@deadculture said in Shadowrun: Modern:
@Thenomain If you do make a Shadowrun game, will you make the chargen/code for it available?
Yes. He would. Because he's Theno, and it's in his nature to share.
@deadculture said in Shadowrun: Modern:
@Thenomain If you do make a Shadowrun game, will you make the chargen/code for it available?
Yes. He would. Because he's Theno, and it's in his nature to share.
@surreality Thus why I used 'simple'.
Hello, anniversary of my brother's suicide. Fancy seeing you again this year.
All of my condolences.
@Ataru said in A Constructive Thread About People We Might Not Like:
She can deal with the repercussions of that, including this thread which she might never see.
Lulz. Knowing her she's got it on automatic refresh every thirty seconds.
@lordbelh "S6E9 Battle of the Bastards currently has a perfect 10/10 rating on IMDB with 34,000 votes"
...Holy shit.
This is unsurprising as the amount of satisfaction that the episode gives long-time viewers is insane. Between the bits with Dany and the bits with Jon/Sansa, it's pretty crazy.
@surreality said in Social Combat: Reusing Physical Combat System?:
@Coin said in Social Combat: Reusing Physical Combat System?:
@surreality said in Social Combat: Reusing Physical Combat System?:
@Coin I dunno. I have no real objection to multiple rolls doing things with proper modifiers. (I may not want to play the character again after whatever it is, but that's a different issue.) Treating anything social as the equivalent of a one-shot-kill with superpower strength effects, though, is not horribly uncommon, and once somebody's been on the receiving end of this, I empathize strongly with the aversion developing.
I think the best storylines happen when people divorce themselves from their "vision" of the character they're playing and allow the story to mold and change them, including their interactions with others. But I can sympathize with the desire to play the character "as envisioned". I just think it's also one of the things that limits us from having truly great RP the most.
I think you're reading a little more into that than is really there.
For the really obvious example, I'm not at all interested, for instance, in playing a rape victim. On any given number of games, it's possible for that to occur. No, I'm not going to continue to play the character after that, even if it's entirely fair play to allow it to happen if the system says it does and there are no consent rules allowing an opt-out.
I'd FTB it, sure, but it still ICly happens, and I'm really just not interested in exploring that storyline at all in my pretendy fun times. It is non-enjoyable to me and I'm not going to waste my enjoyment time on that, nor should anyone ever feel obligated or pressured to do so in the name of some higher 'artistic roleplayer ideal'.
Edit: I agree with what you're saying re: the folks who just can never ever be lied to, or intimidated, or charmed, etc. But realistically, people absolutely have the right to have limits for what they consider an appropriate amount of non-enjoyment in their hobby time.
In turn, I think you're reading into my comment. Obviously there are limits. I would never object to them. But some people set those limits so tightly to the ideal of a character they've created that it becomes entirely impossible to have any character development be anything but their pre-planned thoughts on the matter and, frankly, I think that those people are a lot more common than we admit--and many of the people who are that way don't even realize it.
I wish I could go back to before I started playing LoL and just stream/do a series of videos of "Coin, the Horrible, No Good, Very Bad Feeder".
I think people would love to watch me just get toasted again and again to the frustration of random people on the internet that I decide to match up with. and then I could post a TOP 10 WORST DEATHS, or records to "how long it took for him to (unintentionally) feed the other team so much that his own surrenders".
I mean, I don't play THAT badly anymore--but I did, and people's frustrations were hilarious.
@HelloProject said in How Do I Headwiz?:
@Coin said in How Do I Headwiz?:
I am more and more in favor of XP being a player thing and having players distribute the XP among whatever alts they have as they see fit, logistics and logic be damned.
Since I'm using what is essentially an alternative to XP that I don't even fully grasp yet, I'm not sure if this will be possible. But if it is, I'll certainly keep this idea in mind.
Unless the alternative you're using is so alien as to not be dependent on points in general, it's very simple: any time a character would gain XP, give it to the player instead and let them spend it on whichever alt they want.
@Royal said in Do you believe in paranormal things?:
I don't, but I want to.
I don't believe in @Royal, but I want to.
I'd love to have access to Atlantis, but I don't have a Mac. Maybe a version for Windows? No? Okay.
@Bobotron said in Dead Celebrity Thread:
@Three-Eyed-Crow
I really liked Yelchin in Odd Thomas. I thought he did an excellent job in that.
