine rules for 1000 years' Gehenna ending, The Camarilla collapsed, the Sabbat eventually collapsed, the Nephtali became the rebellion against the rule of the 'sane' Antediluvians.... and our epilogue went very much Vampire Hunter D in the way the world works.

      It feels good to not have to deal with writing and building things for the LARP any more, but also sad. I cried twice while building up and writing up the last of the story stuff before the last game.

      This is the first LARP we've ever had a 'set ending' to. A little more than 4 years. I think we had a good run.

      (And yes, we had 2 Antediluvians on site... it made sense in the context of our 'living world of darkness' setting, and things the players had done, including a local Brujah setting up and heading the anti-Troile movement after she got unsealed from the ruins of Carthage and her and the Baali started the Carthaginian faction of Infernalists. Our players loved it, and our game was for our players, so...)

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: [Original Supernatural/Vampire MUSH] Houses of the Blood MUSH

      @admiral
      Uh, thanks? 🙂 Not sure what to read from that.

      @SunnyJ
      Hi! To answer your questions...

      1. I am working on those; I was not going to go into great detail, but it's built around what things an area would offer. Right now, my 'beta' version offers a particular bonus in an Asset: an Influence bonus appropriate to the area (own territory in a ritzy area? You are treated as having Society Influence if you don't already, or you get a bonus if you do); a Contact appropriate to the area; or an Ally from the area. Territory also factors into your Blood Bank, granting some free noms in addition to any of your Vessels or Downtime used to hunt.

      2. Blood is important, and does have some limitations. I went through a couple of different setups before I decided to do three things with blood: 1. have a system in place for Downtime hunting that, if characters use it, represents 'passive hunting off-screen' a vampire does, to inhibit minutiae, 2. have options such as Vessels (people/things you can reliably feed on) to get reliable, instant blood, and 3. allow for instant hunting, handling it in a general 'overfeeding' concept, rather than 'this space has 18 blood to eat'. I can/will link the Blood wiki file once I'm done with the last revisions.

      3. We are not using WoD, so Willpower isn't a spendable stat. It is one of the four core Attributes, alongside Physical, Social and Mental (Willpower represents more metaphysical force of will, mental resistance and capability to 'push through').

      4. The only 'Minor Template' is a Servus, a human who has been given vampire blood and exists in a state of half-vampirism. They are a viable option, there's a file being written based on the origins of the Servii (they are a following of Roman slave methodology) in order to prevent/temper some of the stuff that goes on with ghouls, as Roman slave rules and laws were pretty complex. Otherwise, just vampires and servii are playable.

      5. There will be NPCs. I have stable of 'core' NPCs representing vampire city leadership, a few major humans and some of the 'leadership' of the other supernaturals like the therians and Bygones that are in the city. Right now, they will be staff run, though I'm debating the concept of treating the vampire leadership in a 'roster' fashion, with concepts of having them be responsible to push the game and overseen by staff in a bit heavier method.

      6. There will be options for non-combat characters. There are non-combat powers, there are buffs and debuffs for non-combat in mental and social powers. I plan for plot to give a lot of angles, as I really enjoy running mystery/investigation plots. I'm fiddling with a bid-based 'social combat system' where, instead of just rolling stats, you have points to 'bid' on social 'maneuvers' for lack of a better term, acting and counteracting and essentially making social dynamics into a 'bidding to get what you want/counterbidding to angle away from what the aggressor wants' angle, with strategy behind it, based on the social stat and skills.

      7. I don't see why you can't play an assassin. There's a couple of Houses you could do that with, but House Gaius is your best bet. ETA: I looked at your clip. Probably not the most appropriate variable, but a vampire assassin would be as viable as the setup/background was written for them).

