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Best posts made by Bobotron
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RE: RL things I love
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RE: Kinds of Mu*s Wanted
@peasoupling said:
Fallout, or something Fallout-ish.
I'm surprised more people don't latch onto this idea. It has the dark and visceral thing that people like, and factions and reasons to politic and social, but also just crazy monster shit to deal with.
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RE: World of Darkness -- Alternative Settings
@faraday
Yes, but those games seem to have a setting that shoves the players together in close quarters. In all honesty, the big thing you would have to do with a Mortals game is create it with a hand-made, mortals only group. Not Hunter stuff. Someting like SCP, or an organization that recruits exceptional people, but never with powers. Make it part of your game's setup and policy that 'everyone has to be part of the Big Group, even if your concept is 'cupcake making housewife there to do MAKE BABBY! RP'. We did this as a 3 year tabletop game, and it was fun. Hell, you could even set it up so that players could look into getting powers and Awakening and shit, but have a rule in place that if those things happen, those PCs are retired.You hit what I was typing up with the whole 'gotta have an organization,' so I deleted it. But you have to have buy in from players. If you make a mortals only game, you, the staff, HAVE to give it some sort of focus. Allowing people to come into the Organization in their own way is fine, but the game HAS to eventually have that PC drawn into it, otherwise they're outside of the main line of plots and stuff going on.
However, doing something like this also requires something that most WoD games don't want to do: FUCKING FOCUS.
@Apos
Re: pose times. That's all well and good, and being fair to everyone in that instance is great. That's not at all limited to WoD 'players are expected to take care of their own stuff' games either. I've seen it on fully automated games like Transformers (and had a HORRID experience with it on MVC which is why I won't go back there).But people multi-playing or doing ten thousand other things and NOT paying attention and coming back "oh, lol, sorry I got caught up doing <blah>" is... less than ideal. I'm not talking about "oh shit, kid projectile vomited" or "BRB, wife is feeling frisky" (yes, this happened on a TF game), just 'Oh, I was playing LoL in between poses...' type shit. Personally, I don't think pose order is the problem (sorry, but pose order is just another word for initiative order). Lack of care for the time put in is the problem.
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RE: RL peeves! >< @$!#
@Ganymede
I can't +1 your post enough. I feel like this is why my partner and I have such a successful relationship (our 14th anniversary is next month.) We have interests and things we do together, and we have separate interests and things we do separately (he's not a gamer, so my gaming stuff is something I do separately, AND we can be doing homebody stuff while I'm MU*ing). And it works.Peeve: People at work who continue to violate work policies with shit like cellphones and facebook, and don't really give two shits, and seem to have less 'hey, you're working, right?' stuff pointed at them than people who are actively working their asses off.
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RE: Historical MU*s
@SunnyJ
I was thinking like... take A Knight's Tale, Reign, Kingdom of Heaven, Ever After, Seventh Son... work up something Dark Ages-feely but eschewing any real historical accuracy beyond the most basics necessary for the setting. -
RE: Social 'Combat': the hill I will die on (because I took 0 things for physical combat)
@the-sands
That's false equivalency. But, sure, if you're in the right area with the right equipment, and the situation could dictate it, you can restart their heart, though perhaps the rules say they're braindead now but they're ALIVE, or they're horribly disfigured and scarred or they are paralyzed from the neck down. And yes, I'm being explicitly facetious in my response there, but it answers your exact question.Regarding skills having limits, I don't think anyone here has said they don't. What we're stating for discussion is that social skills should have something behind them if they are an explicit part of the system. I think most of us have consistently put forth the conceit that 'No, social stats cannot make you do certain things' and have posited tons of things (typefuck being the primary culprit, because all the time THIS DISCUSSION comes up because of the community's fucking skeezy behavior).
I can think of tons of instances where people are manipulated in media without social powers. And your example is EXPLICIT in stating 'limited margins' such as intimidation, which is what most of us HAVE BEEN SAYING this whole time.
But any system requires buy in. Well, I guess looking at the examples and reasoning presented in the many times this thread has been repeated, except physical conflict. But that's because we are TRAINED that Physical Conflict should have a system behind it.
And sometimes, I'm sorry, but sometimes losing player agency because of the system has to happen. It's Bad Metagaming to not adhere to things that are implicit in the system.
If I blow out your kneecaps with called shots that are recorded by the system and you have Conditions or whatever from those, that should be no different than me making a successful Lies roll to get you to speak out of turn and reveal some type of information.
Also, I don't think anyone has said anything about 'deeply held beliefs'. In fact, those of us who have posited social resolution systems here have stated that there should implicitly be things that Social Conflict can NOT do/change. Typefuck, change your sexual orientation, make people fall in love, the list goes on. But there are some things that it should, both in the short term (telling a convincing lie and getting information; torture and intimidation vis a vis leverage to get BIG secrets).
