@Coin said:
I do like the way you structure learning stuff. At least, the basic "no XP, just learning times" approach.
As a note I tried something similar to this on Darkwater: the Magening, and it seemed to work out alright -- but we got a very limited draw of people. I think folks are somewhat hesitant when they get told "no XP".
I'd be interested in seeing a multisphere nWoD game try it. The no XP thing I encountered for the first time on Peverel's oWoD game, but it wasn't learning time based it was just justification based. On Darkwater: the Magening your rolls in ST'd scenes counted as a tick to improve the stat, and you could justify as well.