I've started some info on the ship:
https://euphoriamush.com/wiki/ups-euphoria
And the timeline of the universe:
I've started some info on the ship:
https://euphoriamush.com/wiki/ups-euphoria
And the timeline of the universe:
Do I need any more policies than these? Does anyone have any questions about the "rules" or "policies" of the game?
Sorry folks I was down for the count with a migraine yesterday. Thank you all for the help and direction. A couple of folks have offered some stuff privately and I think we'll get moving again shortly.
I need to do some RL stuff but then I'll be hammering away at theme and getting things out together for most of today.
@friarzen Do you know CSS? Or if there's anyone out there who knows CSS would be willing to help me with the CSS for formatting for the page. I'm about to tear my hair out trying to get the text left-justified on the front page.
I have a website and a game, I need to sit down and hammer out a bunch of stuff. But things are preceding! People are welcome to log in but I would caution you to only make OOC bits for chatting right now. Do not start any character ideas until we have more theme and stuff nailed down.
@faraday said in Welcome to the Euphoria!:
You just might want to consider not making it automatic.
Hmm, fair. I might have it be automatic for feature positions, but let players decide with a "last will" for non-features.
@faraday Not more disruptive than someone's connected character suddenly getting idlenuked, I think. Or just going "inactive" and no longer being played and leaving the players to decide whether they are still around in the background or what is happening with them. I think that I'll bake into the theme the idea that some people have either neurological or physiological issues with coming out of cryogenic sleep so sometimes people need to go back into it off and on throughout the trip to get their bodies used to it.
Kinda like slowly thawing someone back out.
Okay so thoughts today: Roster vs Non-Roster.
My main thought on rosters is that while I like the structure of them, they cause some issues. What happens when people idle out? We're in space and there's no transferships to go to... So, how? Well, in this case I've decided that when anyone idles out they go back into cryogenic sleep. Allows for people to come back, also explains where people go when they go poof since this is well... not a place for transfers.
But also when you have a stricture roster where you have say a place for four science officers, what happens when someone wants to be the fifth science officer? I don't like.
But I also never really liked it when people could pop up and be like "I'm a exoterabiologist midship class 3".
So I'll do a roster of "named" position, that are basically feature-esque type positions, and then a list of generic positions that have an unlimited number that people can be. It'll be the captain, second in command, then the head of departments, and maybe a few key positions, and then it'll be like "science officer" or "merchant" or "diplomat" and stuff.
Flexible but with some structure.
Soon you'll be able to raid with friends NO MATTER WHERE THEY ARE using remote raid passes! excitement
Huh, did I just squirrel in the middle of coming up with a list of common names for the Zllians? .... checks yWriter docs ...yup, sure did. Whoops. That'll be fixed later this evening.
@friarzen I've started the preliminary steps for setting up Ares, but I'd still love any help you might wanna give!
Also... if anyone has any good resources on blue prints for star trek ships or any other sci-fi ship blueprints that house large populations of people, I'd love to take a look at them! When I did a 30-second google search earlier I mostly got blueprints showing me the outside of ships, and I'm interested in the inside. Stuff like habitation, engineering, etc. etc.
@friarzen Thank you for the offer! I'm leaning kinda heavily toward going with Ares, however, because after finally experiencing the web portal-- I really like being able to make characters through the website. Which as far as I know, Evennia doesn't have yet?
@krmbm Hopefully this will answer your question!
Humans: Humans are your stock standard, well, humanoid. They were the first species in the Milky Way Galaxy to achieve Faster Than Light travel. They promptly caused the extinction of an entire planetwide species during their first interactions with an alien species. The Regretable Accident of Yves Major is written about in their textbooks as a warning to be more careful with how they approach what appears to be rocks in the future. Humans are mercurial creatures capable of forming pack bonds with -anything-. They are also capable of both extreme kindness and violence; sometimes in the same specimen. They are typically physically hardy, intelligent, and quick witted. They come in a variety of colors. Common Names: Antonia, Benedict, Catherine, Douglas, Elizabeth, Franklin, Georgette, Harry, Irina, Jack, Kelly, Lien, Momo, Noriko, Oscar, Paprika, Rascal, Sakura, Tsang, Ulga, Victor, Wendy, Xander, Yvette, Zendrick.
