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    Posts made by Botulism

    • RE: Gauging Interest: Promethean?

      @sixregrets 2nd Ed, yep.

      @derp said in Gauging Interest: Promethean?:

      Promethean could be fun but you'd need a way to manage Wasteland.

      Wastelands in 2nd Ed are more playable, and the PCs would all share a Sanctuary.

      @livia said in Gauging Interest: Promethean?:

      Ooh, I'd probably give it a go. I'm only vaguely familiar with Promethian, but I've been curious.

      It would be noob friendly.

      posted in Game Development
      Botulism
      Botulism
    • Gauging Interest: Promethean?

      So my life has finally settled enough that I can return to MUing, and I'm actually getting ideas again as the itch returns. HorrorMu took way more out of me than I realized, keeping that much plot going and creating, what, 7 themes in a year? Anyway, I crashed and burned. Hard.

      I generally hate CoD, but FUCK I love Promethean. I'm really thinking it would be a nice change after plot-driven HM to do a much more character-driven game, where it's less about danger and action and more about development and exploration of character. The kind of game where you don't get left behind if you miss a week or three.

      I'd make the game with the option of being a newly-Created if you have no experience or familiarity with the theme/game, so you could just read a few wiki pages, answer a few questions, and boom - you're a baby Promethean, learning as your character does. They are literally empty vessels, blank slates, so you would need to know zero OOC. Promethean, for the uninitiated, is a game where you are Things That Should Not Be, like Frankenstein's monster. The world and nature rejects your very existence, but you desperately want to be a real person and search for ways to become one. It's all character and pathos and shit.

      Is there any interest, though?

      posted in Game Development
      Botulism
      Botulism
    • RE: Space and Time Travel! Group Apps Welcome!

      Our first event to start the game will be on Wed July 1st at 5pm PST/8pm EST!

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Space and Time Travel! Group Apps Welcome!

      So we have 3 Time Traveler PCs approved so far, and 3 Companions. Not bad for 24 hours. Come join us!

      And open for RP!

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Gauging Interest

      Open now!

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Space and Time Travel! Group Apps Welcome!

      Yep!

      posted in Adver-tis-ments
      Botulism
      Botulism
    • Space and Time Travel! Group Apps Welcome!

      atas.aresmush.com 1313
      atas.aresmush.com

      AcrossTime and Space

      We are an Ares-powered, modified FS3 game of high adventure, chilling horror, and everything in between set across all of space and time. Historical romps and dark dystopian futures await. Here you can explore space and tell stories of strange aliens and robotic monstrosities. You can also meet titans of history and help preserve the timeline from treachery. Even modern day Earth is full of surprises behind the curtains. Anything and everything you can come up with can be worked into play with a little effort.

      Think of the game as a giant sandbox where all of time and space is in your toybox. You can tell stories of any genre, on any planet, anywhere in time. We've made character creation very easy and you can be approved and RPing in as quick as 5 minutes. We are based around troupe RP, so group apps and bringing friends is highly encouraged, but not required. This helps make sure you have RP partners to play with, but we'll do our best to find you a place in the stories.

      Hey, Isn't This Doctor Who?

      Yes and no. While the game is set in the universe of the Doctor Who TV series and related media, it is not a Doctor Who game. For starters, unlike the show, The Doctor is not the star of our game, or even a playable character. This game is about your stories, and can have little or nothing at all to do with the Whoniverse. Time travel stories of all kinds can be woven in, like Legends of Tomorrow, Sliders, Stargate, or pretty much anything else along those lines. You can even bring in things from Star Wars and Star Trek, within reason. We frame it all in a Doctor Who metaverse, sure, but it's a BIG metaverse, and there's room for everyone. You can have as much or as little Whoniverse involvement as you like. It's all up to you.

      What You Can Be

      Honestly? You can be just about anything here: humans, dozens of different ready-made aliens, your own original creations, or even a robot or android. Characters can be from Earth's history or future, or from modern day, or not Earth at all. There are very few limits on the kinds of characters you can make. Everything under the Theme menu in the upper half has been written for total newbies and requires no Doctor Who knowledge at all.

