@apos she is pretty awesome. She’d be the best villain ever. No joke.
That being said... @coin and @EmmahSue I could use folks to do rando NPC stuff on DW.
@apos she is pretty awesome. She’d be the best villain ever. No joke.
That being said... @coin and @EmmahSue I could use folks to do rando NPC stuff on DW.
@cupcake I dunno!
Also we got an Alban! So if you’re looking to join hit me up about OCs. Though Lisebet and Jack may be on the roster soon-ish? Uncertain.
Hi! We have a Thorley and an Elsbetta now! We still have Alban on the roster, though there may be an app in for him? Last I heard there was a guest asking about him!
We still have room for OCs, and like I said if you have four enthusiastic friends, we have vassals available.
@miss-demeanor I had my desk set up at one work place so it was across a corner, because I couldn't stand people coming out of the bathroom and being behind me. My boss kept moving my desk straight when I wasn't at it... I'd be like: Please stop.
@ortallus Yes, logging in and asking questions on the guest channel might be your best bet.
Granny Favors: Protagonists happen upon a nice old lady while she was “gardening”. She was actually doing something nefarious and needs to get rid of the protagonists in a way that doesn’t lead back to her. So she sends them on a series of increasingly tasks, hoping they’ll die by misadventure.
Originally mage-y these could be edited for other splats:
Jennassa's Worm: This strange parasite is named for the first victim. An Arrow mage by the name of Jennassa. She was an Obrimos and a sentinel of the Consilium of Zurich. She was sent on assignment to investigate an anomaly in Bern. There were reports of people acting strangely and seeing strange creatures when they went into the Aare. There she found a strange create that had floated down the Aare. She found in the crate a bunch of robin's egg sized green rocks. She took them back to the Arrow's headquarters in Bern to try and run some tests on them. While she was experimenting one of them hatched into a medium-sized snake like creature. The creature then bite her and crawled inside of her body. From there it drove her paranoid and insane. She eventually killed herself, but not before killing a sleepwalker that was assisting her. The entire compound was sanitized by the Guardians after an outbreak of the worms caused three more deaths. You can't find anymore recorded incidents of Jennassa's Worms.
Black Motes: You also find a report of an incident where some spirits called the "black motes" were encountered. These motes had the ability to attach themselves to the Amygdala of a person, and force them into a constant state of panic and fear. Once attached to the victims the only way to cure it was said to be death. However, a Master of Mind found that she could alleviate the fear response. The motes were eventually killed via subjecting them to bright lights, and the affects faded with their death.
Azkhahics: Abyssal creatures that live in the dark places. These creatures are said to have dominion over fear. With one touch they can cause someone to die of fear alone. Their powers range from causing hallucinations, mass paranoia, and lifelong mental scaring. They can be banished by facing them with by exemplifying everything they are not. Courage, healthy mind, light, etc.
The Lurking Terrors: Lastly. There is a creature referred to as 'The Lurking Terror'. You can't find if it is Abyssal or Spiritual, but it seems likely to be Abyssal. The creature seems bound to the laws of terror (whatever those are). It has the ability to spread fear like a disease and cause people to hallucinate.
The Laws of Terror: As previously mentioned. The laws of terror are a modern-day notion- according to the Libertines. And a primordial things according to the Mystagoguges. However, you come across a bit of research that is tangentially connected to them. About how the Abyss is spawning new monsters off of what Humanity is bringing into the world. And that the Laws of Terror are connected to several new creatures.
Fear As A Disease: As I mentioned previously. You come across notes and studies. A libertine has published a small essay on fear as a disease. Detailing his experience with a group of sleepers. How one of them gets afraid of something, tells about that fear, and then the fear spreads among them. Becoming stronger and harder to combat. something that could cure Durandal's child in Deus Solum.
Anguish's Tear: This is a legendary artifact said to be able to breathe life into even dust, so long as the dust once held the spark of a soul. It dates back to bcc. It was said to have been kept in an area of the world that is now somewhere part of Africa. It was said to have been formed from the anguished cries of a Life Archmaster whose child was killed by an abyssal intruder. Unfortunately this legend has never been confirmed, and the only images you can find of Anguish's Tears are sketches that are at least a hundred years old. The last mysterium expedition that went looking for it never returned. The one before that about two hundred years ago only one party member came back- a Mastigos master of space, who teleported back to his home base -and he came back wrong. He had signs of abyssal taint and was raving about living shadows.
Dunvegan's Jewel: This legend appears starting about six hundred years ago. Rumors are that deep in the bowels of Castle Dunvegan in Scotland there is a necklace made of perfected gold and perfected diamonds, that while it is worn the wearer cannot die and is afflicted by no disease. You do manage to find what is supposedly a photograph of it, but it is blurry and the glare obnoxious. The quality is so poor you're not certain you would even be able to properly describe it for sympathetic connections.
