MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Carex
    3. Best
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 126
    • Best 43
    • Controversial 0
    • Groups 0

    Best posts made by Carex

    • RE: What Types of Games Would People Like To See?

      @ZombieGenesis said in What Types of Games Would People Like To See?:

      Games based on IPs(TV, Movie, Comic, or Game)?

      X-Men: Evolution.
      Buffy: The Vampire Slayer.

      These were a simple setting, things were small in scale, rarely ever was there a cosmic level threat.
      It was just less insane than your average comic books.

      TMNT would be good for the same reason if you could figure out an excuse for so many mutants to be made.
      A game based off of Disney's Robinhood with anthro-furries, bows, arrows, and swords could be fun.

      @ZombieGenesis said in What Types of Games Would People Like To See?:

      Erotic/Sex-based. Sex is huge on most games so what about a game that maybe doesn't put a focus on it but doesn't stigmatize it.

      While sex doesn't need to be the focus of the game I think the MU* community lost a lot of players when we started regulating it.

      What I feel is more important is a fast turn over for chargen.

      I think one of the reasons Dark Metal took off as it did was that dying didn't matter because you could just make a new character and jump right back in. It was a purely capitalist market. The strong survived, the weak didn't. You made allies and you invested time in them to turn a profit. Going it alone was a good way to get crushed by the monopolies held by older, more established characters.

      People kept playing, they kept trying to succeed even though they died in what was a completely unfair market because the barrier to entry was so low.

      If you make the investment for entry low and reward players even if they die, it might go a long way to retaining players.

      Example:
      Allowing them to transfer a percentage of their XP to the new alt would encourage people to keep playing even if they suffer a setback.

      A simple XP rule like for every 30 days approved you get to keep 5% of your XP when you die, up to 50%.

      The staff could also offer incentives for the player of those characters who become "too big to fail" that end up being a detriment to RP because they are a one-person army. Offer them 100% XP spread out to 3 characters of their choice if they retire the main. Even if it's someone else's character. That way they can start a group of friends with mid-level powers or have three alts to try out.

      If we look at player engagement like an economic system there is a lot we can do to encourage more long term investment if the initial barrier to entry is low.

      Waiting 2 weeks, or even 2 days, isn't acceptable for a lot of people who live in the modern instant-gratification culture.

      That being said, if you do choose to go with an app based system keep your standards lax. There are too many games where someone tries to create a character and the staff nitpicks about the app down to the smallest detail.

      I just got a reply to an app a few days ago where the reviewer literally re-wrote a section of the app so that it said the exact same thing, just with less "flavor text" and to get approved I had to paste in what they wrote because my version was too long.

      Are we really wasting time worrying about conserving server space in 2019?

      alt text

      posted in Game Development
      Carex
      Carex
    • RE: What Is Missing For You?

      @lithium

      In a way that is just as much a game for children as the games with no sex in them. It's just a game for adult-children. That's part of the problem. We have a choice between games where everything is about sex or nothing is about sex and no games where people just act... normal.

      You have sex when it's appropriate for the relationship. The relationship should be the end goal, not the sex. If all that ever happens is sex, it's just as much a cartoon as Gummy Bears, only on the other end of the spectrum.

      (Enjoy that theme song)

      posted in Mildly Constructive
      Carex
      Carex
    • RE: RL Anger

      You know what grinds my gears? Immune-deficiency disorders. Why? Because I was born with one. It's a family trait that some times skips a generation but not me! The older I get the more easily I become sick. I keep trying to get into a game but by the time I make a character, get into it, build a good power base, make friends and start to make moves I'll get sick then I can't get to my computer for weeks, some times months.

      I'm probably a few years away from being a bubble boy or dead and it pisses me off. MUSHing was one of the few things I could enjoy growing up because it let me socialize without being around people. Now I get knocked out of the game without warning and I don't even feel like going back to catch up.