That fucking movie, though.
My feelz at the end. Gut punched like whoa.
@Auspice said in Magicians Game:
@Coin said in Magicians Game:
@Auspice said in Magicians Game:
@Lithium said in Magicians Game:
I am good with desc'ing, but, I've never read the books. Only watched the series. I can also code at work, because nobody cares if I code at work... but if I was writing descriptions and it came up on QA it'd be different.
Visually, I'll probably be going off the show, so that might help. But I get it, re: QA.
But I'm trying to remember how the school was described/laid out in the books to use that as a basis, since... well, shows aren't always consistent with stuff like that. And I know the book gave specifics on the different locations for like, the Nature kids, etc.
I just googled it and there's no map of Brakebills online, sadly. That would have helped.
Yeah, that's why I'm hoping someone has recently read the books. I don't want to re-read 'em just to refresh my memory of locations, y'know?
I have never read the books, just watched the show. To be honest, though, I wouldn't worry about it. I would just make Brakebills consistent in-game. People won't care, and the people that do will either be willing to put it aside for a good game or are really not the kind of anal-retentive jackasses that you want around anyway.
Or, maybe, will be willing to lay it out specifically for you.
@surreality said in Good TV:
@surreality said in Good TV:
@Arkandel Well, there's always The Punisher! I mean, technically, he's a crime fighter. Technically. Kinda if you squint.
(I have my own theory on aspects of that storyline, but they're pretty fucking out there and hard to explain, so I'mma just shut up and see how it all plays out.)
Anyone who's been known to wear black shirts with skulls on them and white boots at the same time can and should fight crime.
<shifty-eyes>
<burns that shirt>
...what? Criminals are scary, man! And it's hard to find white boots in my size.Though there is now a part of me visualizing a goth crime-fighting squad, and I feel this is something that really does need to become a comic. A comic in which the heroes asses get kicked as much if not more than the criminals' do, specifically. But imagine the dialogue!
Don't have to imagine.
That comic is called Tarot, Witch of the Black Rose, and it's by Jim Balent.
And it includes this panel:
@RnMissionRun said in MSB MU*?:
I'd be afraid it would result in a drop in message traffic on the forum.
This would be my only real concern, yeah. Once you have a place to congregate in nigh real time, the forums start to suffer.
@surreality said in Good TV:
@Coin Remind me to send you the log of the reluctant tentacle monster refugee scene from Shang. I suspect you will appreciate it. (He just wanted to find a nice girl who didn't want him for his tentacles. Is that so wrong?!)
@Arkandel Sadly, a whole lot of 'not much', from what I can tell. Or not much that's showing up yet. From what I gather, their next season of Marco Polo starts up soon, so if you saw and enjoyed the first season, that's coming up on the 1st. I'm picking my way through the first season out of sheer desperation, frankly, but it's interesting.
@Eerie and I loved Marco Polo, otherwise known as The Adventures of Kublai Khan and his Idiotic White Bestie.
@Runescryer said in Which canon property/setting would be good for a MU* ?:
@ZombieGenesis said in Which canon property/setting would be good for a MU* ?:
I love the idea of superheroes in an alternate setting. Unfortunately what I read is "Victorian Superheroes" but what I hear is Steampunk Superheroes. I'm a fan of the Victorian era but the internet has killed Steampunk for me. It just seems to come down to weird goggles and obnoxious contraptions. And it seems whenever I see the topic of a Victorian era game come up it invariably transforms into a steampunk game. That said I'd love to see a game set in some alternate era or world (fantasy, dark ages, zombie apocalypse, etc). I'd actually like to see this for WoD or something too. I'd love a good Dark Ages game.
At one point, I was thinking about a TT campaign using Vampire, Werewolf, Sorcerer, and Changeling, but setting it in a full-on fantasy world. Mage would have been too powerful, I think. Basically World of Dark Dungeons & Dragons.
Sooooooooooooooooooooooooooo...
Once upon a time I was told by some friends that they didn't really think they would like Changeling very much (each for their own reasons) and that I should pick something else to run. Keep in mind they barely knew anything about Changeling at all. I didn't even get into the Hedge, or how any of it worked.
So I was said "sure" and picked Dungeons & Dragons.