      We are pre-open for concept brainstorming and chargen while the finishing touches are put on.

      posted in Adver-tis-ments
      Botulism
      Botulism
    • RE: Gauging Interest

      https://atas.aresmush.com/

      Much of it is filled in. Some parts need finishing. Please don't make characters or connect to the game yet.

      ETA: I think I'm about done with the wiki and stats customization. Chargen works. Just need a bit of a grid for the two static locations.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      Anyone good at Ares wiki design/setup? Willing to pay if needed.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      Introduction

      We are an Ares-powered FS3 game of high adventure, chilling horror, and everything in between set across all of space and time. Historical romps and dark dystopian futures await. Here you can explore space and tell stories of strange aliens and robotic monstrosities. You can also meet titans of history and help preserve the timeline from treachery. Even modern day Earth is full of surprises behind the curtains. Anything and everything you can come up with can be worked into play with a little effort.

      Think of the game as a giant sandbox where all of time and space is in your toybox. You can tell stories of any genre, on any planet, anywhere in time We've made character creation very easy and you can be approved and RPing in as quick as 5 minutes. We are based around troupe RP, so group apps and bringing friends is highly encouraged, but not required. This helps make sure you have RP partners to play with, but we'll do our best to find you a place in the stories.

      Hey, Isn't This Doctor Who?

      Yes and no. While the game is set in the universe of the Doctor Who TV series and related media, it is not a Doctor Who game. For starters, unlike the show, The Doctor is not the star of our game, or even a playable character. This game is about your stories, and can have little or nothing at all to do with the Whoniverse. Time travel stories of all kinds can be woven in, like Legends of Tomorrow, Sliders, Stargate, or pretty much anything else along those lines. We frame it all in a Doctor Who metaverse,sure, but it's a BIG metaverse, and there's room for everyone. You can have as much or as little Whoniverse involvement as you like. It's all up to you.

      What You Can Be

      Honestly? You can be just about anything here: humans, dozens of different ready-made aliens, your own original creations, or even a robot or android. Characters can be from Earth's history or future, or from modern day, or not Earth at all. There are very few limits on the kinds of characters you can make.

      Types of Characters

      There are two classes of characters here - Time Travelers and Companions. A Time Traveler is someone with access to technology that allows them to travel through, well, time and space. Companions are everyone else, those who are taken on by Time Travelers and join them on their adventures. Human, Alien, or Robot, they come from all walks of life. A player may only play one Time Traveler at a time, but may play unlimited Companions with one catch we'll get to in a bit.

      Time Traveler Requirements

      Anyone who plays a Time Traveler must try to run stories for others, ideally 2 scenes a month. As a Time Traveler player you're being asked to help carry a bit of the burden of running the game and entertaining others. Playing a Time Traveler here is a responsibility as well as a privilege.

      Time Travel Crews

      Whether a TARDIS in Doctor Who, the Waverider in Legends of Tomorrow, or any of a number of other examples, there's a cast of characters working together – a Crew – and this is what we are basing our troupe-oriented design on. To help keep players clustered together instead of all spread out through everywhere and when, we want to organize people into Crews so you have some guaranteed RP partners. Whether you and some friends come in together as a Crew, or we help hook you up with others, the goal is to get you situated with people on at similar times as you and, hopefully, with common interests and tastes. You aren't required to be in a Crew, but being an Independent means you're on your own to find RP and get involved in stories.

      Since RP is centered around the Crew, the Time Traveler who leads it is expected to tell stories for the group, as mentioned above. Obviously you get to be in those stories with them, but we ask that you share the spotlight and let them all be stars in their own right. Anyone can run stories, of course, you can never have too many stories! But Time Travler players have requirements.

