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    Best posts made by Bobotron

    • RE: Gamertags

      Steam: elmerg
      The rest: HAHAHAHAHAH what are games?

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • Update Errors

      Not sure where to put this, but after the update to the new version, I seem to have lost some funcitonality. No idea if others have.

      I no longer get a 'go to last position' box on any thread.
      Reading a thread from the unread box at the top, does not mark it read any longer.
      Sometimes my view is full-screen and sometimes it is squished with a 10% blank bar on each side.

      If this needs to be moved, please let me know. Just reporting the bug.

      posted in Suggestions & Questions
      Bobotron
      Bobotron
    • RE: Mutant Genesis (X-Men)

      @wolfs
      Hence why I asked. Taken implies already given out.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: POLL: Super Hero MU Gut Check

      Re: Superheroes

      I wonder if you could full-on automate the Cortex system in Marvel Heroic.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good TV

      RE: The Magicians S1 Finale

      ... what the fuck did I just watch?

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • Bug Report

      I'm getting some general errors from the site. Icons and text are too small or too large (sometimes throughout the same page), and I have some replies from the last thread I looked at stuck on the bottom of my screen, even when I clicked away from that thread and into this.

      posted in Suggestions & Questions
      Bobotron
      Bobotron
    • RE: Mutant Genesis (X-Men)

      @tempest
      Ahh, I see. That's where our disconnect is coming from. That's different from the last couple of comic MU*s I played on, where you did an email app and staff created the PC bit for you and if multiople people can through they adjudicated the 'passing' apps via a secondary (usually audition) process.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Which canon property/setting would be good for a MU* ?

      @Seraphim73
      I guess I'm the odd man out in that I LOVE doing planning RP sessions.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: [Ethnicity Thread] Who Do You Think You Are?

      @2mspris
      My mom was really into genealogy. My cousin inherited all of the big binders of family history stuff when she passed on, as my cousin is really into it too.

      On her side we have German, Dutch and Irish, with Cherokee as a not too recent addition (I'm 1/16th, my greatx3 grandmother was full Cherokee). On my dad's side we have French and English. IIRC we'd traced some of the stuff on her father's side back to the the early 1600s (I should really ask my cousin what else she's found) and my dad's French and German ancestry back to earlier than that (though I can't recall how far,.

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: This board platform

      It's called NodeBB.

      posted in Suggestions & Questions
      Bobotron
      Bobotron
    • RE: Fallout MU*

      @wolfs
      That's part of Volund's code, but you also have to have SQL setups on the same host as your MU*, just an FYI.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Star Trek Theme/Setting Discussion

      @RnMissionRun
      Do note that each game does it differently ever so slightly, and each 'version' is titled differently in the Cortex Hacker's Guide. Firefly used Attributes and Skills; Leverage used Attributes and Roles and had a funky Flashback mechanic with their Plot Points. Marvel Heroic changes out Attributes for Affiliations (Solo, Buddy, Team) and Power Sets with SFX and Distinctions. And Smallville uses Virtues and Power Sets with SFX and Distinctions, and relies a GREAT DEAL on building a Relationship Map of who knows who, what, where, etc.

      The easiest one ot hack would be Leverage (you could switch things to Star Trek roles) or Cortex Classic (which is used in Supernatural and Battlestar Galactica). I like the Cortex games but they can be VERY whiffy at times, depending on what you are doing.

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: Good TV

      @Arkandel

      BUT MUH REALISM! BUT MUH CALCULATIONS! BUT MUH MINUTIAE!!!!!!!!!!!!!!!

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Reactions to 08192015 Update

      Edit is in the three dots on the right next to the up/downvote.

      You'll need to clear cache; mine was doing what yours is doing, and it required the cache clear.

      posted in Suggestions & Questions
      Bobotron
      Bobotron
    • RE: [Original Supernatural/Vampire MUSH] Houses of the Blood MUSH

      @arkandel

      Definitely. I have my vision; that, at least, has not changed. some of the execution has changed, but overall the thing I want to do is still the thing I want to do. I'm just working around other, technical issues at this point.

      UPDATE TIME!