      TLDR: Whine, whine, whine, life is unfair. Nothing can be done. I just needed to vent. šŸ˜›

      posted in Tastes Less Game'y
      Carex
      Carex
    • RE: What Types of Games Would People Like To See?

      Another thing I am surprised no one ever did was a World Of Warcraft MUSH. The classes and abilities are all well documented. You have the game system already set out for you. You could set every new character at level 10 and your background could be your early life and how/why you trained to be up to level ten. You could have Alliance safe zones in Stormwind/IronForge and a Horde safe zone in Orgrimmar and Thunderbluff with flight paths to PVP zones in Cross-roads and Alterac Valley or just have one PVP zone with two bases in it that players can use as forwarding encampments.

      You could say that after the rise of Deathwing a tenuous alliance was created to stop the death-cult and give both factions an enemy to work together against.

      Or if all that sounds like way too much work, just open a game with the horde on one side of an island and the alliance on the other with a jungle between them and call it Goldshire Island.

      posted in Game Development
      Carex
      Carex
    • RE: Let's talk about TS.

      @roz said in Let's talk about TS.:

      You are incredibly wrong about how people would react to this

      I accept that. I'm not denying it. I don't expect everyone to react as I would react to things. How boring life would be if we were all the same.

      you're ignoring the many people talking about how off-put they would be.

      I'm not ignoring it. I actually acknowledged it previously on the previous page:

      "I agree. As I said before, it would make things more difficult. That was never in question. I just question if that added difficulty is worth the effort to increase the longevity of the engagement of the players.

      The consensus seems to be that it wouldn't be worth it."

      posted in Mildly Constructive
      Carex
      Carex
    • RE: Health and Wealth and GrownUp Stuff

      @Kestrel said in Health and Wealth and GrownUp Stuff:

      Update:

      The crazy fucking bitch BROKE MY GARDEN DOOR. From the outside. With PHYSICAL FORCE.

      I’m getting a lawyer involved.

      Also booking a contractor pronto to wall off the entire garden before she gets any ideas about that fence.

      Make sure you go by your local courthouse tomorrow and take out a restraining order.
      Then if she shows up at your house you can call the cops on her.
      Also, your lawyer will love it so you can claim emotional damages if you go to court.
      He can say you felt threatened and had to involve the law.
      Just do it before you hire the lawyer. Makes it seem more legit.

      posted in Tastes Less Game'y
      Carex
      Carex
    • Microsoft Azure...?

      I have no idea what is required for hosting a MU* but I was watching this video about Linux when the instructor mentioned that if you didn't feel comfortable dual-booting Linux you can log into Microsoft's new Azure service and create a cloud server version of Linux to play around with for free.

      I was just going to throw it out there in case the people with the know-how might want to use it as a development platform for new games without needing to put any money up-front to build it.

      posted in Game Development
      Carex
      Carex
    • RE: Empire State Heroes Mush

      @Wolfs said in Empire State Heroes Mush:

      you may think staff owes you a detailed explanation as to why they might turn down something you want in your background or want to have access to, but the truth is they don't.

      100% correct, and also 100% the wrong attitude if you want to keep your game thriving.

      "Fuck the players, I'm the boss and my word is law." isn't any way to run a business and make no mistake, any form of MMO is a business.

      You are trying to convince your players to invest time and effort into making the product (the game experience) for your other users to share.
      They are a vital cog in the machine of your game.

      Don't break the cogs.

      Your players are both the consumer of your product and the workers making it.
      They even work for free! It's a wonderful deal for you!
      Don't piss them off.

      I know it's really annoying to have to stop your day and slowly explain to them what is happening and why, but it's important.

      The moment your player base starts to feel that staff is working against them and not with them, your game starts to die.
      RoA_106.png

      posted in Mildly Constructive
      Carex
      Carex
    • RE: The Song Game

      @JinShei
      Frank Sinatra - Softly, as I leave you

      Based on a true story where a man was dying in a hospital after weeks of losing a battle against cancer.
      His wife had fallen asleep next to him with her head on the bed.
      He felt his life slipping away so he wrote her one last love letter and slipped away to death while she slept.

      posted in Tastes Less Game'y
      Carex
      Carex
    • RE: Where to play?

