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    Best posts made by Coin

    • RE: Good TV

      @Arkandel said:

      @lordbelh I've heard of that show but I've never watched or even seen a trailer for it. What's the TL;DR version of why it's awesome?

      It's essentially a combination of the early 1700s piracy in the Caribbean, centered around the pirate kingdom of Nassau in the Bahamas, and a prequel to Treasure Island (i.e. how Long John Silver and Captain Flint meet and develop their relationship).

      All of that, a la Starz, which is to say: sex, gore, action, betrayal, and tons of cursing.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Writing Prompts

      I gave the following one to a friend a few months back:

      Your friend asks you to pet sit for them. During your stay, your friend's pet starts to talk... and it starts to tell you things about your friend that they really, really don't want you to know.

      posted in Mildly Constructive
      Coin
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    • RE: RL Anger

      @Ganymede said:

      @Arkandel said:

      Gave deadlifts an honest try with rather low weight, a belt, stretching before and after and as good form as I could manage.

      What the fuck, man? Do you even read?

      AAHHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAHAHAHAHAHAHAHAHAAHAHHAHAHAH!!!!!

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Magicians Game

      Just some advice: Give some real thought to how the learning of magic will be represented system-wise. Becuase if you let people just learn things at the same rate other games do, then the "school experience" will be lost rapidly.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      @Arkandel said:

      @Coin said:

      To be fair, dude, I learned what to look for by listening to women tell their stories and taking them as truth. So if a woman says "this dude did [thing] and it made me feel super uncomfortable and unsafe", then I will notice that thing and identify it as something potentially (or definitively) harmful.

      You don't need a bullet point list of "things that are harrassment". Just listen to the people who were harrassed and spoke up.

      So what is the [thing]?

      I've been reading this thread and I'm not disputing anything. For instance when people say they've been groped I believe them because, among other reasons, I can't afford not to. But I can't stop such groping unless I can see it happen, so I need to know the how, where, when of it.

      I'd like to think being able to step up and tell a guy who physically molests a woman to keep his damn hands to himself will do more than offer a sympathetic ear afterwards. It doesn't mean I won't do both but the former holds more value.

      So yes, I do need a bullet point list. I need more information.

      No, no you don't. You're answering your own questions.

      If someone tells you groping is bad, and you see groping, you step up and help the person being groped. That's all it is. Stop trying to find the specific instances that are bad and try to perceive the bigger picture.

      Not to mention that all these testimonials have examples. You're not asking for more information, you're asking for someone to comb through all the information and line it up for you, which frankly strikes me as something profoundly beneath you; you are more than capable of parsing testimonial information without someone making a list for you.

      It's like solving a math problem presented in paragraph form instead of formulaic--break it down.

      And I am refusing to provide the list for you because parsing it and reading for it comprehensively will help you understand.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: The State of the Chronicles of Darkness

      You're not paying attention, broheim! All the Covenant stuff coming out lately is for Secrets of the Covenants, a book that covers details for all five main Covenants (and, if we're super lucky comes with guidelines for creating our own).

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      @Kanye-Qwest

      My attitude tends to be "I don't want to have to help, but if I can, I will".

      I mean, I don't want these situations to occur; but if they do, I will help.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      P.S. I find the comparison with Vampire and how Vampire relates to vampire fiction writ large pointless.

      If we use that as a base with which to decide what elements we should and shouldn't keep in the games, Mummy would be a shell of what it is, Demon would be something completely different, Promethean would have no lore, Mage would be even more watered down hermeticism, Changeling would have none of the socio-political backdrop, and Geist just wouldn't even exist.

      Changing Breeds might stay more-or-less the same. Maybe.

      So basically, the only things that would stay the same are Vampire (not really, IMO, but sure) and possibly the worst game nWoD put out. And maybe Hunter? Maybe.

      So that logic just doesn't scan with me.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      @Derp said:

      @Kanye-Qwest said:

      @Arkandel
      ...huh. I don't think anyone is asking you to personally intervene to rescue women from gropers and harassers.

      It's not about you seeing it in action and preventing it, at ALL, but I find it interesting that your mind goes that way. It's indicative of something important, and that thing is : loss of agency.

      You want to be told where and when this type of thing happens, because you want to prevent it. That's noble, but misguided. We don't need white knights. We don't need protectors and heroes. To want to be that person is not helping women - it's trying to help yourself regain your lost agency.

      What we ACTUALLY need is a deeper understanding of the pervasive social issues that make this shit commonplace. We need the people in power, the members of the group of people perpetrating this shit - in this case, men, specifically (because they have a much harder time accepting that struggles are real) white men - to accept that their permissiveness of this privilege is absolutely contributing to the problem.

      I'm sorry if that's uncomfortable for you. It's understandable, but it sucks, because I think your (specifically you) heart is in the right place. You don't need to be told what to look for, you need to be told that your idea of helping is not actually the help we need.

      Okay, see, this is something we can talk about, because this might have come across differently than what you intended.

      What I read here:

      Men doing nothing and being permissive of these situations is what causes the problem.

      Men doing something and being active against it, thus not permitting it, is not a solution to the problem.

      So basically, that read:

      Men are a constant problem. They're wrong, and there's nothing they can do about it, because by doing something or doing nothing, they're still wrong.

      See how that could maybe not come off the way you intended it to come off? @Arkandel is trying to figure out what he can do, and that answer came across as a politely worded "you'll always be a problem."

      That's not how I read it.

      There are two layers (more, really, but we can simplify) to the issue here: the systemic and the active.

      The active is "if you see it, do something about it".

      The systemic is "this is a problem at the very core of the way our society works, and thus, fixing it takes a much deeper involvement, beyond just helping out when something does down".