      • I have scrunched down the timeline entries and am finishing getting them entered tonight; instead of being about 20 pages, it's now about... 5? 6? for the full vampiric history.
      • I have decided to make a very short 'roster' system, using the local Princeps, Legatus and Aedile. These roster PCs will have some rules and guidelines to them, and those NPCs may/will be phased out of those positions as the MUSH gets up and going with enough regular PCs, and if PCs want those positions. The Consul and the Praetor have too much other craziness going on to start out as roster PCs, but they will also eventually open up to PCs in those positions.
      • I have added some basic Application Guidelines, and more will be added as I get closer to being done. Basically these are 'here are some common app pitfalls, here's what we'd like to see if you choose to go these routes'.
      • I squashed the +hangouts bug and added a personal hangouts bit to the code. So now if you want to go to a place regularly, you can just stick it in your own hangouts.
      • I have changed the way that powers are going to work (which I will wax about in another post soon). The baseline is, all vampires can have access to more or less all powers. Rather than building them in levels or trees, when you buy a power you 'buy' it at Rank 1. When you advance it, you rank it up, and this grants it more effectiveness (more thumping for damage-dealing; more likely to succeed for debuffs; more bonus/penalty for buffs/debuffs; more resistance for damage-reduction; overall more effectiveness for non-combat powers and RP-powers, like 'how many people I can affect with mind control' type thing).
      • Have on the project list 'Guidelines for custom powers' ala Devotions or Combo Powers from NWoD/OWoD. Like, superspeed + super resistance = Final Fantasy-style Cover?
      • Have an v0.5 'alpha' for the thoughts on social system. Working on writing this up a bit more before I post more about it.

      AMA, guys. Help keep me on track.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Star Trek Theme/Setting Discussion

      @ThatGuyThere

      Hell, you could use the Flashback mechanic as Technobabble mechanic. All it does is set up the use of Assets (things around you that help your roll), so...

      posted in Mildly Constructive
      Bobotron
      Bobotron
    • RE: RL things I love

      @Auspice
      That is FUCKING AWESOME! Congratulations!

      posted in Tastes Less Game'y
      Bobotron
      Bobotron
    • RE: Reactions to 08192015 Update

      @WTFE
      link text

      The circled thing. There's three vertical dots. That's your edit stuff.

      ETA: What browser are you using?

      posted in Suggestions & Questions
      Bobotron
      Bobotron
    • RE: [Original Supernatural/Vampire MUSH] Houses of the Blood MUSH

      @arkandel

      Re: The Roster
      The plan is to write them up, give them some more detailed info on their wikis (without revealing secrets and such), and allow people to essentially apply for them. Part of what those characters are written to do is be beholden to the MUSH and to drive RP and work closely with staff to do so.

      Re: The Powers
      To a point. Powers that are diametric to each other (extra damage vs. extra resistance) are balanced, and I'm going for a variety of options and setups. Some powers might be better than others, but that's also what some playtesting is for; I'm hoping with the variety that there's no 'one true build' thing (I'm sure there will be once people get going, but I'm also hoping that the variety gets people going in unexpected directions other than ALL THE BONUS DAMAGE, for example). It's impossible to make things 100% balanaced, but tweaking and such here and there to make sure that things work is a goal.

      Re: Types of Abilities
      I'm hoping to have it split into about 3rds for each, though combat-specific powers (even if they're based on social or mental abilities, like the Compulsion power that makes a target only able attack you/the user instead of others) are admittedly a bit more out there than ones that are only applicable to social situations.

      Most of the physical powers are specialized around combat, to be frank. And so far, all other powers have at least some combat capability (from a Compulsion power called Self-Harm that does damage based on their currently-in-use weaponry, or a Compulsion power Come At Me that draws attacks from a target; or the Mentalism power Telekinetic Strike, which does what it says on the tin), so people who want to be the bookwormy mental focus guy isn't just fucked. A lot of powers (like social and mental buffs and debuffs) also have use both in and out of combat. Like, if you use the Magnetism power Cult of Personality to give yourself Advantage on social stuff, it works on anything that uses your Social attribute, not just your combat abilities (or, in the beta of my social 'bidding' system, grants you bonus traits to bid, thus making you more likely to be able to win).

      Re: Social/Mental Powers on PCs
      This is one of the things that's getting worked on, mostly because... while combat powers are cut and dry 'if, then...' statements and code does the heavy lifting of everything, non-combat Social and Mental powers require collaboration and cooperation between players. And we all know how THAT can go. But, I'm working on guidelines for this when it comes to non-combat powers like parts of Magnetism (force of personality) or Compulsion (mental control). But in general, powers will work on PCs, though there will be some caveats based on how they function against supernatural beings, of which PCs are included. The Compulsion power Suggestion, for example, has caveats that it can't overwrite the 'core mentality' of a character. So you couldn't use it to, say, make them sexually attracted to you if they weren't already inclined that way, for example.

      posted in Adver-tis-ments
      Bobotron
      Bobotron
    • RE: Eliminating social stats

      @faraday
      Your suggestions of 'how to do a thing' is how the SoIaF RPG does Intrigue, their social combat.

      posted in Mildly Constructive
      Bobotron
      Bobotron
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