Best posts made by Coin
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RE: RL things I love posted in Tastes Less Game'y
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RE: MSB MU*?
@Coin that may have been true at one point. I've tried to change that habit these days though. I took a turn for change when someone on the internet told me I was the second angriest person they'd ever met, after their own father. Since then I think I've made considerable effort to be a more positive presence.
Now I tend to only really shit talk people who either deserve it without exception or directly to their e-face. More the latter than the former. Frequently for some time now I'll just try to ignore it and focus on the IC aspects of a game, rather than the OOC politicking and mean-girling.
I've got someone on Arx right now for example who has apparently been making the rounds, shit-talking me to everyone who will listen. Apparently I'm the meanest person who ever did mean IC, which means that clearly I'm the most terrible of things OOC too - I think? I'm not really clear on where they've blurred the line between IC and OOC. Naturally it all got back to me pretty quickly. I've made as much effort as I can to just keep things IC and ignore their antics. Old me would have been banned a month ago.
Well, I mean, I did include the caveat that we are/were horrible for it.
There's also that thing where you did something bad I don't entirely remember and thought I was super angry at you for a while? I mean you know. Memories.
I remember with more fondness than that, though, the long skype conversations planning out Silver Ladder political strategies with you, @Fortunae, and @Royal.
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RE: Random links
@Arkandel said in Random links:
@Coin said in Random links:
@Arkandel said in Random links:
Which brings us to Independence Day: Resurgence-level kind of woes. Wtf cares what's gonna happen to Thor's little brother?
Anyone who's ever read American Gods.
Btw, am I wrong or did I hear they're making a TV series out of that?
You're wrong.
They're making a brilliantly cast TV series with Gaiman's fingers all up in the mix.
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RE: MSB MU*?
@Thenomain said in MSB MU*?:
You've never told me to go fuck myself in voice chat, though I'm sure you've thought it.
I cannot in good conscience or even in bad conscience tell someone to fuck themselves on voice chat or in text except for in two conditions:
- This person is not even trying
- I'm so far gone in caring that I am on the verge of hurting myself or others
Maybe when I'm joking. (Come to think of it, I'm pretty sure I've told you that under this condition, but you've forgotten because it was camaraderie.)
Now for those in the studio audience, Coin and I have yelled at each other in voice chat, but one of those usual cases where each person thinks the other person isn't listening so things get louder. Or he was drunk. Or his mom. Always his mom.
I have definitely yelled at you drunk, but I've also yelled at you because you are fucking infuriating when you code with blinders on and refuse to acknowledge immediate needs over things that can be postponed.
[cough]CoverExperienceCoverSheets[cough].
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RE: RL things I love
@Cupcake said in RL things I love:
@Arkandel The shirt, or the pop culture reference?
(As witty as you are, I'd honestly be surprised if you did not know the reference.)
Wit and pop culture knowledge don't necessarily go hand-in-hand, though. @Arkandel doesn't strike me as the sort who'd be enthralled by Hamilton.
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RE: MSB MU*?
Honestly, the people who shit talk others in mu*dom expecting it will never get back to them are idiots. Even if you shittalk only to someone you think doesn't even know who you're talking about or that other person, it always gets back.
Double idiocy if you share logs showing how "wrong" they are and end up showing your own ass instead. LOL.
Mushers are insatiable gossips and there's a very small degree of separation even between genres. How is it that people still don't know this?
That's why whenever I talk shit about someone it's always someone I don't mind talking shit about to their face. Like @Thenomain.
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RE: RL things I love
@Arkandel said in RL things I love:
@Coin My parents never really had any idea what I studied and/or do for a living.
"He does computer stuff".
lolz.
My mom only really knows I like to write. All the other shit I do is... not a mystery, but certainly a confounding series of facts.
