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    Best posts made by Bobotron

    • [PennMUSH] MUX-alike channel patch

      This was pointed out to me today. It's a patch for PennMUSH that uses a custom attribute to make Penn channels work as if they were MUX. I have installed it and it works by default, but has no bells and whistles.

      I'm going to (once I get everything done) tag the patch with a softcoded addcom/delcom/comtitle/@clist to go with it as separate file. I'll post here as well once I'm done with them.

      Anyone running Penn that wants to do this, it works on at least Penn 1.8.5 ranges.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good or New Movies Review

      Also picked up Suicide Squad. Watched today. Was better than expected. El Diablo a best. Depth to Killer Croc was unexpected and welcome.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Batch edit?

      @Derp
      That should work for penn too.

      posted in MU Code
      Bobotron
      Bobotron
    • RE: House Rules vs Rules as Written

      I find house rules only necessary when something obvious is overlooked or the RAW doesn't work for the situation.

      I had a few House Rules in place when I was going to be making a game using the new MET, both to 1. fix a couple of things for MUSH vs. LARP (things like time and timing) and 2. to fix a few mechanical things that I feel harm the game (the method for gaining Beast Traits and losing humanity is, by default, a bit insane). Some of these we also used in the LARP that I run (the Humanity mechanic).

      I don't think I've ever house ruled a tabletop game.

      I think house rules vary in method of importance and necessity. IF we're strictly talking MU* to tabletop, it's why I'm in the camp of 'make a MU* using an original ruleset and coded system that adjudicates and facilitates everything' so that, if an ST isn't present, people can still get their game on for things like combat.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL things I love

      When one of the household cars is dying, and you need a new one... and you find one in the type you're wanting, that you're looking for, in your price range, that still has appropriate warranty and isn't too old (I'm looking at a Prius liftback, I found a 2012 with right at 50k miles, so it's got 50k miles and 4 years left on the battery warranty). Wish me luck, I'm going to look at it tomorrow if it doesn't snow.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Batch edit?

      @Derp

      Is the message on the parent? If so, you just need to fix the parent.

      If it's on individual exits, you'll need to

      @dol [lsearch(all,type,exit)]=@edit ##/attr=search,replace

      posted in MU Code
      Bobotron
      Bobotron
    • RE: How important are rooms poll

      @HelloProject
      I think not catching the plothooks is endemic of not reading the room descs and treating the rooms as 'whatever you think it looks like that matches your need based on the name', rather than not realizing they're plot hooks.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL things I love

      @Admiral

      Thanks. I'd love to get a new one, but the price on a new Prius is way out of my range. It's not my only choice (I'm also going to look at a Scion xD that's there), but I have been reading reviews and necessary stuff, and my friend who owns a Prius has said hers (it's a 10) has had zero issues with anything with it, battery included. And I feel like my savings in gas will help offset the car payment.

      I'm hoping things go over well with it.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @crusader
      I think my point is more 'you're pulling out the things people who already would be interested in playing Forsaken, would like about it'. If they want to play Werewolf: the Full Moon Killer Machine then it's really something else, as you have to strip down more or less everything that is WtF, and will draw in people who like WtF out of hand, to do so.

      Doesn't mean people won't like the changes, just means that it might be easier to do in a system that allows more customization, rather than re-jiggering something that will take more work.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: This Is a Terrible February 14th Thread Title

      alt text

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Social Combat: Reusing Physical Combat System?

      @Warma-Sheen

      Perhaps one thing that needs to be said, in regards to social combat, is... guidelines? Like, if you're going to do social combat on a MUSH that involves CvC, you need to outline the guidelines so that everyone is on the same page, and if someone's being an asshat about it, you can reference them. Like, I'm developing something that's a simplified version of the ASoIaF social combat. I'm planning on some guidelines, like examples. Like...

      Here are things that Social Combat can be used for:

      • Improve their Disposition towards you
      • Wheedling information, including secrets, out of someone
      • Manipulating their information by supplying believable falsehood
      • A favor or other service

      Things that Social Combat can not do:

      • Make anybody sexually into anybody that isn't of their chosen compatibility
      • Other things i haven't come up with because I'm worn out

      Additionally, having something that marks down exactly WHAT the outcome of the combat is, like damage is recorded, might be useful. Like, upon losing, the loser uses a +command that does the thing, and that sets a note on them (IE: +concede james=I will back his play for being named patrician.) I dunno, I'm just spitballing here.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL peeves! >< @$!#

      @silentsophia
      Much hope your kitty gets well soon.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Good TV

      @HelloProject
      HAHAHAHA KALE IS BEST BROLY.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Good Things

      To toot my friend's horn, but we had a local gaming convention this weekend. It was awesome (got to play some choice tabletop stuff like King of Tokyo, Fortune and Glory, a few others), and we ran an exhibition/recruitment Masquerade LARP. He wrote an awesome plot and a bunch of awesome characters, and we got about 31 players for the con LARP.

      We also got about 9-10 new players that are planning to come to the regular LARP that we run.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Forum Factions

      @surreality
      +req faction=Games Through The WoD Lens AARRRGGH! maybe?

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Random links

      @Auspice
      And now you know why I don't voice chat. 🙂

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: RL Anger

      @Sparks
      Dude, I'm sorry to hear that. I'll light a candle for you.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Alternative Formats to MU

      @tragedyjones

      I feel like you really need a 'one stop shop', of which there aren't too many. People are bitching in the other thread about having a MU* client and a wiki open being hyper distracting. How are they going to handle a Discord client open for RP, a wiki, a google spreadsheet link to their sheet and a sub-reddit for OOC discussion?

      I think some of the bigger digichats that I used to play on did things okay, but they were still not ideal (everything was in the web browser, but you had a page for rolls; a page for all the 'rooms' and a wiki-equivalent). I think if you wanted to integrate something into a mediawiki, you'd have to really work with the WebChat extension, which integrates an IRC. But then you have the standard IRC issues. This would work, I guess, for games that use standard dice rolls but you would lose most all automation that most WoD games function on, for example.

      Part of the problem we run into is ease of editing information on the fly, and centralizing that information and the ease of access and organization. MUs have a hardcoded news command, there's tons of softcoded news file options... but a lot of times, those are harder to update, whether it be minimal shell access to update news (which are often very disjointed, since you can't subcategory the default news at least in Penn, or easily search it with great accuracy). I think that's why so many games are MU + wiki. Wiki gives you a one-stop shop for a centralized and easily accessible and (often) easily organized information.

      Additionally, for some things some games might want to do (like my game and my automated systems), there's not many other options. And I'm already familiar with coding in Penn, for example. Learning Evennia or something else requires starting over from square zero.

      posted in Suggestions & Questions
      Bobotron
      Bobotron
    • RE: Interest Check: Assassin's Creed (CofD/2nd Ed) Game?

      @ShelBeast
      Why use CofD? Because it's known to many MU*ers?

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: POLL: Super Hero MU Gut Check

      Pitch: Batman Beyond. You get Gotham, you get a lack of a lot of FCs (leaving things open for legacy villains and heroes), you get cyberpunk.

      posted in Mildly Constructive
      Bobotron
      Bobotron
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