      The former is going to help the one person you help that one time. The latter will slowly erode the problem until it goes away. It will take years. Decades. Centuries. You will not see the results. That doesn't mean you can't help its beginnings.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Consent-based games

      @Arkandel
      I'd hazard that it's the fact that if you're the only doing it, it loses its purpose as part of the game's culture. You're also isolated, in some way, from the rest of the players.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      re: @Ninjakitten

      Whoop, der it is.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      My pioint is that you're still arguing they are design flaws when they aren't. We just use them in a medium that makes them more difficult to apply properly. It's two different problems, the latter of which makes your post less of a "fix" and more of a "preference".

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Dead Celebrity Thread

      @Karmageddon said in Dead Celebrity Thread:

      @Coin said in Dead Celebrity Thread:

      Prince was just announced dead. 😞

      Turns out that Vanity died on February 15: http://www.cnn.com/2016/02/16/entertainment/vanity-denise-matthews-dead/index.html

      We still have Morris Day... for now.

      jfc. sigh.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Brainstorming: Hybrid/Homebrew Werewolf Game

      All this is basically why it's actually way easier and more in-line with what @Wizz actually wants to make it be Forsaken Tribes with the Apocalypse Tribes as Lodges.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      @Ganymede said in RL Anger:

      So, opinion: social upheaval and change is substantially different than social progress; and the latter occurs where the oppressed become part of the majority, and re-define the construct of power and meaning.

      Except this can't really happen without social change coming first. It's folly to think that social progress will happen without an upheaval first. In fact, any American country that today benefits from democracy at any level progresses only by the grace of the social--and often, I might wager universally, violent--change brought forth by their revolution for independence. Let's not pretend these two things are so distinct and separate, when in truth they're steps that build upon each other.

      posted in Tastes Less Game'y
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      Coin
    • RE: Brainstorming: Hybrid/Homebrew Werewolf Game

      @Wizz said in Brainstorming: Hybrid/Homebrew Werewolf Game:

      @Jennkryst
      RE: DOUBLE EDIT: Not honestly sure how I would want to handle Fera/Changing Breeds. TBH I kind of...hate the nWoD Changing Breeds. I hate that they're a completely separate thing, I'd definitely want them to be more in line with the breeds mentioned in like, W:tF's War Against The Pure (I think???????) where they actually fit into Shadow cosmology and have Primal Urge and all that.

      As with other things, I would be willing to help bringing the Fera to CofD.

      posted in Mildly Constructive
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      Coin
    • RE: RL Anger

      @Derp said in RL Anger:

      @mietze said in RL Anger:

      Maybe guys would feel scared in that way though, dunno.

      I actually had a guy I knew 10 years ago show up where I work and start with the smalltalk. Wasn't no big thang. Dudes, we think in different ways, I think. I still hang out with that dude, we went and saw Batman v Superman this weekend.

      Did he show up specifically to find you?

      Also, it's not so much "dudes think in different ways" as it is "society teaches dudes that inappropriate things are okay", which is what was being said above.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: CofD and Professional Training

      @Derp said in CofD and Professional Training:

      To me, specialty stacking implies additional levels of specialization. So to use a fairly blah example:

      Brawl: Street Fighting --> Cheap Shot
      Weaponry: Knives --> Butterfly Knives
      Academics: Philosophy --> Postmodernism --> 20th Century German Postmodernists

      It implies that you are progressively narrowing your field of focus until you're very, very good with that one thing.

      Except you're making an assumption based on the word use and your interpretation of its meaning, and not the actual example given, and the actual example given contradicts you, since neither Cardiology nor Surgery are progressions of each other.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: RL Anger

      @hedgehog said in RL Anger:

      @Coin

      I also can't explain what I see to be as flawed designs for bike paths. Even the ones here where cars park on the outside of the path/lane, so that the bike lane is between the curb and said parked cars? Seem rife with problems, particularly that of oblivious passengers opening car doors right into the lane, or stupid double parkers.

      I try to have empathy for cyclists, especially for those who actually obey traffic laws and use hand signals and such, but it gets a little more eroded each time I have one call me a bitch or threaten my kid because he didn't move off of the sidewalk fast enough, or when they ignore stop signs while we're crossing an intersection. I shouldn't have to play chicken with some self-absorbed NU kid biking while using their cell phone.

      For every fucking moron on a bike, there's a moron in a car, on a motorcycle, in a truck, etc., was my point. Your classification of bikers being problematic is flawed because, as per usual, the problem is people.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Brainstorming: Hybrid/Homebrew Werewolf Game

      @Arkandel said in Brainstorming: Hybrid/Homebrew Werewolf Game:

      @Wizz said in Brainstorming: Hybrid/Homebrew Werewolf Game:

      It is a very, very different take from the books and I understand it might not really work or make sense, it's just my first idea on how to approach the setting differently.

      Okay.

      So how do you envision this would translate in-game? Ideally what are the dynamics you would like to see between characters belonging to different tribes and the same one? How do they affect their everyday lives outside the pack? How does it impact packs made from PCs hailing from different tribes?

      I suspect the same way it affects any group who follow an ideology but come from different places.

      I still think the Five Tribes with old tribes as Lodges is better--especially since some religions/philosophies ARE globe-spanning (Christianity, Buddhism, Islam, Judaism, Shinto, Hinduism--on and on) and the population of the world's werewolves is small in comparison to mortals, so there only being 8-or-so "religions" is perfectly acceptable to me, especially if then there's like 13 Lodges that each put a spin on that. I think it works better. But mechanically it probably wouldn't matter which you put first, just which you base your mechanics on.

      posted in Mildly Constructive
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