      There is no hard cap on how big a Crew can be, though ideally it would be 4-6 players so that the scenes aren't too big and overwhelming to play in. There can also be more than one Time Traveler in a Crew, but each Time Traveler must tell stories, either for your Crew, for Independents wanting stories of their own, or for other Crews where the Time Traveler(s) wants to just play sometimes. Teaming up with the other Time Travelers in your Crew and 'co-running' a scene doesn't count for your individual requirements, or else everyone would just do that. Only one Time Traveler per scene gets credit for running it.

      You can play as many Companions as you like, as mentioned before, but can only play one per Crew. That's the catch. Companions and 'extra' Time Travelers can come and go, changing up a Crew's membership over time. It need not be static.

      Independents

      If, for whatever reason, you opt out of joining a Crew, that's okay. Time Travelers on their own still have to run scenes, though, and Companions may find some success 'freelancing' with various Crews for a story but not staying long-term. Another idea is to pick one of the static locations in the game - 'public' areas that are set in a certain time and place - and call it home. Now when Crews come through, you get to be the locals they interact with. A few of these are provided for you.

      Independent Time Travelers get a time travel device and can do as they please, but again, you are expected to run stories.

      Meta-Story (Seasons)

      In addition to the stories you run for each other, the Showrunner and Writers will run a meta-plot that impacts the whole game called the Season story. This is a longer-term, far-reaching plot, but you are not required to participate directly if you don't want to. Each Season will span 4 months RL, and will be a mix of scenes run for Crews and scenes open to everyone.

      A Crash Course On Time Travel

      If you're looking for a hard-sci-fi take on time travel, this game isn't that. We're more high adventure in time and space than straight Science Fiction. It plays fast and loose with paradoxes and the like, but it does follow a few basic rules. Most of the time.

      Rule #1: You Can't Change Your Own Timeline

      Each time you make choice, your timeline branches onto a new path. Somewhere out there, though, are alternate dimensions or realities where you made a different choice. In fact, there's one for every choice you could have made. You exist in your timeline, the one you've chosen, because this is who those choices made you.

      Your characters cannot alter their past. Changing your past makes you someone different, and then the you that changed it never existed. It's a paradox. Touching an earlier or later version of yourself can be catastrophic. Time Travelers can break the rules (sometimes), but those changes don't always stick and often come with harsh consequences.

      Rule #2: Certain Events Are Fixed Points In Time

      Along the same lines, there are certain events in time that are so big and important that even Time Travelers can't change them. Some things will always happen a certain way. These are fixed points in time.

      We'll start with an obvious trope: going back in time and killing Hitler. Hitler's death is a fixed point. Things during WWII can be altered, lives saved here or there, but the war ends only with Hitler killing himself in that bunker, and any attempt to kill him before that simply fails.

      What we encourage instead for stories in game is to make up history that didn't happen and have the heroes stop it so it goes the way it's supposed to. An alien invasion in Shakespeare's England obviously never happened, so imagine everyone's surprise when it almost does.

      Rather than breaking history, use your stories to save it.

      Rule #3: When A Time Traveler Encounters An Earlier Self, The Earlier Self Forgets

      Sometimes Time Time Travelers cross their own timeline, but they are somewhat exempt from the rules above. This doesn't create a paradox, and they can even shake hands without blowing up reality, but there are side-effects. When two versions of the same Time Traveler meet, the younger (as in earlier) one will always forget as soon as they part ways. They cannot remember the meeting and therefore carry no spoilers going forward. Remembering something like that might cause them to act differently after, and that would change their timeline, and well, see above.

      Try to keep these things in mind in your stories, and fudge where you have to. It's just a game.

      Making A Character - Newbies

      In order to make the game as accessible as possible to as many people as possible, we're avoiding any and all Doctor Who material until we get specifically to that section. This means that you can log in, make a character and start playing without ever having seen an episode and without having to read about it. This includes character creation. Those who WANT to play a character grounded in the Whoniverse will want to skip this section.

      The first thing you need to decide is if you're playing a Time Traveler or a Companion. Time Travelers have time travel technology and experience using it. Companions don't. As a Companion, you're someone who is along for the ride. Time Travelers start with more AP, higher caps on things, and the aforementioned time travel tech. Companions get less AP and have lower caps on what they can spend it on. For these reasons you can only play one Time Traveler, but many Companions.

