MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Cobalt
    3. Posts
    • Profile
    • Following 4
    • Followers 12
    • Topics 132
    • Posts 2004
    • Best 747
    • Controversial 4
    • Groups 6

    Posts made by Cobalt

    • RE: Ganymede's Playlist

      @coin >:| YOUR NAME JEFF

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Ganymede's Playlist

      @ganymede My name jeff.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Ganymede's Playlist

      @ganymede said in Ganymede's Playlist:

      Updated again because I am slipping into irrelevance these days.

      Me too, bb. Me too.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Cobalt's Playlist

      @skew said in Cobalt's Playlist:

      @cobaltasaurus Think it's more than two šŸ˜›

      No?

      (1) Sacred Seed, (2) Chicago?

      Have I ... have I forgotten about a game I said I'd work on??

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Cobalt's Playlist

      Updated, you can find me on Fate's Harvest or on discord or the two games I'm working on.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: RL Awkwardness/Cringe

      Asking multiple times how someone is in slightly different ways because it’s awkward standing there silently while they give me money or sign the receipt.

      ā€œHey how are you?ā€ When door is opened.

      ā€œHow’s your night going?ā€ / ā€œYou having a good night?ā€ As we take care of money / food exchange.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Hugo 2018

      @thenomain Nuku V / Valentine, not Cirno.

      posted in Readers
      Cobalt
      Cobalt
    • RE: Hugo 2018

      What I find really interesting that Seiche (Sieche?), made that list. She was nominated for a best series. I know that she's looked at by a lot of really veteran MUer with some cringing and hatred. But I think it's pretty awesome to see someone who was once an active MU*er getting nominated for a Hugo.

      And, hell. Her writing career is probably keeping her out of the MU*ing hobby?

      posted in Readers
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @pyrephox said in Development Thread: Sacred Seed:

      @cobaltasaurus ...and now I'm scared. Good job!

      I do have an actual question, though: Do you plan to support 'foreign' PCs as concepts, or keep PCs to native concepts? My personal preference would be for the latter, since I think it's much harder to keep people to theme when you have half a dozen foreigners running around who don't have a very good connection to their 'home' culture, but I can definitely see an argument (especially for intrigue) in having at least ambassadors/etc. represented by PCs who can be around and active more often than an NPC would manage.

      Right now, it's the latter.

      The Metelians due to a history where they are believed to have poisoned the Queen of the Court of Ice (a now defunct court) are not allowed landfall on In Hortia. So they don't have any ambassadors. "But what about traders?" one might ask-- well it would be difficult to play a Metelian trader because they're restricted to their boats and as far onto the docks as is needed to unload stuff. Otherwise, they aren't allowed to come ashore.

      The Akujin are even more reclusive and isolationist. There could potentially be ambassadors at some point but they would likely be NPCs. They especially wouldn't be people with their powers as PCs. I might consider refugee concepts from Akujin but they'd end up being effectively Seedless.

      The Airendi are nightmarish cannibals. šŸ˜„

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @Pyrephox

      evil laughter

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @Coin and I are working on our Metaplot bible and stuff today. And we've come up with some stuff that is For Player Knowledge about the world in general.


      ------ Clorian Knowledge Of The World ----
      Where do we live? In Hortia is the continent, Cloria is the kingdom, The Garden is the Capital. The Kingdom is divded into six domains, each Court has one and then there is the Wildlands home to the exiled and the outcasts.

      Are We Alone? On In Hortia? Yes. In the world? No. There are three Nations over two other continents.

      What are the other nations? Metelia, Akuji, Airendin.

      What Do We Know Of Metelia?

      • Metelia is a nation of technologically superior, magicless people that reside on North Metelia. We’re particularly fond of their cheap textiles and clothing.
      • The Metelians have caused great strife in Cloria in the past by poisoning the Queen of the Court of Ice, causing that court to completely collapse.
      • The Metelians are obsessed with metal and minerals. The general belief is that they poisoned the Queen of Ice to try and get the Temporite that the Snowfall duchy has access to.

      What Do We Know of Akuji?

      • The Akujin are a reclusive nation that reside on the Western part of North Metelia. What little contact the Clorians have had with them is whispered to be unnerving.
      • The Akujin have strange powers that are said to rival that of the Seeded… only they are without elements. They say that the Akujin can read the future, or move things with their minds.
      • The Akujin’s power is said to be from a strange drink that they imbibe at all times. A delegation of Akujin once came to the country bringing it with them and when it started to run out before it was supposed to they immediately left.

      What Do We Know of Airendin?

      • The Airendi live on South Metelia, and they have destroyed the land. It is now a barren wasteland. The Airendi are nightmarish. The Metelians keep them at bay by patrolling the border between South Metelia and North Metelia.
      • They are cannibals that can steal the souls of those that they devour.
      • They are ruthless barbarians living on a continent with no laws and no rule. There is little in the way of society. Given their cannibalistic nature there’s very few of them at this point.
      posted in Game Development
      Cobalt
      Cobalt
    • RE: Arx on github

      @tehom said in Arx on github:

      I am willing to die on the hill of toopul.

