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    Best posts made by Bobotron

    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      @surreality

      Sadly a lot of people, as we've discussed ad nauseum, is the MUSH power fantasy thing. Other character tropes I am really tired of is the 'good at everything' person. It's annoying to be talking to someone in RP and them go 'Oh, I know. <blahbityblahbity about topics>' especially with no stats to back it up.

      @Kanye-Qwest
      Well, that's fine. But a lot of us view a lack of OOC communication and collaboration to be a very bad thing. Like, talking to each other to ensure that there's not OOC animosity is fucking important in these hobbies. There is no tone to text, and sometimes it's more necessary than others. ETA: And I don't mean 'Oh, sorry, my character is just an asshole...' which can be okay if it's done right, but is usually just 'LOL I'm gonna be a shitheel of a human' when done. I mean the whole 'You RP something, someone goes apeshit/gets in a bad place/etc.' over it, and then there's OOC animosity and shit because of that.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good TV

      The 100 premiere is tonight.

      so excite

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Eldritch - A World of Darkness MUX

      @Wizz said:

      All that stuff...

      Welp, I didn't need those nostrils.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Questionably viable character types and tropes (tangent from staff ethics convo)

      I am glad I read this thread in toto, it helped me put to words some of the stuff I wanted to write about concepts for my game, and some ways to suggest how to approach making those concepts work. You guys are awesome.

      My own thoughts about other questionabe personality types? The troll. A character whose sole goal is to foment trouble with no goal other than to foment trouble. They can be fun in doses, but if every interaction is just LOL SO RANDUMB or ESCALATION, it's offputting and makes me not want to RP with you. And this is coming from someone who has played a deliberately troll-y character on a game. But I tempered it with losses, entire serious scenes that were almost mood whiplash, and allowing the people I was trolling to kick the shit out of me.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: New Vampire Release

      @thenomain
      The dice may be a mock up, or they may be just making it easier to count successes. I'm fine with the latter, but also hope that the book explains that normal d10s can be used.

      Also, the fashion critique:
      Person 1: This particular style is more reminiscent of the close fitting, sheer looks you might find in the likes of a zuhair murad collection. The symmetrical angular gloves do what they are supposed to do - symbolize the twin nature of the vampire. The pose is entreating, which fits with the side-bar, helping to craft the overall impression of a creature who craves attention to its core and is simultaneously enslaved by it's base nature. A pose that looks confident on initial examination and then pleading. Excellent choice of style for the message being conveyed. And if you want asymmetry you can find it in the immaculate hair styling.

      this is good fashion as art damnit

      (he might be right on it not being a super inspired piece of clothing on its own, but as a storytelling element? loving A+)

      Person 2: If we're symbolizing the dual nature of the vampire, stigmata-iconography bondage gloves are the wrong way to do it. They only advance the slave motif, not a vampiric struggle one, and we already have plenty of that in the dress itself. It's redundant, they're an eye sore, and it's all a little on the nose. The hair's asymmetricality actually works against the outfit because of the organic shape, since while asymmetrical hair can work really nicely it needs to be balanced by angularity elsewhere and the gloves are failing to provide that visual balance. The pose is nice - but the pose is not the outfit, which is my point of critique.

      Person 1 again: The stigmata iconography in question is something I'm not picking up on. While she has her hands out, there's nothing highlighted in the palm of either glove. The point is also that the Toreador are presented in the sidebar as kinda hypocritical ponces who would absolutely push the narrative of being enslaved by their base nature as opposed to taking responsibility for managing it.

      I'll agree to disagree on the hair front. I find that the natural and organic shapes help to convey softness in potentia. The angularity is, I feel, provided by the gloves and the pose itself - which while the pose is not the outfit, even a casual view of a fashion show will demonstrate that the pose and bearing of the model contribute heavily to the overall feel of a look that a designer has put together. Someone slouching and staring at the floor would completely alter the feel of the outfit, which in this case is a very clear statement piece designed to complement the accompanying meta. I personally wouldn't wear that dress and find it tacky as hell, but it is daring, and it is making some very strong statements.

      Person 2 again: The pose, together with the emphasis on the wrist presented by the gloves - a more viable placement for nails than the palm proper - have pretty clear stigmata overtones to me. We're in agreement that the dress is tacky, though. As for the asymmetry issue, I maintain that either angular asymmetrical or symmetrical organic are the way to go with outfits that play with the lines of the human body (with some exceptions, e.g. sweepingly organic pieces overall), and that the doubling up on angularity at the wrist is a poor decision.

