@SquirrelTalk I can live with that. I'm going to make it a fairly open/broad time and space travel game allowing for people to play Legends-types, or Sliders-types, etc. The core metaverse will be Whovian, but as a foundation more than The One True Way.
Posts made by Botulism
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RE: Gauging Interest
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RE: Gauging Interest
@Wizz That was me. It was, and likely would be again, a bit group oriented at first out of necessity. Having 6 players spread over 4 locations makes it hard to work RP.
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RE: Gauging Interest
@bored I don't have the creative juice anymore for that level of world-building.I just don't.
To expand: The HM stories based in IP (Alien, for example), I had WAY less questions of world mechanics, whereas all the original-theme stories I ran were CONSTANT floods of questions on the most random and tedious of things no matter how much theme I'd written and a number of players would get frustrated and freeze up because they didn't know what they could do. At least with an IP framework I can give easier, faster answers and not have to develop as much from scratch.
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RE: Gauging Interest
@bear_necessities I can understand that. HorrorMu was that game. I had to make a new setting, theme, history, etc. every story. Doing it as you suggest, I'd have to world-create again. A ton. Whoniverse gives me something pre-existing to start with that I can then set up in a way that YOU don't need to know anything and can just jump IC without me having to create a bunch of stuff from scratch.
I get fans, though. But honestly, I've had like, three 'fans' involved in the only prior Who thing I tried. There just aren't a lot in MU*.
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RE: Gauging Interest
@krmbm Considering so far no fans of the show have spoken up, no, I don't think it necessarily would mostly be fans. As for talking abut canon, I just used one term - Vortex Manipulator. I could have made that up myself for all it matters. You really could know nothing and play.
I understand just notwanting to play on anything IP based, though.
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RE: Gauging Interest
@Groth Exactly. This. It would be a framework there to hang things on, but what you hang is up to you. Realistically, 99.9% of the universe is like, "Time Lords? What?"
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RE: Gauging Interest
@krmbm What if you didn't have to? You were just some rando with a gadget that lets you jump time/place (a Vortex Manipulator). Your character could be utterly clueless of anything Who. If they learn something IC, then so be it, but you'd have ZERO requirement to.
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RE: Gauging Interest
@krmbm You could even choose not to have anything to do with Time Lords if you don't want to.
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RE: Gauging Interest
@bear_necessities I say Whoniverse because it wouldn't be TV show based. The Doctor's out there somewhere, sure, but this isn't their story. I'd have Time Lords, companions of just about ANY alien race, and there are always Time Agents which can also be just about anything. Never seen Dr. Who? Play a companion or Time Agent. No TV knowledge needed. Stories can be as dark or light as you and your friends like. Any genre, any time.
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RE: Horror MUX - Discussion
@Roz Thanks! Merging into the one in MC is fine, too.
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Gauging Interest
Tempted to go in a WAY different direction given we're LIVING a season of HorrorMu. I mean, I guess I'm open to bringing it back, but it just seems like we have enough angst and dread.
I... kinda really wanna do Whoniverse. Fly through time in boxes. Meet crazy aliens. Save the universe. Something more redemptive. Be a Time Lord or companion. Do adventures. New places, new times, new stories, new genres, but with continuity of characters.
Open to request/suggestions for other kinds of games. Many of you know my strengths and weaknesses by now.
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RE: Horror MUX - Discussion
Tempted to go in a WAY different direction given we're LIVING a season of HorrorMu.
I... kinda really wanna do Whoniverse. Fly through time in boxes. Meet crazy aliens. Save the universe. Something more redemptive. Be a Time Lord or companion. Do adventures. New places, new times, new stories, new genres, but with continuity of characters.
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RE: Horror MUX - Discussion
@bear_necessities Mostly trying to figure out who they were so I know if things are green or not. I got along with most players pretty well, though.
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RE: Horror MUX - Discussion
@bear_necessities Any idea who the Staff are?
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RE: Horror MUX - Discussion
What about putting in the system I was using previously?
ETA: I really need to look at how FS3 works, I guess. I just liked making combat about surviving instead of winning. And I loathe XP with the power of a thousand burning suns.