      I was taught it as toopul. >.>

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Shadows of Paradise: help wanted!

      @thenomain said in Shadows of Paradise: help wanted!:

      @vixanic

      Thenomain on Gmail.
      And Skype.
      And Discord.

      Not all the tests are in the right place. (Sorry.)

      Contact me for further input.

      Pst.

      For discord you need to give her the numbers.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I just wanna go live in a place where marijuana is legal again. I've never really had a desire to try anything harder (except maybe ecstasy, there's a tiny curiosity but I'm not about to actually do that, ever). I miss edibles and feeling sooo relaxed. Or that weird feeling of my eyeballs and face being slightly numb. >.>

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Arx on github

      @tehom It is a little bit of a silly worry since there's a lot of WoD games built on the bones of Darkwater and I think at this point @Thenomain and I might but the only ones who could point out where those bones are. However, Arx is so unique and even Darkwater was just one of many WoD games so I think it would be easier to pinpoint things.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Arx on github

      It’s really tempting to grab this and run (as it is I have some stuff I do want to take I just haven’t had a chance to install more than basic code), but I’ve been a little bit worried about seeming to be an ā€œArx cloneā€ if we went with the same diceroller / system stuff even with changes we’d need to make for our particular thematics.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @auspice it’s so disrespectful, geez.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Here’s some whining for the day:

      • Turn in your damned porch light when you order delivery!

      • Don’t order delivery ten minutes before the store closes! That is cleaning time >_<

      • If you’re going to order late at night— like anywhere in the last hour that a place is open please don’t stiff your driver on a tip.

      • Don’t stiff in general! Delivery drivers make the same as waitresses + whatever dumbass policy the company decides for mileage (anywhere to 0.20/mile to a flat $1 per delivery no matter how far away it is).

      • ANSWER YOUR DOOR OR YOUR PHONE. There is nothing mor aggravating than having to take food back to the store because someone didn’t answer their door or their phone. You’re wasting my time! I could have been delivering to someone who was gonna tip me in the ten minutes i stood there trying to reach you.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @songtress said in Development Thread: Sacred Seed:

      I have a question in this world, with you magic set up the way it is does the magic planylt/vine/seed.. Has it ever in the history of the world been mismanaged?

      What do you mean by being mismanaged? There are, as far as the populous knows, two uses for the Clora. One being to cook it / feed it to Seeded to give them mana. And the other to try and put it into the hearts of Seedless and give them elemental powers. It's a commodity that people have, so it's probably been mismanaged, sure. There are black market deals for seedless trying to go through the seeded ritual, and dark cults who specifically try to seed people and do ... >.> Stuff.

      Has anyone tried to do something weird and crazy like force a another magical template into existance? (Fire, Water, Earth and Air) but what of something else.... I know you said no living material maybe manipulated... But someone must have tried?

      Here's some content for you:

      A page from a torn journal, found in a burnt down house at the Hillside border with the Wildlands
      He calls himself "Zeev" now and his eyes are a blue I have only seen in the wild wolves that roam the frozen forest to the north. He was a Seedless banished from the Hillside duchy for stealing bread. I knew him as a boy, but then he went by the name William. His eyes were brown. There's something unnerving in the way he smiles; too much teeth. When he speaks its like a growl. When I asked him about his eyes he just smiled and told me that his heart is different now and his eyes are a reflection of his heart.

      The Seedless Companions of Nobles can they offered up in marriage to other Seedless to form a weird sub heirarchy of Seedless? (they're not common persay, but not noble)?

      I'm not 100% what you mean, here. But I'm going to go with "no".

      @packrat said in Development Thread: Sacred Seed:

      One thing I would like to see would be that feudal structure being messier and 'flatter', no 'each duke has X number of counts, who has Y number of baronies' with the relationship between them being fixed.

      Have barons who are sworn directly to kings, have counts who are richer than dukes, etc. It makes things a whole lot more interesting and also reduces instances of 'Well all the duke slots are full, so I will play a count, who is identical to a duke when it comes to interacting with Noble Power stuff but shittier'.

      If you decouple noble rank from a weirdly strict hierarchy you get much more in the way of fun options like 'upjumped' minor nobles with great wealth and power due to recent family fortune, barons who are key to the crown due to being close allies or a cadet house with direct allegiance, snakepit marriage alliances or ailing ducal houses in terrible debt, etc. All sorts of fun.

      We're gonna have some counties and baronies and stuff out of order. I just like going with a set number up front so people can easily slot in. And that way there isn't 100 duchies all over the place.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      I appreciate all the support, but I agree just ignore @magee101 at this point. They can’t see how they are being disrespectful and rude, and I’m not going to engage.

      @Coin, @Ifrit, @skew and @roz and I have all but in some hours in setting up the game, the wiki, the templates, etc and I’m not going to let some jerk on the jnternet with an opinion ruin that.

      This is as much about learning python as it is building a world I find compelling.

      Jeez, all I wanted was a little administrative support. šŸ˜›

      posted in Game Development
      Cobalt
      Cobalt
    • 1
    • 2
    • 29
    • 30
    • 31
    • 32
    • 33
    • 100
    • 101
    • 31 / 101