      8. I'm cribbing heavily from the MET Vampire the Masquerade system for our prestation. Recognition and Status aren't just number dots, but are 'titles' or recognition in descriptive words (Noble, Acclaimed, Courteous, etc.) that have social effects when used appropriately. There will be a file written on proper etiquette and using Status appropriately; it'll be coded to a point (like someone giving someone else a Warned Negative Trait), or expending your Loyal Status to immediately offset a Warned, for example), but there are some things that I can't code (like, one of the Status Traits boils down to 'The bearer of this Status can't be publicly (IE: in gathering) be accused of lying; doing so immediately imposes Warned on the accuser.' and you can't really code that) I'm hoping to 'lead by example' with play on that.

      9. Loot box? Clarify?

      10. They can be both. The default setting is a decadent society based on the height of Rome's decadence, crumbling in places while being held up by their own social intrigues and etiquette. Many areas of vampire society may also be beset from outside forces, including Traitor House vampires trying to destroy the society and the vampire lineages. I can't really say much about 'posting naked servii pictures on poster boards at gathering places,' other than 'Well, the current NPC leader wouldn't really go for that stuff...' People can be bikers and such, but I'm hoping to have a good amount of things for people to do other than 'be killy badasses'. Because, all vampires can do that if they try.

      @Arkandel
      That's a good question. I feel like it could stand out because of the things I'm writing and planning, including...

      • From a code standpoint, as much automation as I'm planning/have written. Where a lot of games have issues with 'RAW vs. RAI', a lot of the 'OMG YOU CHEATED!' stuff is pushed by the wayside when the code is automated and does heavy lifting.
      • A game that tries to put a focus on a cooperative play experience; while this will never be perfect, I hope to push an example of 'cooperative non-consent' play, and have written some pretty extensive files on some of my desires for things like IC actions and such.
      • A game that is not just a Sandbox by Night game. I plan on having some ongoing 'meta plot' that will be there, and will be explored in staff-run stuff (and bits given out to be run by players or tie into PrPs if they like), and hopefully not be too invasive to people doing their own thing as well. And I, personally, am totally open to pitches and PrPs that can affect the world in major ways. I have always been a 'Yes, and...' or 'Yes, but...' storyteller.
      • Lastly, not being WoD. I'm trying to angle with some of the WoD defaults (supernatural mystery, fighty fighty, political intrigue) and add some things that don't get done on the normal WoD game. Focusing on single 'sphere' in WoD terms, and trying to present a viable political angle is one thing I am hoping will draw individuals. And having code and a staff mindset to support that (though not in the intensity of, say, RfK, because that is untenagle) is a bit step for it.

      I would hope people would love it for the setting and story and opportunities; I feel like what I'm writing/have written as far as backdrop and setting, while playing on vampire tropes and admittedly being set up in a 'people familiar with VtM or VtR can look and go 'Okay, yeah, I get this...', I want to push beyond that, and give prospective players some meat to play with. Want to go kill werewolves with my Superstrength and Superspeed powers? That's totally viable. You might run into other, unintended things (I mean, I wouldn't want to fight the equivalent of The Crow, but it could happen.) Want to investigate spooky mysteries? Totally up for that (and this is one thing I really love running). Want to play Lords and Ladies? There's room for that too. It may LOOK, to many, like there's some overreaching there... but I feel like, once I get done, and I get more 'deep' info ready to go, I can drum up some staff help. Because that's my one stumbling block right now... it's just me.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Which canon property/setting would be good for a MU* ?

      @Jennkryst

      This makes me want to go to a Changeling sphere and remake my LARP Changeling, a Marine sniper who was taken to lead a toy army. He was forcibly rebuilt with metal, cogs, gears, pulleys and such and became a cross between a tin soldier and a nutcracker. He was relatively normal (and had something that the STs would probably ignore, in that his Fetch and him both had PTSD and when he came back his fetch ran off and he could relatively take back over his normal life), but his Keeper was an utter horrible monster (it had a fucking actor that was Boelzyn the King of Crawling Filth, IE the Rat King) and he had this horrific, deer-in-the-headlights kind of reaction to when his Keeper would be brought up (by other dumbass Changelings) or when Keepers in general were brought up or when something triggered his Lost PTSD.