      @bear_necessities
      Yeah, and I really wanted it to be. It seemed like a nice theme that could have really gone somewhere.

      posted in A Shout in the Dark
      Carex
      Carex
    • RE: Empire State Heroes Mush

      @onigiri said in Empire State Heroes Mush:

      OPP alarms

      What is a OPP alarm?

      posted in Mildly Constructive
      Carex
      Carex
    • RE: Miami, Blood in the Water

      @shelbeast

      Ninjas never get the recognition they deserve.

      posted in Adver-tis-ments
      Carex
      Carex
    • RE: The Song Game

      I'm going to cheat a little and post something off the word Rage against the machine just because it's unlikely to ever come up again and there is a fun song called Rage. It's a Dungeons and Dragons song about Barbarian rages.

      Ignore this post in the game. Just wanted to share this artist for all the D&D nerds.
      Yahzick - Rage - Attack of Opportunity (Lyric Video)

      posted in Tastes Less Game'y
      Carex
      Carex
    • RE: Empire State Heroes Mush

      @Auspice said in Empire State Heroes Mush:

      most of my female chars on MUs rarely ever get hit on. Superhero games are the exception. It's like the instant they hit the grid: pursuit begins.

      To be fair, you are playing a woman in a fandom targeting horny, teenage boys, based on the most sexualized art possible without becoming softcore porn.

      BustyWoman

      Playing a woman on a super-hero game is a lot like going to a club hosting an incel convention.
      You can't really claim to be shocked when someone creeps on you.
      You knew what you were getting into when you walked in the door.
      All the warning signs are there, ignore them at your own risk.

      Now, you can make the argument that the fandom shouldn't be this way but until you figure out a way to solve puberty, it probably always will be.

      posted in Mildly Constructive
      Carex
      Carex
    • RE: Fear and Loathing

      The problem with the theory is this: If you have power you are in a position of power. Just because no one gives you an official title for it doesn't mean it isn't true. Giving people power then telling them they can't be declared leaders is stupid because people always follow the power.

      Power > Title every time. Just ask Trump. He thought he was going to have real power but all he got was nice title and a crash course on who really runs the country once he got into office.

      alt text

      posted in Adver-tis-ments
      Carex
      Carex
    • RE: Random funny

      pd207337377.png

      posted in Tastes Less Game'y
      Carex
      Carex
    • RE: Empire State Heroes Mush

      @Ganymede

      Oh, also, I forgot to mention.
      I played Grodd (The actual gorilla) and women hit on me.
      I was so tempted to explain to them about how tiny a gorilla penis is but instead I just acted like he wasn't into humans.
      And this happened more than once.

      It's not just women who get hit on for no good reason. I think everyone is just horny.

      posted in Mildly Constructive
      Carex
      Carex
    • RE: Fear and Loathing

      @Botulism

      I hope the best for you in your struggle to maintain that perfect balance.

      posted in Adver-tis-ments
      Carex
      Carex
    • RE: Random funny

      927d1f817fe07cce203792ce8462fa4e.600x.jpg

      posted in Tastes Less Game'y
      Carex
      Carex
    • RE: Personal Agency for Personal Boundaries

      @Pandora said in Personal Agency for Personal Boundaries:

      'Lol, let me just do one more pose, your character will get a kick out of this.'

      Actually, a good way to make that problem go away is stating that if someone requests a fade-to-black they get to do the final scene pose.

      That way there is a closing pose but it's on the terms of the person uncomfortable not the person making someone uncomfortable.

      posted in Mildly Constructive
      Carex
      Carex
    • 1
    • 2
    • 3
    • 2 / 3