@lotherio Right. A MU* is an RP environment first and foremost, and things that hinder RP aren't helpful. If going from A to B in a blink means more players can RP more often, why not?
Best posts made by Botulism
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RE: Sci Fi/Opera Originality
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Mad Max Inspired FS3/Ares
Promethean was too obscure and without all the heavy code most WoD games have, wasn't going anywhere. Sooooo...
Mad Max/Post apocalyptic dieselpunk based in Ares/FS3, anyone?
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RE: Now Open! Welcome to Lovecraft
@tnp Awesome! Thanks for giving it a chance.
We have a Staffer now dedicated to designing Miskatonic U, and the college will be just as much of a focus as the high school, for anyone wary of 'Teen Drama' RP.
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RE: Charging for MU* Code?
I'm all for this. I've offered to pay you before, and I think that we might get better/more interesting games if we stop limiting the pool of game creators to those who can code or have friends who can. It keeps the pool artificially stunted and incestuous. Go for it.
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RE: Horror MU*
Slasher is wrapping up in the next week or two, bringing Season 4 to a close. It's been a blast of unexpected feels, tons of tropes and all the bad decisions in the world.
Up next for Season 5? Carnival of Wonders!
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RE: Encouraging Proactive Players
@auspice I have to second part of this. There are lots of players who will show up to events, but have zero interest in follow-up. You can leave a dozen threads for them to pull on and they just don't. It gets discouraging.
I'm setting up my Whoniverse game around troupes in the hopes that these smaller groups will keep themslves busy and then metaplot can weave them together. It's early, but so far I'm optimistic.
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RE: Horror MU*
We have 10 Archetypes open (out of 50 total) and our next story starts March 15th. Come join the Carnival of Wonders! This will be our 5th season, and is a mix of Carnivale and American Gods. I expect it to run 3 months.
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RE: Horror MUX - Discussion
@Ominous You have no memory of the facility or past stories while in a story, only while in the facility between stories. So yes, there is a meta story underneath it all.
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RE: Horror MU*
Season 6: Project Icarus is heading into the home stretch and will wrap by August 1st. If you have an Archetype and haven't been active for whatever reason (no judgment!), I need you to log in this week and let me know if you plan on returning for next story. Otherwise I'll be recycling all Archetypes that have no logged RP in the last two weeks on the 14th and listing them as open again.
What's the next story? Bonds of Blood. Ad to come after Project Icarus ends.
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RE: Horror MUX - Discussion
If you claimed an Archetype and idled to await opening, you probably want to come back now.
We are now open for soft RP in the temproom nexus. Back-scenes before the island, or early, pre-open days on the island if you're working for the festival. Those of you just attending can do RP on the main island in the lead-up to the festival, too. Basically anything before the actual first day of the event.
Everything for the current setting is up and can be found at http://horrormu.com/index.php/Current_Setting. We have less than 10 Archetypes left, so if you want to join, now's the time!
Our big opening event is Friday, July 13th.
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RE: Horror MUX - Discussion
@three-eyed-crow I don't think we're the only ones at all - TGG is an inspiration. I know others have tried things in a similar way. All good!
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RE: Horror MUX - Discussion
@bored I only had everyone kill one SR because I wanted the fact that nearly half the population died that first bad night. I wanted everyone to be personally hit by that loss. That's all it was.
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RE: Horror MUX - Discussion
@bored I'm going to make sure everyone has enough GP to get something this time around, and the Perks won't be game-changing/breaking. Just some new tricks.
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RE: Horror MUX - Discussion
This is one of THE best roles in the Alien story. Why it's unplayed is beyond me. Ever wanted to play the slimy Company toady that everyone loathes and still gets away with everything? Here's your chance!
Role in Alien Mutation
You're a genius when it comes to timing and scheming - get away with everything you possibly can, and disappear when the bill comes due. You've climbed the ladder at The Company by stealing ideas, blame-shifting, credit-taking and outright double-crossing. You'll be an excellent executive one day. Which is why being made Project Director here worries you - Project 937 is time bomb that's already blown up twice. You are NOT going to get caught holding the bag on this. You've worked far too hard screwing other people over to go down for The Company's obsession with some monster. When the shit hits the fan - and you're afraid it will, if Grey and Eisenreicht are to be believed - hang it on Thorson. Or Sterling. Or hell, both of them. You never asked for this assignment! -
RE: Historical settings
Our current story on Horror MU is set in 1902, and is a late-era Western. That said, we're mostly using it for flavor and only pushing the accuracy as far as players want to take it. We have a woman US Marshal, for example, and an all-women outlaw gang. We have gay cowboys. We have mixed-race couples.
It works for us because our game is a horror game first and each season setting is just flavor, really. There's also some metaplot behind everything where these people (PCs) are being made to live out these stories, so they aren't real and historical accuracy isn't key.
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RE: Horror MUX - Discussion
@Derp said in Horror MUX - Discussion:
So for those of us just tuning in, a couple of questions:
From my understanding, players have certain Archetypes that they manifest in specific ways in the game, correct?
Correct. You choose an Archetype, then play different roles based on it over the different stories.
Do players design these, or does staff assign them? Are they limited in number?
You pick from what's available. There's a master list of Archetypes, and as they come open they're made available for a new player.
I.e., can new players join in the middle of a season, and can they play something of their creation with staff approval, or is this more of a roster system? Is it first come, first served, or are there certain spots left reserved for new players?
You can join in during the first half of a story. After the half-way point, new roles aren't brought in. Your role in each story varies - in some stories I pre-write them to fill needs. In other stories, I work with you to make it. And sometimes I let you do whatever, as long as it fits the Archetype.
The master list of Archetypes is fixed and finite, so when we're full, we're full. There's ALWAYS turnover, though.
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RE: How do you like things GMed?
@Derp said in How do you like things GMed?:
People can talk about not liking things being 'on rails' or whatever, but sometimes you just gotta use that fiat.
Enh. No, you don't have to. If you have so much of a plan and detailed story you want to tell that players have to go through B, C and D, write a short story or novel. Most players don't play to follow a script or simply have an impact on a story - they can get that from video games. They RP to tell stories together.
And I don't mean to sound dismissive or anything - I used to BE that storyteller you're talking about. I've had my big bad get one-shot killed. I've had players hijack stories just because. I learned how to work around that. There are ways to work around just about anything, and every plot is perfect and fool-proof until it makes first contact with players.
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RE: Our Tendency Towards Absolutes
I try REALLY HARD to kill my players, but they usually live.