      Was good times.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good TV

      @auspice
      Supergirl needs to just... be Supergirl. Like, Girl of Steel punching things. I love the sister dynamic with Alex, but the show needs more Kara punching things. But I'm one of the few who loved 'angry Supergirl punches shit' in the comics, so...

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: [Original Supernatural/Vampire MUSH] Houses of the Blood MUSH

      @arkandel

      No worries. Things may have also changed in the design phase, or some things may have evolved since last they were brought up and I may have more/better information.

      1. Age is the biggest 'power' angle, for lack of a better term, for vampires. A vampire who was brought into the Blood during the French Revolution is going to, on AVERAGE, be stronger than a guy just brought into the Blood last Tuesday. This is mechanically represented by an Advantage players can take called Age, which costs some of their limited Advantage points. This will front-load the PC with some extra XP, but the PC goes into XP debt until it's paid off. This roughly represents 'they've already learned a lot, so they take more time to learn things'.

      Regarding prestige, the current setup for Prestige does give a basic Innate Prestige to vampires who are more than 300 years in the Blood, representing that they have, in their time, earned the 'general respect' of the Republic of the Night (this is tied into the Age Advantage). This ties into how the plebeian/patrician split evolved from 'commoners and nobility' to 'earning your way into the nobility' as the Republic absorbed and jettisoned different aspects of society. I'm doing it this way because 1) the logic behind it, and 2) from an OOC standpoint, it's more difficult to divide the Houses into Patrician and Plebeian Houses and it provide as great an RP opportunity. PCs who don't take the Age Advantage can take a cheaper Advantage that represents you did something super badass for the Republic and got that same Prestige from your Consul or someone above the Consul.

      1. It's a 'real world MU*', but I hadn't planned on writing 'And so and so of House Yahtzee singlehandedly started the French Revolution' or involving major real world famous people as vampires. As far as history and backstory, I'm writing things in a general 'this stuff went on in this type of era' setup after the mythic history. I am not adverse to players being involved in those things, but that type of thing will be handled on a case-by-case basis.

      2. The antagonists of the PCs are many and varied. The most night-to-night antagonists of the PCs are going to be themselves as people jockey for position, party and exist in a decadent society (I'm going to be pointing out key things in the TV show Spartacus to watch from youtube to give an idea of what things go on).

      • First up is the most important, the three (NPC only) Traitor Houses, who are the biggest threat to the Republic. While smaller in number than the other Houses, the Traitors tend to be ferociously driven and mystically stronger, when they show up. More VII than Sabbat, really, to give a WoD comparison.
      • The Thousand Nights Brotherhood is known to be an apocalypse cult that wants to bring about an End of the World, and they believe that vampires are a key into that. They are the second most common antagonist (really, on par with the Traitors, but weaker mostly but more numerous), as the Brotherhood is known to kidnap vampires and somehow steal their powers, without becoming Servii in the process.
      • The Order of the Silver Cross is a church-militant order that sends out supernatural hunters called Exorcists; the vampires have as much to fear from them as do other supernaturals in the world. Exorcists apparently carry weapons empowered to mimic the banes of supernaturals (fire, silver and sun for vampires, for example).
      • Other supernaturals can be antagonists, as that's very dependent on the city. In the city I've developed, there are a few enclaves of other supernaturals as NPCs (Witches, who are roughly neutral if vampires don't fuck with them; Therians, who ARE territorial shape-shifters who can come into contact with vampires who hunt carelessly; a single Arisen, which are like The Crow or Cenobites depending on how their death fucked with them; and potential for Bygones and Fae, I haven't fully developed all of that; and all of this is subject to change anyway).

      Ultimately, I'm developing these antagonist angles for staff and players to have a stable of things to go 'I need something to punch up tonight; oh hey, a low-ranking Brotherhood squad trying to grab the newly changed Ferdinand would be cool to let Ferdy's player get used to combat' for example.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: POLL: Super Hero MU Gut Check

      @ghost
      It takes player initiative to do this. In the old heydey of TF MU*s, a lot of coded combat scenes had non-combatants doing stuff. I played a field medic who, well, did field patch jobs and dragged morons who got KOed off the field so the Decepticons didn't kill them (not that they could, in a condeath game, but... it fit the setting). People played non-combat characters and found stuff to do for them during combat scenes and plots. It also helps if your coded systems have stuff for non-combatants to do, like buffs, healing, etc. So you get a little less 'useless' feeling out of it.