Janessa's Herb: The last lead you find is an herb created by life/matter Archmage that is said to cure any disease, even those that cannot normally be cured by life magic. The herb only grows in the ruins of her workshop, deep underground in the antarctic. There is a map of the antarctic listed and a couple of places where the mysterium /thinks/ her lab is... but they are not certain. No one has ever gone and come back from Janessa's lab. People tend to disappear when they go to the suspected areas in the antarctic.
I have a few roster characters on roster for the duchy that my character, Clover, is the duchess-consort of! I'd love to have someone pick these characters up! Come play with us!
Lady Elsbetta Farshaw: The naive optimist matured into a determined realist with a firm sense of nobility. On first blush Elsbetta Farshaw is an incredibly bright and bubbly woman, but underneath it is a steel backbone and an intense pragmatism. She is aware that every thing you voice, every expression you give, every action you take makes an impression on the world around you. She has chosen to make the impression she leaves a positive one. Not haplessly optimistic but socially aware, Elsbetta does her best to lift others up despite the pain and suffering they have faced. -- Elsbetta serves as Westrocks minister of morale, and their diplomatic lead.
Lord Alban Farshaw: Take one part Devotee of Limerance and two parts Disciple of Gloria and mix well. Honor, chivalry, and fealty are the things that Alban Farshaw loves the most in life. He holds himself to a strict code of honor and conduct. He takes the laws of fealty as a noble very seriously, as he takes the idea of chivalry. Incredibly steady for a man so young he might come across as stoic to some. He seems to cast an aura of calm around himself through charisma alone. He's a staid and stalwart man. - Alban is the Minister of Warfare for Farshaw, an ultra-honorable knight (play up the Arthurian Knight type), and tactical strategist for Westrock.
Sir Thorley Sandreef: Sir Thorley Sandreef is a man of few words, though when he does speak it tends to be cutting and sharp. He prefers the company of the drink, and the occasional brawl, than he does the company of others. Though he serves Westrock loyally, he's not a typical Valardin Knight. His former sailor days show through here and there in his mannerism and his speech; unpolished and bordering on crude. - Sir Thorley is the Sword of Westrock Reach. He's a washed-up "sailor" (literally), with some strange connection to the Farshaw family. He's cranky, experienced, and a bit jaded!
We also have vassal slots, so if you've four friends interested in trying out arx and want to build a House, we have slots you can take!
@insomnia WELL PICK A PLACE. DW or ARX. >:|
It's also not my fault our schedules didn't link up until we decided to open DW again.
@insomnia WHAT. Pick a roster character and play that instead of an OC! >:|
@stabby COME PLAY ON ARX WITH ME. I will help you make an OC or help you pick a roster. Also if you tell me who you are playing on FC, I can try to play with you there when I am awake late at night because of my ASS-SHIT schedule.
(Like tonight.)
@fortydeuce Slightly off tangent since most people agree that chewing with your mouth open or eating loudly is gross but-- an ex of mine used to eat so loudly and so slovenly that I would get embarrassed around our friends, and would get enraged when we were in private. Basically, I could hear him eating and it would make me angry.
I really, really hate hearing people eat.
@fortydeuce I can't stand the sound of someone eating, or hawking a lugie. Basically wet mouth noises bother the fuck out of me.
@fortydeuce I'm not really weirded out by it, but kind of like: Ew, that's gross. Especially if it's a giant snorting-snorgling lugie.
This thread is for general things that are considered 'normal' or 'something a standard person does' but that you find awkward or uncomfortable for whatever reason.
I'll start:
Does anyone else find eye-contact uncomfortable? There's that word from the dictionary of obscure sorrows "opia".
opia
n. the ambiguous intensity of looking someone in the eye, which can feel simultaneously invasive and vulnerable—their pupils glittering, bottomless and opaque—as if you were peering through a hole in the door of a house, able to tell that there’s someone standing there, but unable to tell if you’re looking in or looking out.
This typically feels pretty spot on for me. I'm not one of those people that looks away out of like shame, or feeling particularly submissive to the other person. It's just damned uncomfortable. I also generally don't even like looking at someone directly when I'm talking to them.
I'm not trying to be rude, it's just-- uncomfortable. People's eyes creep me out.
Me: Hey Tributary, you should come play this silly bard roster I made on Arx.
Tributary: Did you make this character FOR ME?
Me: ...>.>;;
@faceless said in Sockmonkey's Playlist:
Ah, Cressida. She was a lot of fun! I actually still remember the very first scene that I encountered her with while I was playing Dayne. Awkward and fun. It was great!
I have... a vague, vague memory of Cressida freaking out on one of my characters on FC. But I'm not 100% sure -- OH AMBER! Dancing Amber Lights, my Promie, and Cressida had a run in, I think.
@ortallus That does sound good. These were out of a microwaved bag tho. With kerrigold irish butter and kosher salt put on afterward.
Tonight: Ravioli with spicy red pepper sauce, cheese stuffed glaric bread, and buttered steamed asparagus.