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    Posts made by Cobalt

    • RE: Development Thread: Sacred Seed

      Current To Do:

      • List player-available elements, define somewhat they can do.
      • Define the noble hierarchy.
      • Get a wiki up and running.
      • Decide on system / mechanics.
      • Learn how to build in Evennia.
      • Beg @Kay to build me a grid.
      • Pour through Arx-code graciously shared by @Tehom.
      • Cry in a corner until code-frustration stops.
      • Send @Ifrit a cupcake for all his server-side help.
      posted in Game Development
      Cobalt
      Cobalt
    • Wanted: MediaWiki specialist

      Can you help me put together a pretty wiki? Please help. q.q

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @wildbaboons said in Development Thread: Sacred Seed:

      @cobaltasaurus said in Development Thread: Sacred Seed:

      Are the Seeded not involved in Combat?
      Some are-- those with elements that lean more toward combat (fire, storms, etc). But they have to have enough control over their powers to be combat capable.

      This seems to contradict this:

      @cobaltasaurus said in Development Thread: Sacred Seed:

      I'm thinking that perhaps they have magic duels, where they go at each other with their powers

      It would probably be a good idea to make sure every Court has some sort of combat capable magic that's more or less on par with their peers. Fireball throwing verses someone that can make mist and rainbows wouldn't be a good duel

      I'm not really seeing the contraction? Physically the Seedless are better at combat: e.g. they are stronger, faster, and can take harder hits. Where as the Seeded have access to fire balls.

      But re: the latter, I'm not sure that all Seeded need to be on par with each other re: combat capabilities with their magic, someone whose power is to summon mist probably shouldn't piss off the crazy firemancer. 😉

      Thaaaatt being said, @Coin and I probably need to sit down and work out a) the thematic abilities of the elemental magic, and b) the mechanics to then back them up.

      We do finally have a name!

      Welcome to Cloria, home of the Sacred Clora Seed, you're a Clorian.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      Whoops! Went to bed and forgot to post, @irfit helped me fix it.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @cupcake

      Is There Intermarriage Between Seed Lines?
      Yup, that's one way people end up with non-traditional elements. A sea and wind Seeded might end up with a child that is Rain Seeded.

      Are the Seeded not involved in Combat?
      Some are-- those with elements that lean more toward combat (fire, storms, etc). But they have to have enough control over their powers to be combat capable, because the Seeded are physically weaker than the Seedless.

      Is there a dueling code?
      Probably.

      How are personal conflicts resolved?
      They throw rocks at each other until.... no, okay, being serious. I'll probably want to discuss this a little bit with @Coin and see if he has any good ideas. I'm thinking that perhaps they have magic duels, where they go at each other with their powers. But he might have a better idea.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      @ifrit @Griatch Okay now I'm having this happen:

      ![alt text](0_1527709129097_af6106bb-0272-47b4-8255-1ec1bf279920-image.png image url)

      I've tried, several times, to do the 'touch', and to copy the init.py file. Nothing seems to do anything. when I try to touch the init.py from inside my game dir it tells me no such file or folder exists, when i move to zope/interface and use it it returns nothing.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      @ifrit Hooray! You are the best! This seems to have worked, thank you!

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      Will There Be Roster Characters?
      Yes. However, we're thinking that every six-months or sow we will probably increase the amount of XP or stats of characters on the roster. Or characters who have not been played in a long time will be killed off, and the roster given something fresh.

      Will There Be OCs?
      Absolutely! If only because I don't want to try and beg @saosmash to come and slave away in the princess mines all the time for me. >.>

      Can I Be An OC Royal?
      Yes, except not an heir of the rulers. You can be a niece, a nephew, someone at least one family step away from the throne. There will be a certain number of rosters who are children of the Rulers created, and unless others are born or reach age of majority during the course of the game no more will be added.

      Can I Be A Seedless Royal OC?
      If you really want to, sure. But you'll be one that got cast out of their family. There may be one or two rosters created who are Seedless Royals, if they fit with the story. But otherwise since Seedless Royals are typically Weeded, it's going to be a rare and roster only concept.