And I was like, "and you can be anything in this setting. I will allow elementals, and ogres, and orcs, and anything you want, basically, we just need to work it out..."
And they got really excited.
And they were all in a kingdom ruled over by a strange, esoteric sorcerer, and some of them were his servants, and some of them were his pets, and one of them was his Deadly Enemy (TM).
So anyway, I gave them all reasons to work together.
And about six sessions into a ten session campaign I started sprinkling in weird visions and stuff. Strange oracles and prophets saying shit like, 'your past is not your past' and shit like that.
And they finally run completely afoul of the ruler of the kingdom (in the ninth session) and the only way they can escape is by crossing a dense forest that limits his kingdom.
So in the tenth session they run. And they push through it. And their skin gets flayed by thorns and bramble and as they go, I start describing memories. I pulled each of them aside and made them "remember" a past beyond their fantasy homeland--before it, when they were people. In a world like ours.
They popped out of the hedge, and I informed them they were Changelings and asked if they wanted to play it.
Ten sessions later they're waist deep in Lost politics, too many Pledges, starting wars with other Gentry... and then one of the couples in the group breaks up and the ensuing drama (which I veered sharply away from) ruined the campaign.
But yeah, that's my story about how I tricked my playgroup into playing Changeling because fuck what they want, apparently, I know best.
Like Zeus, but without the raping and killing.
@EmmahSue Considering there isn't any 'Murica' of any sort left in the story... I don't follow.
There doesn't need to be an America left for it to be a jingoistic show extoling the 'Murrican virtues, rah rah, etc. And I found it super jingoistic, too, concurring with @EmmahSue.
But I'm a communist, so.
@Collective said in Urban Fantasy System Poll:
Fair enough on the first point.
For the rest, semantics.
Hah. I would expect semantics for the first two and fair enough for the third, since it was the most salient.
@Lotherio said in Do you believe in paranormal things?:
@Vorpal said in Do you believe in paranormal things?:
Pascal's wager, although one of the more respectable arguments assembled in favor of belief, has some serious flaws. Blaise was, of course, a Christian, so he framed his argument for it to accommodate to the Christian god. It assumes there is only one valid religion, God, or belief system to choose from, that of Christianity. Well that just isnβt so. If we can make the wager about the Christian god, then the same argument can be equally applied to the thousands or millions of deities out there from the beginning of time. Zeus, Brahma, Azhura Mazda, Allah, Cher (some say she is a goddess), etc. If you take Pascal's wager as a serious philosophical proposition then you have to apply it to its logical end- an end that, ironically, Blaise the monotheist didn't really anticipate.
That means you would end up believing in every deity, just to be safe... and if the beliefs are contradictory? You'll still have to believe all of them because you never know. In fact, you would have to end up believing in different versions of the same deity, in cases where pantheon origins are a little muddy, which adds a whole layer of trouble. Then, if we apply it to the supernatural and paranormal in general, you would basically have to believe every claim made- fairies, dragons, werewolves, otherkin, la llorona, the chupacabras, conspiracy theories, slenderman, etcetera.
At the end, you'll be an enormous self-contradictory mess, or the most gullible person on earth. Neither of which is an ideal state to be in.
(thank you for the hugs, @surreality - it's been a day like you wouldn't believe)
That's a slippery slope. Let me apologize, I didn't mean it in his complete context, I didn't mean to go religious. Just that it's okay to believe in things that others do not, simply because, if in the end it doesn't exist, no one is hurt.
Except lots of the things that you would argue for using this sort of logic also require you to act a certain way or do certain things, often things that affect other people, or at least encourage actions that affect other people adversely. So "no one is hurt" isn't really applicable.
Even outside of a religious context, conspiracy theorists and people who obsess over UFOs tend to let their lives and those of their loved ones crumble around them. Not everyone is an obsessive, of course, but it's worth keeping in mind. Also, believing in things science can't prove furthers anti-scientific thought, which hurts scientific progress (hel-lo, Climate Change deniers and Creationists)!
@Collective said in Urban Fantasy System Poll:
I do what see what you mean about the packages, but they are fair less broken than the Dex attribute. That's something you'd have to house rule to make less wildly overpowered.
Absolutely, but you didn't mention it before, so. Also, the problematic DEX attribute does nothing but further exacerbate the packages problem, since DEX is often part of what absolutely breaks everything the moment it's introduced to packages.