      Time Traveler Creation

      To start, you need to decide WHAT you are – human? Alien? Robot or Android? If human, are you from Earth? Modern day? Some other place or time? Work out who you are, where you came from and when, and how you became a Time Traveler. You can use existing Alien races listed on the wiki or make your own. Original Alien races can be taken from pop culture as long as you aren't playing a canon character.

      Time Travel tech comes in many flavors. Sometimes it's a ship, like the Waverider in Legends. Sometimes it's a stationary object, like a Stargate. Sometimes it's an item you carry or wear, like a Vortex Manipulator. Figure out what yours is and how it works. Once you have an idea of who you are and how you get around, you're ready to make your character.

      Time Travelers get 60AP with which to make a character. They can spend up 12AP on Attributes and up to 40AP on Action Skills. They get 6 free Background Skill points and 3 free Language Points. They get the Advantage: Time Travel Tech (Basic) for free.

      Time Travelers have a cap of TWO Attributes at 4. They may have THREE Action Skills at 5+, TWO at 6+, and only ONE of 7+. There are no caps on Background Skills, Languages, or Advantages.

      Companion Creation

      As with Time Travelers, you need to work out who you are and where you came from. You don't, however, need to work out any time travel tech, but instead need to determine how you first got dragged off through space and time. If you're coming in with a Crew, you likely have this all worked out. If you're a new player on your own, you might want to see about finding a Crew looking for Companions and put together a scene or story to get picked up. Of course you could also pick a static place to be a local and let it all happen IC! When you decide which track to take, you can make your character.

      Companions get 45AP with which to make a character. They can spend up to 10AP on Attributes and up to 30AP on Action Skills. They are Incapable of buying the Action Skill Time Travel. They get 4 free Background Skill points and 3 free Language Points.

      Companions have a cap of ONE Attribute at 4. They may have TWO Action Skills at 5+, and ONE at 6. They cannot buy over 6. There are no caps on Background Skills, Languages, or Advantages.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      @SilentHills Of course!

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      I'll be putting something together soon, MU and wiki, and post in the Ads thread when it's up.

      And no, I won't call it TITS. Other ideas were Tales Across Time And Space (TATAS) and Tales Involving Time Travel In Expansive Space (TITTIES).

      I'm just going with Across Time And Space.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      Those are fair points. I'm trying to keep groups together, but yeah.

      Stat-wise, Time Travel will be a skill only TTs can have, Companions would be Incapable. I will let all TTs have access to their own device.

      Thanks for the feedback! I DO listen!

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      The basics:

      Introduction

      We are an Ares-powered FS3 game of high adventure, chilling horror, and everything in between set across all of space and time. Historical romps and dark dystopian futures await. Here you can explore space and tell stories of strange aliens and robotic monstrosities. You can also meet titans of history and help preserve the timeline from treachery. Even modern day Earth is full of surprises behind the curtains. Anything and everything you can come up with can be worked into play with a little effort.

      Think of the game as a giant sandbox where all of time and space is in your toybox. You can tell stories of any genre, on any planet, anywhere in time We've made character creation very easy and you can be approved and RPing in as quick as 5 minutes. We are based around troupe RP, so group apps and bringing friends is highly encouraged, but not required. This helps make sure you have RP partners to play with, but we'll do our best to find you a place in the stories.

      Hey, Isn't This Doctor Who?

      Yes and no. While the game is set in the universe of the Doctor Who TV series and related media, it is not a Doctor Who game. For starters, unlike the show, The Doctor is not the star of our game, or even a playable character. This game is about your stories, and can have little or nothing at all to do with the Whoniverse. Time travel stories of all kinds can be woven in, like Legends of Tomorrow, Sliders, Stargate, or pretty much anything else along those lines. We frame it all in a Doctor Who metaverse, sure, but it's a BIG metaverse, and there's room for everyone. You can have as much or as little Whoniverse involvement as you like. It's all up to you.