      Can I Be A Gardener?
      Not a Sacred Gardener. You can be a mundane Gardener. You can play trying to join the Gardeners Order, but once you join that PC would be retired.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      Who Tends The Sacred Gardens?
      The Gardeners. This is often Seedless or Seeded who have an affinity for plants. Once they join the Order of the Sacred Garden, they rarely leave it. They are akin to isolationist monks. Only a select trusted few of the five Courts interact with them. And rumors have it that working so closely with the Sacred Seeds does something to them... When they are outside of their Gardens and before the prying eyes of society, they wear deep hoods, and tend to keep their hands within their robes. They rarely speak above a whisper.

      The Gardeners are holy, and honored ... but deeply disturbing.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @rucket Guns are probably a no-go. It's probably more medieval type weaponry. There might be some highly illegal research into explosive and handguns, but the majority of the populous would either have melee or bows (regular and crossbows).

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @three-eyed-crow Yeah, to be honest, I wouldn't encourage like a Seedless Fisherman concept. If you want to be a Seedless you're going to be an exceptional one. One with some hook into the tapestry of the story, or one in a position of power that gives you more agency than say Random Baker Seedless (who doesn't work with the fruit).

      You're going to be: Captain of the Thorns, or The Up and Coming Chef who is experimenting with how they prep the fruit to improve its effects. You're going to be a member of the secret assassin's guild...

      etc. etc.

      @rucket said in Development Thread: Sacred Seed:

      @cobaltasaurus said in Development Thread: Sacred Seed:

      What's the Tech Level?
      Frontier / Wild West kind of... The very very rich Seedless have access to prototypes of cars, and other mechanical wonders. There's telegraphs and maybe even telephones. However, technology containing lead and copper makes the Seeded sick to be around it. So technology has been hampered in some ways. The Seeded control the vast majority of the wealth, and they don't fund things that will make them sick.

      So lead and copper have no impact on the Seedless? What about weapons? Are there bans on the materials or can a Seedless grab a copper dagger and really do some damage against one of the Seeded?

      Seemingly has no impact on the Seedless, and yes there's probably a ban on those metals in the Seeded Districts. And yeah, a Seedless with their enhanced strength and a copper dagger would fuck up a Seeded pretty bad-- assuming they got close enough to them. A Seeded with fire is going to be harder than Seeded of rain to deal with.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: I made a Python-with-Evennia tutorial (looking for feedback)

      @griatch Apologies if I should use another thread, but I'm attempting to get Evennia set up on a DO droplet, and keep getting this error right at the beginning. :x

      alt text

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @three-eyed-crow One of the things I want to push is that while the Seeded control the money and the land... the Seedless control most everything else. The Seedless are the work force, the Seedless are the Guards/Police, the Seedless are the Chefs, the Seedless are the backbone of the society. The Seeded can probably get away with some abuse...

      But if the Courts piss off the Thorns too much, oh well look at that... They're going to start turning a blind eye to crime in that Court's section of the city. They're going to stand aside and watch as a Seeded gets a beat down, stepping in only just before they'd be killed.

      If the Seeded piss of the Chefs? Well, whose is going to prepare the Fruit for them...

      There's also the ideas of Seedless characters trying to start rebellions, or doing secret forbidden research to try and bring magic to everyone and completely upturn the society.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      How Big Is the Kingdom?
      Roughly around half the size of the US, it's not completely theirs, either. There are wild and badlands at the edges of the Kingdom. But it's not inhabited by any other large nation or kingdom.

      Are There Other Kingdoms?
      Yes! However, the Sacred Seed Kingdom is very isolationist. They're aware that there are other people's out there-- and even more than the roaming nomads at their borders who terrify them... But they mostly don't have much contact with them. There are rumors of foreign countries with different types of magic, but most non-elemental magic is looked upon with suspicion or downright hostility.

      What's the Tech Level?
      Frontier / Wild West kind of... The very very rich Seedless have access to prototypes of cars, and other mechanical wonders. There's telegraphs and maybe even telephones. However, technology containing lead and copper makes the Seeded sick to be around it. So technology has been hampered in some ways. The Seeded control the vast majority of the wealth, and they don't fund things that will make them sick.

      Do Outside Nations of Tech?
      Maybe. That might be part of why the Sacred Seeds are so isolationist. Legend has it that they once sent a delegation across the sea by boat to explore the world... For only one survive to come back, terribly ravaged by an unknown sickness, and tell tales of smog choked skies, and ash covered grounds...