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RE: Game System (RPG) development
In the system I am designing, Attributes are conceptual (I'm considering Virtues or Elements, depending on where I go with it, for now I've been using the classic alchemical elements + 'spirit') and they intersect with Categories which are Physical/Social/Mental to create Skills, which are basically the Attribute as functioning in the Category. Since there are 5 Attributes, there is a total of 15 Skills. It's not a lot, but it's not meant to be a very detail-oriented system (and the nuances often come from Vocations, which if you've ever played 13th Age, are a little like Backgrounds in that game).
Each Attribute (Element) represents a particular thing. Fire is Power, Earth is Substance, Air is Freedom, Water is Change, and Spirit is Intuition. These are rough, and not at all encompassing. They're just words I've chosen to better illustrate why they combine with the Phys/Soc/Men categories to create the Skills they do. Elements go from 1-6, and they determine how many sides the dice you roll for an action has. Just double your rating in the Element and that's you die (1 would be a d2, which is just a coin).
From here, we start combining the Elements with the categories to get Skills. For example, Physical Fire is how your character physically exercises their power. We call it 'Brawn'. Your Mental Earth is how your character mentally exercises their substance (as in, their cohesiveness) and we call that 'Resolve'. Your Social Spirit is how your character socially exercises their intuition, we call it 'Empathy'. and so on and so forth. Your Skill rating can go from 1-12 and it determines how many dice you roll. All characters start with 1 in every Skill.
Despite each Skill corresponding to an Element, that doesn’t mean they are always rolled with that Element: every Skill can be combined with every Element. You roll Skill+Element, where Skill is the number of dice (1-12) and the Element is the type (how many sides). If you have Brawn 5 and Earth 2, you would roll 5d4.
The Skill is the means while the Element is the goal. If you are looking to be heard through the din of a crowd, you might roll Presence+Fire; while if you are trying to change someone’s mind about something, you might roll Socialize+Water. A person being psychically tortured might roll Resolve+Fire to power through it; while someone else might brush off social awkwardness with Integrity+Air, because they can be free of such concerns.
It’s not a static system and the narrator should allow players some leeway to interpret how their Skills and Elements can combine to achieve the same things through different combinations. Hanging from a ledge by one’s fingertips can be a Fortitude+Fire roll, or it can be a Brawn+Earth roll.
There's other considerations, but unless the narrator is determined to have someone use a specific combination (or a supernatural power calls for a specific roll), they should allow the player to decide which combination best suits (and it's usually the one most advantageous to the character, which again, is usually the one with the most amount of dice, as it raises the minimum success rate).
I haven't finished the system though I do have a combat system written up. More later if I am inclined.
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RE: RL Anger
Idiots on Facebook are idiots. I will be making like Elsa eventually, but man, people's inability to have civil debates really fucking galls me at times. Especially charming when their PARENTS chime in all "well done, son!" when they've done little more than act like a particularly surly teenager.
Yes, yes, I know I should not be surprised. And that it's probably my fault for engaging the schmuck in the first place.
</rant>The first person I ever blocked on Facebook was someone's mother for exactly that kind of behavior. That woman was just vile.
On my 'RL Anger' front:
Really, really needing a 'me time' sort of day. Y'know, nice meal out. Possibly a fattening dessert. Getting muh hairs did....but being in desperate 'save money' mode and struggling to justify even buying a pack of cookies.
God damn do I know these feelz.
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RE: Working on Theme, Focus and Challenges
@Collective said in Working on Theme, Focus and Challenges:
@Coin Kinda dieselpunk (which is to say the aesthetic is more late 20s and 30s than 1890-1910) but yeah, that's basically it. Snazzy suits and beaded flapper dresses, lightning guns that can be tucked into a garter, elves and werewolves, jazz and booze and fight scenes by Yuen Wu-Ping with a soundtrack by Benny Goodman. And that's just the club scene.
AWYISSSS DIESELPUNNNNNK.
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RE: RL Anger
If someone being worse off were a reason not to complain, then no one would have reason to complain.
It's silly logic.
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RE: Working on Theme, Focus and Challenges
@Collective said in Working on Theme, Focus and Challenges:
The manpower thing is definitely front and center in my mind.