      P1 again: While I can now see what you mean, my first thoughts were of an opera singer. Although having thought on it some, a deliberately profaned presentation of stigmata iconography works really well with the overall message being conveyed by the piece. I find the jarring angular symmetrical lines work really well with the dress in highlighting that nothing here is really organic anymore to begin with, and the hints of it which remain - the hair, the makeup, the exposed skin - are a facade. It's unsettling on purpose. I maintain that while it might not be a particularly effective dress if you're looking at it in isolation, the finished image is excellent art.

      And really, couture is about art and statement, rather than any kind of practical application. So in that regard, it is also an effective dress.

      P2 again: I'm not sure we really disagree that much at this point, so much as we're coming at it from different perspectives. I don't disagree that it's an acceptable art piece - a little mediocre and a bit cliche, but it works - but just that the outfit itself isn't particularly well done, both due to the nature of the chain drape (I'm a fan, but it's also cliche these days, and with the gloves it's a little on the nose with the 'restraint' motif. If our Toreador example is meant to be a Poseur of the clan, so much the better, I suppose.) and the symmetricality of the gloves which you find a strength. I think those gloves and the hair are our only significant points of dissent on the matter.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: The 100: The Mush

      looks at the wiki
      sees that it's actually based on the show, with show-style Grounders rather than the OTHER 100 MUSH that had the book-style Gaians.

      Interest already much higher.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Hobby-related Resolutions/Goals for the coming year... ?

      Finish my game sometime before 2nd Quarter 2018.
      Find games that I'd like to actually play on.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good TV

      @aria
      Aggretsuko is my office life.

      Particularly today.

      alt text

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: [Interest Check] Original vampire-based supernatural MU*

      So.
      Because I was already working on this anyway, and had a bunch of stuff I could copy/paste because, again, bored.

      http://www.hotbmush.com/blog/ has my development notes so far (or most of them).

      Feel free to make an account on the blog and comment (or comment here, whatever). More will be posted there, but things i have on the docket for further theory:

      • The Houses: Nine in all for PC houses, I'm trying to give them something 'unique' that makes them cool and fun to play, like House Axius, who call themselves The Bookmen, who are essentially a vampire house dedicated to the recording of vampiric history.
      • Powers: Compusion, the ability to manipulate minds of others. Magnetism, the supernatural force of personality. Mentalism, the expansion of the mind. Bloodworking, the ability to manipulate your (and others) blood. Glamour, making people see things. Mobility, the alterations to movement such as FLIGHT! All kinds of cool shit.
      • Stats: These are, thankfully, pretty much done.
        And much more...
      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: World of Darkness -- Alternative Settings

      @lisse24

      Yeah, but a 'mortals game' that is @faraday 's example of 'a priest, a musician and a housewife get jumped in an alley' ends up getting a lot of small play groups, and then you have the problem of cliques all over again. The players need a reason and impetus to work with each other, socialize, etc. A political mortals only game would be awesome, but that's just another type of focus.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good TV

      @Cobaltasaurus
      This is on my list. I need to finish Continuum and Walking Dead, but it's on my list.

      I think I was sold on the 'oh shit I'm being beaten up, let's the badass Asian lady kickboxer take over the body and beatdown my attackers' preview.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: [Interest Check] Original vampire-based supernatural MU*

      The Houses: Basic Thoughts
      This is one area I’m still working more heavily on, mostly to give each House something unique and cool, a distinctiveness that will make all the available options fun and worthwhile and intriguing. This file will be ever-evolving as I develop the detail of the Houses.

      The nine Houses are descended from nine of the first 12 vampires that Licenia and Titus sired; these individuals laid the foundation for the vampire families to follow. On the MUSH, your House and your lineage and your name are extremely important in society. Using an altered version of the ancient Roman naming conventions, the gens sanguinis use a combination of the following:

      Praenomen – The name of the human before the are brought Into the Blood. IE: Nathaniel Essex, Riley Graham, Hermelia Alvarez

      Nomen – The family name (gens), representing which original vampiric line they claim descent from, combined with an e notation after the praenomen/given name; all in all, based on the lines of descent, there are 9 gens sanguinis that will be available as PCs (depending on how I can spin the Traitors as playable). The masculine form of the nomen is listed first, the feminine form listed second. Branches within the larger clan/family (cognomen) are the larger availability and are open for players to make up:

      • Aurelius/Aurelia: House Aurelius believes that they are the most suited to rule; they draw much of their membership from high society, people with political connections and clout.
      • Claudius/Claudia
      • Julius/Julia
      • Octavius/Octavia
      • Vitellius/Vitellia
      • Decimus/Decima
      • Petronius/Petronia
      • Axius/Axia: House Axius believes that, without the study of history, one is doomed to repeat it. They draw from the ranks of scholars, and mark themselves as the historians of the gens sanguinis.
      • Gaius/Gaia: The House founded by a Legatus, House Gaius believes in the strength of the physical, drawing from those with strong physique and strong convictions, such as modern military and other organizations.