Drekin: Drekin hail from Drekia Minor, on one of the outer arms of the Milky Way Galaxy. They have only recently (comparatively speaking) joined the United Planets. Only being members of around a hundred years. They are a fierce, brave species. They are typically taller than their human counterparts, with skin that ranges from deep crimson to pale aqua, very rarely they are two toned in their skin. They also have a smattering of scales that run along the side their necks, jaws, and into their hairlines. Their hair comes in a variety of colors from black to gold. Their nails are much harder than other humanoids and can in the past have been used as a primitive weaponry. Drekin have what humans call 'reptilian' eyes, and have the ability to see in low-light situations that other humanoids have difficulty seeing in. They are typically more hot tempered then other humanoids, but most are fiercely determined to prove that they are just as advanced and civilized as the other UP races. Common Names: Aknar, Borkhiltur, Cvegdo, Dakron, Ekill, Frita, Geir, Halltura, Intriti, Jona, Kres, Lilka, Maknus, Nkala, Oddo, Rakna, Snoggi, Theotora, Ulfor, Viktis.
Yllians: Yllians share an ancestor race with the Zllians. They hail from Illuminara Major at the very edge of the Milky Way Galaxy, out even further than Drekia Minor. However, they are one of the founding three races of the United Planets. They achieved FTL travel shortly after the humans did, and met them in the middle of the Milky Way. Their appearance was described as "freaky" by the first humans to meet them, but the intervening centuries have all but erased the initial unease their glowing skin and fathomless eyes caused humans. The Yllians all give off a faint, phosphorous glow in a neon color ranging from soft pink to concerningly red. The color shifts and changes with their mood, though it is rumored that some Yllians have control over their glow, much the way humans have control over their facial expressions. Yllians otherwise look rather like human beings with hair in all the same places, noses, and teeth... But their eyes are all black. Yllians are naturally intelligent and cunning, they excel in science and diplomatic fields and tend to make excellent ambassadors or social scientists. Common Names: Annette, Benoit, Capucine, Deniel, Eloia, Fabrice, Gealle, Hector, Ines, Janvier, Kylian, Leandria, Malo, Noam, Odelon, Paule, Reymund, Segoline, Tanguy, Ugena, Valoree, Wenoc, Xandia, Yanis, Zepherine.
Zllians: Zllians share an ancestor ace with the Yllians. They hail from Illuminara Minor at the very edge of the Milky Way Galaxy, out even further than the Drekin homeworld. However, they are one of the founding three races of the United Planets. They achieved FTL travel shortly after the Yllians did. The two races have had a symbiotic relationship for as long as they can remember. So the Yllians shared their technology and discoveries with their cousin-race of the Zllians and helped them achieve FTL as well. When they encountered humans the aforementioned race were already shocked from meeting Yllians so were not as surprised by the appearance of the darker Zllians but were slightly so... One old and highly problematic human informational guide once described Zllians as "Yllians but inverted" -- It is to say that somehow the Zllians seem to swallow the light around them. Their skintones are typically sallow and pallid; ranging from gray to obsidian, but generally colorless. While their hair ranges from vivid neon colors to earthy tones. Their eyes typically match their hair colors, and hold a faint glow to them. They are otherwise quite human looking. Zllians are naturally a very curious race, and are often gifted engineers. They excel in any of the science fields. Common Names: Abele, Benedetta, Caio, Dalila, Egidio, Faustina, Gallo, Harrietta, Ignazio, Jolanda, Kudio, Luigia, Manlio,
Espers: Not officially recognized as a race within the United Planets, but they are starting to get there. The Espers are human beings who have psionic abilities. The current known abilities are telepathy, telekinesis, empathy, astral projection, and psychometry. Human history isn't clear if the Espers were a natural mutation/evolution or if they were an experiment that was just wildly successful. As of the last fifty years they have been working on gaining independence from humans-- the main problem is that currently to be considered an UP species one must have their own planet. Which the Espers do not. Common Names: See human list.
Small side note, I'm probably going to change the terminology of 'colonist' to 'crew member' in the intro / theme info. Because 'colonist' suggests that RP will focus around the colonizing of a new world, but that's not the actual RP I have an interest but in the RP of the space travel/ship based RP.
@TiredEwok @Testament Thanks! I'm working on a small paragraph on the different races atm, but here's a little thing to note about characters:
We're All A Little Mad Here
Waking up from extended cryogenic sleep tends to play havoc on the mind or the body, or both! As such everyone aboard the Euphoria has their own little quirk or character tick. Every character comes out of chargen with two character quirks or flaws. They can be mental, social, or physical. One is chosen by the player, and one is chosen by staff. A mental quirk might be nightmares or the belief that they are being watched by something outside of the ship. A physical flaw might be the character being hard of hearing, or the having a limp. A social quirk might be having a stutter or not liking to make eye contact. Flaws and quirks can range to mild inconveniences to things that make daily life difficult but should never be things that make the character unplayable in the long term.