      @SunnyJ
      YOU REFERENCED JUMBO CARNATION OH MY GOD I LOVE YOU.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL things I love

      @surreality

      Oh I feel you. I hope y'all have a great time!

      I don't do anything with my blood family (because fuck that dramabomb, it can put MU* dramabomb to shame), but my in-laws are crazy (my fiance of 16+ years is the oldest of 8, all of his sibs are married and there's 13 children of them, plus some cousins and aunts and uncles). And they are avid game players. Card games, board games, all kinds of stuff. Battle of the Sexes (FUN FACT DO NOT PLAY THIS WHEN THE GIRLS IN THE FAMILY HUNT, FISH, AND DO AUTOMOTIVE STUFF AS WELL AS THE GUYS!), Trivial Pursuit, Rook, BUNKO! and Cards Against Humanity are cutthroat. I love it. 😄

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Kinds of Mu*s Wanted
      • Superhero MU* that doesn't use an insane system - specific genres include Batman Beyond and X-Men as of the New X-Men era (essentially X-Men allowing for the school focus)
      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: X-Men Game

      @lotherio
      Entirely different system, dude. MHRP uses a version of Cortex (specifically, Cortex Heroic) from Margaret Weiss Productions.

      I can get behind an X-only place. And that needs to be enforced. And make sure that some of the stuff that went on with the X-men re: Superhuman Registration/Civil War is referenced (IE: Cyclops went 'Motherfucker, what?' to Tony).

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Health and Wealth and GrownUp Stuff

      Happy New Year, fellow nerds!

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Kinds of Mu*s Wanted

      A modern non-WoD supernatural game set in modern Japan, where Japanese monsters and mythology are real. Essentially Yu Yu Hakusho + Tokyo Ravens + Ushio and Tora + Rental Magica + xXxHoLiC and all those other 'humans, Japanese spirit world and youkai interact' series. Would focus less on horror (though that's there) and more on the supernatural adventure and big heroics deal. Mostly because I've been bingeing the new Ushio and Tora, which is really good.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Character Information: Wiki or Mu*?

      @pandora
      I find a wiki to be useful as OOC information and a 'gathering place' of data. But I like using wikis for base information, and then revealing other stuff in play. If someone is posting huge, sweeping swathes of information on their wiki, that's a bit beyond what I feel the scope of a wiki is for. Sucky action.

      As far as descs? Eh. I'd rather have simple descs that might reference an image for an outfit, rather than WALLS OF GRANDILOQUENT PURPLE PROSE.

      Regarding newsfiles, they're good to have on the game, but there has to be a consistency in staff to keep them updated, especially if they're mirrored on the wiki. Personally, I am not good with trying to use other peoples' MU*-to-wiki integration, and so having at LEAST the wiki updated where everything is one-shot is good to me. But I don't mind having multiple windows open and flipping back and forth.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL things I love

      Vampire the Masquerade 5th Edition Release Info!

      https://www.facebook.com/whitewolfpublishing/posts/10155988709660465:0

      https://www.modiphius.net/collections/vampire-the-masquerade


      PRESS RELEASE
      FOR IMMEDIATE RELEASE

      Stockholm, Sweden – 23rd April, 2018

      WHITE WOLF ANNOUNCES DISTRIBUTION PARTNERSHIP WITH MODIPHIUS ENTERTAINMENT FOR VAMPIRE: THE MASQUERADE 5TH EDITION

      White Wolf Entertainment, creators of the World of Darkness and Vampire: The Masquerade, is partnering with Modiphius Entertainment to distribute Vampire: The Masquerade 5th Edition (V5) worldwide in English.

      Vampire: The Masquerade, the classic that changed role-playing games forever, returns in a fifth edition! V5 features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for new and returning players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting, and Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.