      What You Can Be

      Honestly? You can be just about anything here: humans, dozens of different ready-made aliens, your own original creations, or even a robot or android. Characters can be from Earth's history or future, or from modern day, or not Earth at all. There are very few limits on the kinds of characters you can make, except for one big one: no canon characters from existing IP. You can be a Time Lord, but not The Doctor, or The Master, for example. You can be from the Time Bureau, but not a Legend. You can be from Torchwood, but not Captain Jack.

      Types of Characters

      There are two classes of characters here - Time Travelers and Companions. A Time Traveler is someone with access to technology that allows them to travel through, well, time and space. Companions are everyone else, those who are taken on by Time Travelers and join them on their adventures. Human, Alien, or Robot, they come from all walks of life. A player may only play one Time Traveler at a time, but may play unlimited Companions with one catch we'll get to in a bit.

      Time Traveler Requirements

      Anyone who plays a Time Traveler must try to run stories for others, ideally 2 scenes a month. As a Time Traveler player you're being asked to help carry a bit of the burden of running the game and entertaining others. Playing a Time Traveler here is a responsibility as well as a privilege.

      Time Travel Crews

      Whether a TARDIS in Doctor Who, the Waverider in Legends of Tomorrow, or any of a number of other examples, there's a cast of characters working together – a Crew – and this is what we are basing our troupe-oriented design on. To help keep players clustered together instead of all spread out through everywhere and when, we want to organize people into Crews so you have some guaranteed RP partners. Whether you and some friends come in together as a Crew, or we help hook you up with others, the goal is to get you situated with people on at similar times as you and, hopefully, with common interests and tastes. You aren't required to be in a Crew, but being an Independent means you're on your own to find RP and get involved in stories.

      Since RP is centered around the Crew, the Time Traveler who leads it is expected to tell stories for the group, as mentioned above. Obviously you get to be in those stories with them, but we ask that you share the spotlight and let them all be stars in their own right. Anyone can run stories, of course, you can never have too many stories! But Time Travler players have requirements.

      There is no hard cap on how big a Crew can be, though ideally it would be 4-6 players so that the scenes aren't too big and overwhelming to play in. There can also be more than one Time Traveler in a Crew, but only one time travel device, and each Time Traveler must tell stories, either for your Crew, for Independents wanting stories of their own, or for other Crews where the Time Traveler(s) wants to just play sometimes. Teaming up with the other Time Travelers in your Crew and 'co-running' a scene doesn't count for your individual requirements, or else everyone would just do that. Only one Time Traveler per scene gets credit for running it.

      You can play as many Companions as you like, as mentioned before, but can only play one per Crew. That's the catch. Companions and 'extra' Time Travelers can come and go, changing up a Crew's membership over time. It need not be static.

      Independents

      If, for whatever reason, you opt out of joining a Crew, that's okay. Time Travelers on their own still have to run scenes, though, and Companions may find some success 'freelancing' with various Crews for a story but not staying long-term. Another idea is to pick one of the static locations in the game - 'public' areas that are set in a certain time and place - and call it home. Now when Crews come through, you get to be the locals they interact with. A few of these are provided for you.

      Independent Time Travelers get a time travel device and can do as they please, but again, you are expected to run stories.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      ...Tales In Time/Space.

      I give you TITS, ladies and gentlemen.
      alt text

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      @HelloProject Awesome! It - I hope! - will be a bit different than people expect/are used to.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      @surreality BEEBO SMASH!

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      @SquirrelTalk Basically! Randos in time and space, doing stuff, having adventures. There'd be stories and 'seasons', but th downtime is still seeing places and breaking fixing stuff.

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      @bored There won't be an in between. It's just people going arond having adventures.

      And they DID blow the station in the end!

      posted in Mildly Constructive
      Botulism
      Botulism
    • RE: Gauging Interest

      Also, looking at FS3, I'm okay with it/Ares as a backbone. It seems to be What The Kids Prefer these days, so.

      posted in Mildly Constructive
      Botulism
      Botulism
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