WELCOME TO THE EUPHORIA!
It's scrawled across the front of your pod when you open your eyes. Done in neon bright yellow and outlined in orange. It should be cheery but there's something a little unnerving about it. Still it gives you something to focus on. Welcome to The Euphoria. The timeless darkness of before is shredded by those words. You hear them now, too. A bright, chipper-- mechanical ---voice comes through the coms in your pod, "Welcome to the United Planetary Ship Euphoria, Crewmember!"
You roll your eyes up toward the source of the voice, and try to turn your head but you can't move. You try to flex your fingers, and toes, but neither obey your commands. Your heart starts to race, your pulse starts to quicken. You can feel it thumbing away in your throat underneath your chin. But that chipper, mechanized voice comes from above again, "Oh, no, calm down Crewmember! You'll be released in just a moment! You will feel a warmth in three... two.... one!"
It wasn't a warmth you felt at first. Instead it was a prick on your left wrist-- a sharp sting --and then suddenly a burning throughout your veins. Then pins and needles all over your body, as every part of you comes to screaming life after being asleep for ... you have no idea how long you've been asleep. That's what this was, right? Some sort of ... sleep? Indeed that mechanized voice comes over the coms once, all chipper and bright, "Congratulations, Crewmember! You have survived the process of waking up from Cryogenic Sleep! We will release the door of your pod now, and you will be greeted by medical staff!"
Your veins are on fire and your limbs are being stabbed by pins and needles, but the door of your pod opens with a hydraulic hiss and you're falling forward. You catch yourself with rubbery arms and noodly legs, and stagger a few steps forward. You're greeted by a person in a white lab coat, one hand holding a tablet. "Ah, right. You're awake. Good. Welcome to the Euphoria. You have questions, I have some answers."
They tell you your name, your age, your work designation, your species, and where you come from. It all seems kind of distance and fuzzy. Is that person you? It sounds like it could be. The darkness of the before is all you really know. Still, they say it with such certainty that you begin to believe it. It settles into your skin. You're who they say you are. They get you clean clothing. They get you food. They get you into a set of quarters. And they get you assigned to a work position on the roster. You see, everyone's a crewmember here on Euphoria! You're a crewmember here. They told you so. And it'll be your job to do your part, too.
Welcome to The Euphoria!
Connect at: euphoriamush.com:2020 (these goes nowhere right now)
Welcome to The Euphoria is a MU* set in a Sci-Fi world.
You will play a character who wakes up inside of a cryo-pod. The first things they will see is "Welcome to the Euphoria!". From there they will be greeted by the ship's AI. Once they survive the full revivification process they will be greeted by a member of the med staff. They are told what their name, age, rank, designation, and background are by this medical personnel. They might feel a fissure of disassociation at first, but the doctor is so certain and forceful that they start to believe it. They are who they were told they are. Still, everyone has some glitches from time to time when coming out of cryo-sleep. Right?
The U.P.S. Euphoria is a colony ship on a long term mission to the Andromeda Galaxy, to a planet that deep-space scans reported to be able to support humanoid life. The Euphoria is a happy, chipper place, where everyone has a place and everyone is content in that place. Everyone has a role, and everyone is happy with that role.
On this game people will explore the vastness of space, new worlds, and how the crew will solve problems when they are the only resources they have available to them.
What can you play?
Species:
Branches:
I haven't decided on a system, I'm leaning toward Ares and FS3 because it seems pretty easy to set up and run with. But I also really love what little I've poked at Python so Evannia could be fun...
ETA: Note, I changed wording around to remove the term 'colonist' because I don't like the suggestion that RP will be about colonizing planets and new worlds, when the focus of RP will be about space exploration and ship based problems. There will be some planetside RP at times, but it won't be the main focus.
@binks0326 Hey, I'm not certain there's a good translation for the +Events code as I wrote it onto rhost. I remember back in the day when I offered it to Loki on HM, he said that there was no good way to do the trigger()--
Also alert() is a user-defined function, that @Thenomain might have stored somewhere. Not certain.
But @Ashen-Shugar or some of the other rhost peeps might be able to help you. Unfortunately, I never really learned to code in rhost.
I fucking hate the feel of fine grain shit like flour and cornstarch.
....but i made homemade bread a couple of weeks ago (it turned out poorly b/c the yeast got killed), and fucking loved the feel of the dough.
Mirari, right now. And a new character I don't wanna share yet. I might pick up Lys again in a month or so if I ever manage to wide down Mirari's story.