I'm thinking one partial solution might be a Plot in a Box system that would work something like this:
PCs get together (a minimum of two) and then hit the command that generates a random plot, with skill challenges and/or combat adversaries pulling from a list. There will be some canned 'GM narration' and some RP cues as well as a skill challenge or first combat round. There would be a pause for RP, then the players could use a command to continue to the next challenge or round of combat, etc.
At the end, staff would get a notice with a recap (and possibly log link). They would reward the participants with XP, IC McGuffins and/or plot tidbits.
It wouldn't remove the need for plot staff and people to run PRPs but it would lower the burdens of those people and let folks run their own adventures of whatever challenge type they want with rewards and little in the way of hassle.
So it's like a hybrid of a MUSh and a MUD, in that sense.
I'm not against it, as long as STs can still choose to run things "long-form". I DO love the idea of automatized stuff like that for "short-form" plots. I especially would love to use it for things like, for example, Werewolf Sacred Hunts in Werewolf: The Forsaken. They're things you need to do periodically and not doing it cvan have adverse side effects. I think having a system like this one would be cool, because it would require rolls and stuff, but not be necessarily as time consuming as running the entire thing.
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RE: RL things I love
@Arkandel said in RL things I love:
Overheard locker room gym chat.
"I don't get why people don't come work out 'cause they think they're gonna be judged. Unless you're a hot girl, lift a ton of weight or smell bad no one knows you exist."
It's true! Most folks around me are mentally classified as 'person currently using the squat rack' or 'person waiting for the squat rack'. The rest are background noise. Sometimes I exchange manly nods with guys whose faces I kinda recognize but whose names I of course neither know nor care to.
This is one of those things that are directly contradicted by recent news. There was a supermodel or model or whatever who fat-shamed a woman at a gym, posted her picture online all over the place, etc.
Anecdotal vs. Anecdotal, you know?
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RE: Working on Theme, Focus and Challenges
@Collective said in Working on Theme, Focus and Challenges:
@Coin Definitely! Artisanal PRPs and Staff Plots would still be the gold standard (once I stop laughing about using 'artisanal' in this sentence) but the canned ones could give people things to do with minimum lead time and a pace they get to set, even when nobody wants to run a full plot scene.
I'm thinking of it as 99 percent mush, but with a couple of the more labor intensive things automated to allow for maximum fun. (Like quick start characters, the plot in the box idea and whatever else I can think of and either figure out how to code or get a coder to make for me.)
Man, I would kill for this plot-in-a-box thing, but @Thenomain fights me so hard on that stuff by showing an absolute disinterest whenever I bring it up.
<.<
ahem
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RE: RL things I love
@Arkandel said in RL things I love:
@Coin That's the exception that confirms the rule. That woman by the way is really stupid - what she did was actually illegal on top of everything else. How insecure do you need to be to do that?
Yes and no. Shaming doesn't need to be publicized and go out on social media to actually be a problem for the person being shamed.
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RE: Working on Theme, Focus and Challenges
@Thenomain said in Working on Theme, Focus and Challenges:
@Coin said in Working on Theme, Focus and Challenges:
@Collective said in Working on Theme, Focus and Challenges:
@Coin Definitely! Artisanal PRPs and Staff Plots would still be the gold standard (once I stop laughing about using 'artisanal' in this sentence) but the canned ones could give people things to do with minimum lead time and a pace they get to set, even when nobody wants to run a full plot scene.
I'm thinking of it as 99 percent mush, but with a couple of the more labor intensive things automated to allow for maximum fun. (Like quick start characters, the plot in the box idea and whatever else I can think of and either figure out how to code or get a coder to make for me.)
Man, I would kill for this plot-in-a-box thing, but @Thenomain fights me so hard on that stuff by showing an absolute disinterest whenever I bring it up.
<.<
ahem
Stop giving me shit to do. Punk-ass greedy Millenial.
Stop offering to code shit for me.
I mean, don't, but also don't complain.
Though depending on what the code looks like maybe we can just steal @Collective's (with permission). >.>