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    Posts made by Cobalt

    • RE: Development Thread: Sacred Seed

      Anyone particularly good at data entry, and organizing things in a logical manner? We could use someone willing to put information on the wiki / website for us. We can do it >.> But it'll probably go up slower, and might not be organized in the most readable way.

      So if information organization is your jam, hit us up!

      posted in Game Development
      Cobalt
      Cobalt
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      @griatch No, I'm running it off of an ubuntu digitalOcean droplet. So I use putty to SSH into the server, and then have everything set up remotely.

      I ...think I'm understanding what you're saying? So I have to stay connected to the droplet and inside of (pyenv), otherwise the restart won't work because the process is dead?

      ETA: I tried to shut everything down and restart with a connection I was planning to leave open, and it uh... now it's telling me that 'Evennia' is not a command, so I can't restart it.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Code Discussion: Ambiance Emits

      @ixokai Yeah, I think I'll have some ambiance emits for Sacred Seed, but they'll be opt-in, I think. Default is you don't get them, but you can opt-in to them if you want them.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @songtress Oh, sorry didn’t mean to come across spicy. There are plenty of comparisons to it and to something from exalted? We’ve just been going back and forth going “nah Too avatar ish”.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      So far we have talked about hybrid seeds, sondunno yet.

      also I’d strongly suggest people not put too much effort into characters they wanna play yet. >_> we have a lot for the world we still need to develop and it’s changing as things fall into place.

      Also, we’re trying not to be Diet Avatar.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Code Discussion: Ambiance Emits

      @arkandel >:|

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Code Discussion: Ambiance Emits

      @lithium Yeah, that's a good point. You do need to have like a lot written. They need to be like specific to certain things, and easily opted out of, but also have a lot of the otherwise they get stale. Maybe updated every once and a while?

      posted in Game Development
      Cobalt
      Cobalt
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      @griatch Every time I try to @reload or @reset the game, it typically freaks out and hangs. I have to go into the server and kill it, and then restart everything manually. This happens after I've changed a conf file like connection_screens.py or settings.py.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Critters!

      @auspice I thought the top was my cat for a moment, and was confused. XD

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Code Discussion: Ambiance Emits

      @tehom said in Code Discussion: Ambiance Emits:

      My feeling on them is that they should only be done when they're to emphasize or reinforce theme, or convey information that's relatively important. I think it's kind of damaging if people receive messages that are wrong in some way - if it's about something that isn't reflected in the room or character's current state, it's kind of jarring and annoying.

      But for something that's meaningful, or fairly personalized for a character, I think it can be a nice touch.

      Yeah, I love the idea of them, but think they need to be balanced carefully. For example: The occasional emit/message describing feeling listless when lower on willpower, or the occasional emit craving blood if a vampire is low on vitae/blood/whatever. Or being hungry if a game tracks how often someone eats (noplz).

      Or connected to a +weather code that has a dynamic weather, and emits various weather stuff. Like 'it starts to rain outside'.

      Light things that are either tied to a character's expendable stats, health, or otherwise variable attributes. Or weather related. Or related to specific rooms. (Crowds cheering a fight in the training center for example, would be kind of cool on Arx.)

      posted in Game Development
      Cobalt
      Cobalt
    • Code Discussion: Ambiance Emits

      Ambiance Emits?
      An Ambiance emit is as a work of code that sends either to a room or a person sort of semi-random emit. For a room this might be something like 'you hear birds chirping outside' or 'thunder rolls outside, and rain beats on the windows' or 'you hear a car door slamming somewhere outside on the street blow'. For a person it might be emotions that come and go: 'You feel lonely for some reason?' or 'You shift from foot to foot feeling restless.' Or maybe even 'You crave cheese and fried foods.'

      In the case of the game I'm working on, it might be something like: 'You feel a little shiver of magic in the air.' Or 'You crave the taste of the Clora.' Or 'You're feeling a little low on energy.' For personal emits. And room ones might be something like 'A Sky-seeded flies past your window.' Or 'A Spark-Seeded sends a spark of lightning from the sky outside your window.' Or 'A Fire-Seeded brushes past you, and you feel uncomfortable warm until they're gone.'

      Would this add to your RP or would you find it annoying?

      Would you like it if it was something you could easily turn on and off?

      Or just 'no' don't waste your time on such code?

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Wanted: MediaWiki specialist

      @thatonedude said in Wanted: MediaWiki specialist:

      @cobaltasaurus said in Wanted: MediaWiki specialist:

      @skew If I ever get this somabitch working >.<

      What part are you having issues with?

      Oh we got it working!

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Health and Wealth and GrownUp Stuff

      Someone. Somewhere. Has to have my immunization records... right?!

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: MediaWiki: Changing Index.php

      @ifrit You are the best terrifying fire spirit.

      posted in Code
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @apos said in Development Thread: Sacred Seed:

      @cobaltasaurus said in Development Thread: Sacred Seed:

      • Pour through Arx-code graciously shared by @Tehom.

      Teamwork makes the dream work.

      It was super nice of him to just send it all to me, but not gonna lie I opened it and looked at the stuff for rolling and was like "this isn't so bad"... and then looked at the roster code and alt+f4'd the editor and closed potato and was like:

      I'm taking a nap NO MORE CODE.

      (But that's b/c I've spent the last five hours working with @Ifrit messing with the server getting the main page, and then the character wiki set up.)

      ETA: (I'm sucker, I went back and glanced at some of the other code. Man this stuff is awesome. I don't know the fine details of how it all works because I'm just learning python. But maaaan, so good and the code looks so clean and easy to read!)

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @cobaltasaurus said in Development Thread: Sacred Seed:

      Current To Do:

      • List player-available elements, define somewhat they can do.
      • Define the noble hierarchy.
      • Get a wiki up and running.
      • Decide on system / mechanics.
      • Learn how to build in Evennia.
      • Beg @Kay to build me a grid.
      • Pour through Arx-code graciously shared by @Tehom.
      • Cry in a corner until code-frustration stops.
      • Send @Ifrit a cupcake for all his server-side help.
      • TAKE A NAP
      posted in Game Development
      Cobalt
      Cobalt
    • RE: Wanted: MediaWiki specialist

      @skew If I ever get this somabitch working >.<

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @wildbaboons said in Development Thread: Sacred Seed:

      I think I may have worded that poorly but I didn't mean that all seeded need to be on par with each other that way, but that each Court should be. Or not.. but players can be terrible people and I could see antagonist sorts making a bunch of fireball throwers (in this example assuming those are the most deadly) and just trying to take over through superior firepower.

      Oh! I get you now! Yeah, the five main courts really all lend to some combat capable magic. So the Fire court isn't going to be able to just roll over the mountain court, because ROCK SMASH.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @coin said in Development Thread: Sacred Seed:

      Welcome to Cloria, home of the Sacred Clora Seed, you're a Clorian.

      Nnfff.

      Don't make suggestions if you don't like'em >:|

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      Thanks to @Ifrit We have a website!

      http://sacred-seed.net/

      There is literally nothing on it. But it's there! cry in a corner

      posted in Game Development
      Cobalt
      Cobalt
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