@Cupcake said in Welcome to the Euphoria!:
What exactly does "Hospitality Staff" do?
How are the Arts valued in this shared culture? Are they valued? Are they considered secondary/hobbies, or valid career pursuits?
RE: Hospitality staff: I was kinda of struggling for a better name here. It'd be a mix of operations, quartermastery, custodians, cooks, etc. One of the To Do for today is to break down what each of the departments and positions does.
Re: Arts, they are definitely valued. I imagine in the civilian sector arts, especially those that create physical goods, becomes a matter of prestige. When all of your basic needs are profited for you, it becomes a matter of who has the most non-basic items. The shiniest silks clothing, the prettiest pictures on their walls, etc. And then things like acting, singing, etc. humanity will also need entertainment, so it's still valued and the ship itself has it's own entertainment studio that produces music and holodramas for the ship, since y'know they're gonna be too far from earth to get broadcasts in any decent amount of time.
Gonna break this down point by point:
@bear_necessities said in Welcome to the Euphoria!:
There are a couple of things I'm confused about and there's not a lot of detail on the wiki to answer my questions.
- The starter page says you wake up on the spaceship and told who you are and you have no reason to believe otherwise. Does this mean that you have no idea who you actually are? The way the rosters are built suggests otherwise. It just sets a kind of confusing tone.
Hmm, okay, I need to make this clearer somehow. When your character first wakes up from cryosleep there's a bit of disassociation. A sort of temporary amensia where you feel like you're a blank slate or you're not real, but as the medical staff talk to you and reinforce your identity you snap back into it. It's sort of like suffering from a fugue were a therapist helps walk you back into yourself.
Some characters might come out of it with more disassociation and distrust of what the medical staff has told them. Some might want to investigate if medical staff is lying to them or not. But the majority of people who come out of cryosleep eventually settle back into the persona. And if they run DNA tests and stuff like that, it will all prove "yes that's who I am". But some characters could still be like: "I'm not me!"
Does that make better sense?
- What jobs can civilians do, other than be diplomats or I guess entertainers?
Scientists (I have a roster botanist who tends the hydroponics gardens), farmers, artists, actors, singers, commissary workers, bar tenders, pilots, administrators, etc. There might be a lot of people who are civilians on the ship who are sort of on a space-vacation and their job starts when they reach the andromeda galaxy.
- What is the metaplot going to look like here? There's no real sense of what the mission is or what we'll actually be playing.
The first arc is going to be "Difficulties in Space".
ETA: specifically with regards to my last question, I'm more than a little confused if we're playing a Deep Space 9 sort of game (where we are just on this spaceship and everything happens on this spaceship) or a colonization game or an Alien game, etc. It makes it difficult to figure out what concept I want to play, basically.
Thanks!
Tonight, I'll add a "this is the mission" blurb onto the Euphoria main wiki page, that will hopefully help with this a bit. But the first story-arc will be Difficulties In Space. We'd be a DS9 type game crossed with Voyager (not that we're lost, but we're so far away from the Milky Way that getting help is unlikely to happen) and Lost in Space. The first arc of the game will be discovering new wonders and threats, where the only resources the crew has are what is on the ship.
@krmbm said in Welcome to the Euphoria!:
@bear_necessities said in Welcome to the Euphoria!:
The starter page says you wake up on the spaceship and told who you are and you have no reason to believe otherwise. Does this mean that you have no idea who you actually are? The way the rosters are built suggests otherwise. It just sets a kind of confusing tone.
This is the bit that's also hanging me up. Like... does it matter that I don't know who I really am?
It feels like the "you wake up and get told who you are" should be important, but then it never seems to matter anywhere else, so is that just fluff that I shouldn't worry about?
It matters and it doesn't matter at the same time. Does my above to bear_necessities help or can I clarify more for you?
@bear_necessities said in Welcome to the Euphoria!:
@Cobaltasaurus could you also provide some color around how the different species interact? From the race page, it seems like it's sort of "they've been around long enough where everybody just sort of gets along" so I assume it's not thematic to be untrusting of the other species on the ship?
Yessum, I'll add a blurb to the wikipage tonight, explaining the general interactions of them. But you are correct in that it is not thematic to be untrusting of each other.
Off the cuff, the Drekin being the newest and the most alien seeming people might be a little distrustful of them. But alot of people may also be a little distrustful of Espers-- given they can read minds. But not to the point of refusing to work with someone or being prejudice against them. Just like, y'know. That person has claws, that's a little scary. Or that person can read your mind. Don't think about them naked.
Does that help?
Thank you, all of you, for your questions and thoughts! I'll get things updated as I can. I'm so excited there's so much interest in my silly sci-fi game.