@skew said in Horror MUX:
Likewise, I've seen some of the "important" types get to sit on their hands and do nothing at all. Conrad knowing what's going on doesn't REALLY give him more to do, when he's sat in the safe zone waiting to get word back.
Conrad has tons to do (to the 'I have people griefing me because I'm RPing with someone else instead of dealing with their request' level. I know his player very well.
Anyway, I'm not saying its universal or hard rule how this breaks down. But for instance, the prior (not last night's, but the night phase before that, so 2 rl days ago?) event had a lot of people in the Pavilion facing... 0 actual danger. This itself feels kinda contrary to the whole 'everyone must be IC if they can at night time, SUPAH DANGER OH NOES!' thing that's been pushed. Like I made efforts to be online for both those evenings... only to have literally nothing happen because I was in the safe zone.
And while certain less obvious archetypes got a lot of story, it's because their role was really tied into things. Buffy is 'just a concert goer' but also 'the streamer/instagram everything' chick so she's heavily involved in the whole 'getting word to the outside' subplot of the game (which also involves the computer people, see 'smart' archetypes above). I don't really see something similar I can engage with.
@Auspice The +request kudos thing is fine but I imagine people aren't going to heavily use it (compared to a normal +vote system) and it doesn't really solve Pavilion RP kind of being limited in and of itself. The people who are in 'dangerous' scenes get automatic GP just for being in them, plus (now) the chance to die gloriously for a lot more. I suspect Victor has all that GP because he was essentially the star of one of the longer PRPs (the prisoner thing, via his SC).
Also re the SCs... I think that whole 'everyone kill one of your SCs' thing kinda ruined that for me (maybe I stupidly picked the wrong one, but w/e). That was another thing that felt like a miss to me. If the Director needs people to have less SCs to get them killed faster they can maybe reduce how many we get next time? Or run some event we could all participate in where we'd really need to use them for survival. I lost mine without getting to do much with it.
Anyway, to be EXTREMELY clear, this is not 'oh this game is horrible' I just think its something to point out that there seems to be an engagement/usefulness/relevance gap across characters. I'm pretty much writing off this current story and would be happy to just get my character killed (so I dont feel guilty idling) and hope I get something better on round 2.