@Roz
In my ideas for a social system, a shit approach wouldn't even start a Social Conflict. But again, all of this requires player buy in and willingness to understand that, sometimes for the story (and remember, we're here in a 'text based medium to play story games, not wank an e-peen character sheet' right? Yes, I'm being deliberately facetious again) your agency will be lost. Roll with it as much as your agency to go out and RP is lost if your kneecaps are blown out and you have a system-dictated 2 weeks of hospital recovery time. -
RE: New Vampire Release
Next preview is an art layout for the Toreador.
https://www.facebook.com/whitewolfpublishing/posts/10155997449295465:0
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RE: Coming soon: Lawless Space MUSH
I don't know about Fate Core but... all I'm picturing here is OUTLAW STAAAAAAAR! And that makes me giddy.
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RE: What Is Missing For You?
Well, no. You can do a star trek game as a space exploration game. I'm talking about the usual required xSpace systems that are fiddly and ancient and BREAK SHIT on modern MU* platforms. You don't need all of that to make a star trek game.
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RE: [Original Supernatural/Vampire MUSH] Houses of the Blood MUSH
And on that note.
The Advantages also tie into how we're handling 'age applications' for things that would be equivalent to playing an Elder on a standard WoD MUSH. Right now it's something I'm running numbers on, but one of the planned Advantages is based on your age. What the advantage does is front-loads some extra XP above the baselines and XP floor, but the character is treated as being in XP debt; so they can spend it all, or bank some of it, but they ain't earning any more til that first loan has been paid back.
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RE: New Games and Feature Characters...
Option 4: Allow players to play one character, period.
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RE: Good TV
@derp
I'm most of the way through Sabrina, it's been super great. -
V5 Online Tabletop via Discord?
I really like V5.. I haven't really been this inspired for Vampire since the new MET LARP book came out.
My short term in person tabletop V5 game will be winding down soon.
I'm debating running a V5 game on Discord.
I like you guys, and I think it would be fun to actually run a game without all the MU* baggage.
I am curious if there would be 4-5 people (5 would be ideal) who might be up for a once-weekly V5 tabletop game via Discord, Eastern time in the evening, using text channels for the game, with voice channel for some things like background music.
The setup for the game would be Camarilla-based, focused on a city following up a few scant years after a majority of their Elders have left, succumbed to the Beckoning. The ideal for the PC coterie would be involved loosely in the political aspects of the city, with leeway for the players to involve themselves as deeply as they would like. But with this new open world, what secrets were the Elders hiding and what things that go bump in the night are now bold enough to make their way into the city? What brave new worlds opened up for the PCs?
ETA: A couple of other things:
- In addition to Chronicle Tenets and Convictions, there would be a 'soft list' of Sins that gain stains, as implied by the book text and confirmed by Karim (essentially there are other situations, mostly related to being a bloody monster, that should generate Stains but they didn't give a full list.
- Game would be run via Discord, text-based so as MU*-alike as possible. Discord has a V5 dicebot which works wonderfully.
- Character sheets and such would be done on Google Sheets for ease of access of everything in real time.
If you're interested you can PM me or post here. If you have questions, feel free to PM me or post.
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RE: The State of the Chronicles of Darkness
Hopefully related to the future of this topic.
Wish me luck guys. I'm sending in my freelancer
stuffsubmission packet for review this week to OPP, after my friend who writes for them does a first read for me. I'm sending in some 'after the Withering' post-Gehenna setting information for my fluff section, and a combo Discipline for the crunch stuff that I need. -
RE: MSB alias/username
@tragedyjones
I'm officially renaming myself that way.Altmode: clown car
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RE: A New Golden Age?
I think it all comes down to interest and branching out in the hobby. As games of one genre die, the people there move to games of other genre (as evidenced by the Firan exodus to TR when Firan died).
It also comes a lot from people sharing code; that's something that, in my MU* experience, didn't get done a lot (you could look at each Transformers MU* I was on in the stone age, and everyone had a different set of systems because noone would be willing to share code).
Coupled with interesting themes and concepts and ideas, as well as good mechanics (NWoD2), and good coders to make those mechanics simple on MU*, things are doing much better than they would be. Honestly, this mentality is spreading out to other areas as well (there are two new TF MU*s that are opened/opening, both sharing code and going about it in a 'community' manner that I have never seen among anything but what I see/hear about the WoD game community.)
I'm hoping to do this with at least some of the code I'm doing for TheatreMUSH (or even the whole database, depending on if I get a wild hair to add dice into the code).
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RE: Good TV
9 episodes into season 1 of GoT.
Already I want there to be SO MUCH DEATH on the House of Lannister. Holy shit I haven't hated anyone in a TV show this hard for a long time.