      And the three traitor families, who are attempting to destroy the remainder:

      • Laelius/Laelia
      • Asinius/Asinia
      • Fabius/Fabia
        All three of these sired by Licenia and are referred to as the Traitor Houses, as they follow Licenia’s desire to destroy the other Houses; they may or may not be PC options, I have not yet decided, but they are definite antagonists.

      Cognomen – Groupings within the gens, essentially sire lines from the founders’ sirings. This is where the open nature comes in. Any Cognomen is viable, though we will probably give some suggested ones to tie into the families that have major Patrician NPCs. Cognomen are the ‘descent lines’ from the various founders' offspring.

      The old style of Roman nomens has evolved over the centuries in order to accommodate the spread of the Republic of the Night and the drawing in of many other cultures’ and individuals into the gens sanguinis. Examples of a full gens sanguinis naming convention for formal declarations of names include:

      • Gavin Rhodes e Claudius Euphemius (Gavin Rhodes, of House Claudius, of the Euphemius line)
      • Nathalie Hawthorne e Aurelia Jaeger
      • Kyoko Hasegawa e Vitellia Habita
      • Nathaniel Essex e Octavius Bernhardt
      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Social Systems

      @ortallus
      This is essentially how ASoIaF does, including social defenses, social 'armor' and such. Marvel Heroic uses Cortex, and it's neat in that when you do social damage to someone, you can bid that damage against them as a die to use against them.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: New Vampire Release

      @admiral

      Because Vampires actually have an alien intelligence making them do bad, awful, monstrous things and the struggle against the Beast has been in there since Day 1, written if not mechanically backed? It's not an issue of 'lack of human contact makes you a monster' it's 'you have ideals, and these humans keep you in touch with/remind you why you have those ideals, in opposition of the Beast, which tells you to feed and kill and debase yourself with its urges'.

      I'm personally not super a fan of touchstones having to be a 'a dude,' since concepts are timeless and there are great examples of having 'things' that remind you of your convictions. Again, an easy house rule.

      However, my ur-example of Touchstones is Maharet's Great Family from the Vampire Chronicles (which is even really explained in much the same way), so my view on it is very much in line with what WW is putting forth here in V5.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Coming soon: Lawless Space MUSH

      @surreality
      OH SURR

      On that note, I found a piece of CSS code you can use on templates that causes images to automatically resize to the screen/container formatting (so images would resize to say, fit the width of an infobox constantly across all display versions). It's pretty neat, and you can just stick it on the template and be done with it.

      {{#css:
      img {
      max-width: 100%;
      height: auto;
      width: auto\9; /* ie8 */
      }
      }}

      Requires the CSS extension, but I thought you might find it useful.

      Also, on the note of the game, I am actually excited. I really like the concept and am looking at the mass of sci-fi books and anime I have and going 'OOH BABY WHAT INSPIRATION'. I just finished Macross Delta, and Macross is my typical go-to space opera, though there's plenty of Outlaw Star, Cowboy Bebop, and Excel Saga. MWAHAHAHAHAHAHAHHAA. Space bounty hunter who spends too much money on food and booze and can barely keep his ship in ammo, here I come!

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: World of Darkness -- Alternative Settings

      @распутин
      Because Foreign City by Night inevitably becomes 'All Ameican Expats in Foreign City by Night'? People write what they know.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL things I love

      Going out to do a day with a good friend of mine who is getting married come December, and she is up for helping me do this 'ring shopping' thing for my partner as well. And then finding more or less the perfect ring type in the second store we come across (reminiscent of my dad's long-ago stolen wedding ring), without it requiring me to sell a kidney.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Star Wars: Insurgency

      Super applause for confining the focus of the game to one planet. I think that'll help out with a number of the typical complaints about SW games. Fate is not my thing so I likely won't find myself here, but I'll keep good vibes and share the links if I can.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Social 'Combat': the hill I will die on (because I took 0 things for physical combat)

      @ixokai

      I understand that they were not designed in that manner, you don't have to keep repeating that point ad nauseum. RPGs are not new territory for me man. But there becomes a point where social stats should have some meaning between player characters vis a vis concepts and player skill vs. character skill. That's all that I'm saying and all that my goal is with designing some type of social conflict system.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good TV

      Just finished Sabrina.

      I need Season 2 now.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
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