      V5 is a return to Vampire's original vision, moving boldly into the 21sth century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle.

      The ultimate game of personal and political horror roleplaying game, Vampire: The Masquerade, will see its fifth edition this year with the pre-order period starting midday GMT on Saturday the 28th of April. The V5 preorder will start shipping from August with the first release, the core book, available in stores from September. Two more V5 books will be released later in the Fall, the Camarilla and the Anarch setting books. V5 will also be available in other languages by the end of the year. Please visit the pre-order page for more details: https://www.modiphius.net/collections/vampire-the-masquerade

      “V5 is the foundation in our efforts of making Vampire: The Masquerade and the whole World of Darkness a global phenomena and one of the world biggest entertainment IPs”, says White Wolf CEO Tobias Sjögren. “We are incredibly proud of what the amazing team we had working on V5 have achieved and we are really looking forward to working with Mödiphious getting this product in the hands of old as well as new Vampire fans.”
      “Vampire was a turning point in roleplaying culture and we’re proud to be part of the next evolution of this incredible world”, says MödiphiĂŒs CEO Chris Birch.

      The long anticipated V5 launch will feature three main full colour hardback books, the V5 corebook, the Anarch and Camarilla sourcebooks as well as an official V5 dice set, V5 storyteller screen and V5 notebook. All three books will also be available in a high quality slipcase for collectors along with a special edition of the corebook. For those wanting to mark this new edition, a collector edition of the corebook will also be available. The online pre-order will feature bundles including the V5 dice set, V5 storyteller screen and V5 notebook.

      Modiphius will be launching a retail pre-order via it’s usual distributors at the same time, which will include special pre-order case bundles to get retailers started as a V5 retail partner, supported by downloadable digital flyers, posters, and web banners.

      V5 will be available for pre-order at https://www.modiphius.net/collections/vampire-the-masquerade.

      V5 has been developed, designed, and written by Kenneth Hite, Mark Rein-Hagen, Matthew Dawkins, Juhana Peterson, Martin Ericsson, Karim Muammar, Mary Lee, Karl Bergström, Freja GyldenstrÞm, Jennifer Smith, Tia Carolina, Jason Andrew, Nicole Sixx, and Jason Carl.

      V5 is published by White Wolf and distributed worldwide in English by MödiphiĂŒs.

      About White Wolf Entertainment
      White Wolf is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, has been licensed for television series, console and computer video games, interactive media events, and a myriad of merchandise and other entertainment products.

      Website: www.white-wolf.com
      Facebook: www.facebook.com/whitewolfpublishing
      Twitter: www.twitter.com/wwpublishing
      Youtube: www.youtube.com/worldofdarkness
      Contact: press@white-wolf.com
      Hashtags: #vampirethemasquerade #worldofdarkness
      Presskit: https://whitewolf.box.com/v/presskit

      About Mödiphius Entertainment
      Modiphius Entertainment is a London, England-based entertainment publisher of tabletop games and related hobby merchandise. The company launched its first game, the Achtung! Cthulhu Roleplaying Game, in 2013, followed by the Mutant Chronicles RPG, Infinity The Roleplaying Game, Conan, Adventures in Age Undreamed of, the official roleplaying game of Robert E Howard’s barbaric universe, Matt Leacock’s Thunderbirds, a cooperative board game based on the classic 60’s show, the Star Trek RPG & Miniatures line, and this year the Fallout: Wasteland Warfare miniatures game and official Kung Fu Panda Boardgame.
      Modiphius Entertainment seeks to inspire with its tales of heroism, adventure and courage. Modiphius also works to combat global child trafficking through raising awareness of and funds for Vision Rescue.

      www.modiphius.net
      Contact: +44 207 736 7020

      About the V5 Camarilla book
      The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality. Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Featuring insights and perspectives on unlife in the Camarilla from Mark Rein-Hagen and Matthew Dawkins.

      About the V5 Anarch book
      Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer. Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson.

      posted in Tastes Less Game'y
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