      Do Outside Nations Have Seeded or Seedless?
      No, that is only found in the Kingdom of the Sacred Seed. Whatever magic the outside world has comes from some other source...

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @rucket said in Development Thread: Sacred Seed:

      @cobaltasaurus But that's four. Who is the fifth!

      Fire & Ice are on the same bullet point. >.>

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      Who Are The Rulers?

      • Serafine Agatta Coaldust, is the Queen of Embers. The rule of the Court of Flames. She is the twin sister of Amos Coaldust, the Sovereign of Ice, the ruler of the Court of Frost. No one understands how a family that traditionally produces Fire Seeded, managed to produce such a strong Ice Seed... But he was strong enough that he challenged the ailing Sovereign of Ice five years ago, and won. There's dark rumors that the two are somehow stronger when they are together.. as if they were amplifying each other's magic somehow, and that's how Amos took over the Court of Frost..

      • Tristan Delgado, King of the Storm is a mercurial man. His father was the previous King, and he inherited when his father died from an illness he had fought his entire life. His mother is his most trusted adviser... But Tristan has terrible mood swings that are somewhat unpredictable. And occasionally he'll go into a blind rage. Rumors are that he has the same disease that his father had...

      • Mielle Seaborn, Empress of the Waves, ruler of the Court of the Sea. She's from an ancient lineage. Her is the longest, as far as historical texts go, ruling family of the five courts. Only she's not yet produced a Seeded heir. Her first son was Weeded when he turned 18 because he had not a single bit of magic to his credit. Her second son has been given the same name... But at 10 years old he's a remarkably hardy boy, who has yet to manifest a power... there's still time, but... it's not looking well for Mielle.

      • Sascha Auer, Monarch of the Mountain. Ruler of the Court of the Groves. They are one of the oldest rulers, yet they do not show their age at all. Their skin is flawless, and they have minimal wrinkling. So far they have not had any children either. It makes some members of their court uneasy... A seemingly unaging and heirless monarch?

      These are our five rulers! Each of them have deeper secrets that are at least semi-fleshed out, but we've not decided yet if they're going to be PCs or NPCs.

      @Coin is fantastic for ideas. XD

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @jennkryst Seedless, as far as anyone knows... can't work any kind of magic. >.> <.<

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @pyrephox I mean... there probably is other nations out there. There's definitely some people out past the borders of the country... That are rumored to have terrifying evil powers (ehehehe). Ask @Coin ! 😄

      ...also Coin and I seem to be sharing a brain right now.

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @roz said in Development Thread: Sacred Seed:

      Maybe a Seedless going Seeded doesn't just offer them the personal benefit of becoming part of the noble caste, but allows them the means to also take care of their families. Obviously their Seedless families will never be PART OF COURT, but it might be a route to better, more comfortable living among the Seedless, and it provides more incentive for people to try.

      Yes! This could easily tie into @Coin's thoughts that all Seeded are given a stipend. And it would be enough to take care of most Seedless families. So some people attempt the Seeding because they're hoping to help their family out of poverty.

      ALSO maybe there are whole lines of cast-offs wherein people are descended from pruned royals and the magic returns to the line -- maybe it was just dormant, you know -- and now they're back and maybe they feel they have a CLAIM TO THE THRONE.

      Yes. Very much. The great-grandson of a Weeded son from the Queen of Flames two generations back, suddenly has the ability to summon fireballs and they are so taking on the current Queen, claiming their bloodline is more pure... because maybe her line was a cadet line because that previous Queen couldn't produce a Seeded child, or was usurped b/c of trying to keep her second Seedless child...

      posted in Game Development
      Cobalt
      Cobalt
    • RE: Development Thread: Sacred Seed

      @ganymede said in Development Thread: Sacred Seed:

      Once you have some of the particulars developed, maybe you should devote some time to having some volunteers write up quick stories. One of the things I've found that helps flesh out a world is to write stories from it. The fiction-bits in the World of Darkness bring a lot of light to how players are expected to act and react, and games based on books, comics, or video games have a rich background to draw from that a custom-made world doesn't start with.

      Pretty sure @Coin would be all over writing some stories / lore. XD

      posted in Game Development
      Cobalt
      Cobalt
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