Unbreakable was awesome.
Controversial posts made by Coin
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RE: New Comic/Superhero Themed MU*
@Sunny said:
@DnvnQuinn said:
@Sunny You're a stupid expectation!
I'm just saying the 'genre' of something has nothing to do with the ease of coding something.
But it does. Because some players who stick to particular sorts of genres expect particular sorts of code.
That and isn't pretty much every freeform mush failing right now? Isn't there a whole thread on that?
Could you name for me a genre of mushes which you think aren't failing, right now?
@Sunny, stop copying my interrogatory posts! YOU COPYCAT!
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RE: Downvotes
@Bug-In-A-Jar said in Downvotes:
Only sufficiently karmic posters can downvote. So once your opinion becomes unpopular enough, it no longer matters for the purpose of these up/downvote systems. Basically, it disenfranchises you.
The necessary rep points to be able to vote is something ridiculous, like... 10. And it only disenfranchises you if you care about being able to upvote or downvote people, which you would only care about if you ... cared about upvotes and downvotes.
So. Yeah.
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RE: New Player Onboarding
@Kanye-Qwest said in New Player Onboarding:
@Coin So jokes are trolling, now? In the most abstract way, I guess, but I just googled trolling to make sure my understanding of it is the general one:
make a deliberately offensive or provocative online posting with the aim of upsetting someone or eliciting an angry response from them.
I'm going with nah.
I dunno, I also view making light-hearted sarcastic jokes as trolling... just bening trolling.
Sort of like how you can have a benign tumor.
It's still a tumor.
It's just, you know, not malignant.
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RE: New Comic/Superhero Themed MU*
@DnvnQuinn said:
@Sunny You're a stupid expectation!
I'm just saying the 'genre' of something has nothing to do with the ease of coding something.
But it does, because if the expectation is "less code reliant" then it's easier.
That and isn't pretty much every freeform mush failing right now? Isn't there a whole thread on that?
In comparison to what other genre and evidences by what?
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RE: Forum Suggestion
@skew said:
Not to detract from thinking it's a good idea, but could you put up some Wiki tutorial stuff under the How-To section? I do see there's already a few pieces there. Maybe also create a 'Need help?' threat under the Mu Questions and Requests?
Tutorialists make the tutorials. So if someone wants to make a wiki tutorial, they will. It's user-created content, guys.
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RE: Game Idea
@Ganymede said:
@Coin said:
Then you need to point out when you file for the asp that this is how your vampire operates. Because your opinon is just that--and not everyone else's. So we're back to context.
I am hesitant to pass judgment on player's reasoning when it comes to aspirations. I see your point, but it borders on violating the "wrongfun" doctrine. I realize that GMC/CoD encourages greater ST participation in the crafting of a PC, but I am cautious, in a MU* context, of setting up a system where staff has to constantly question why a player is requesting something.
Nothing I said is meant to be interpreted as my saying you should judge. But requiring context is important. So instead of saying "well, i guess they could have a reason for this", staff should ask, "thiscould work, what's your reasoning?" and try to leave bias behind.
@Derp said:
@Coin said:
this is because the book and the writers of the book assume that it's understood that each Aspiration, even short-term ones, are supposed to further the character's progression.
I get what you're saying, and where you're coming from, but I disagree with your premise.
An aspiration is a tool to help advance a character through a story, yes, but it's really nothing more than trying to set out a couple of points that you would like to see happen in this character's particular narrative at that time. They are things to keep in mind, and directions you want to take them in. Nothing more than that. They don't have to represent some deep and philosophical soul-searching journey. They're just... what they are. They are things that either the player or the character want to see happen in a story, minor accomplishments for short-term stuff and major accomplishments for long-term stuff. It doesn't have to go any deeper than that, and trying to judge what aspirations are worthy may end up being more of a pain in the ass than it's worth. All that should really be required is:
Is this an action that requires the character to go out on the grid and interact with the world in some way that's important to their enjoyment of the game?
Some context might be necessary, on certain ones, sure. 'Buy Sammy a beer' might not be great, but 'Buy Sammy a beer so that we can start establishing a friendly relationship' is better. Either is simple, gives the character and the player a direct goal to work toward (rather than having them wander aimlessly wondering what to do) and is easily check-able.
If your status quo for establishing a relationship is buying someone a beer, and you routinely use "buy X a beer to establish a relationship", then it's a bad Aspiration, IMO. I don't care, particularly, if it's viable or not, if you are going to abuse it. So once? Sure. Once every long while? If you can tell me why you think it's relevant again. Once a week? Nope.
This is obviously my own criteria, and what I interpret from the books.
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RE: New Comic/Superhero Themed MU*
@DnvnQuinn said:
I'm not talking about expectation. Clearly.
I'm talking about what makes one 'easier to do with little coding' and more freeform. That has nothing to do with expectation.
You are talking about it, because that's what the original poster meant when they used those terms-- as evidenced by my clarification and their pointing and going "yeah, what he said". Are you reading or are you just looking for "there is nothing technical that is easier between a superhero game and a vampires-on-the-moon game"? Because if that's what you want to hear, then sure, you're technically correct, which might be the best kind of correct, but it still makes you come off a bit obtuse in this regard.
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RE: Game Idea
@Ganymede said:
@Coin said:
But how? There's no context. How? Why? How does it further your character in a way that isn't commonplace? Notice I gave an alternative I found acceptable that was more detailed than just "fuck every neonate".
In my opinion, vampires having coitus with other vampires isn't commonplace -- at least, it shouldn't be. In a society of apex predators, getting up close and personal is a catastrophe waiting to happen, and is a profound vulnerability where the person you want to fuck ends up tearing your head off because killing another vampire ain't against the Traditions.
Then you need to point out when you file for the asp that this is how your vampire operates. Because your opinon is just that--and not everyone else's. So we're back to context.
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RE: New Comic/Superhero Themed MU*
@DnvnQuinn said:
What makes the genre of superhero easier to do or more freeform? I don't understand, the genre of something rarely has anything to do with those things. I say a science fiction game with vampires set on a moon colony is just as much work as a game that involves people with varied and unique powers set in new york.
The commonplace conventions of a superhero/comic book MU are such that it is pretty easy to set up while still catering to most of the regular players's expectations.
Usually, they are freeform, trait-based consent games. You don't really need a die roller that connects to a sheet; there are no corebooks or immense amounts of house rules to figure out.
You essentially just need: a MU, a sheet, a grid, and an approval process. That's it. It's so much easier than, say, a WoD MU. Not easy, mind you, because I hesitate to call anything I can't do myself easy, but it's definitely easier--or at least, simpler and with less requirements.
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RE: Visualising Enviroments
I have always been interested in a dynamic map program that is refreshable and changeable from moment to moment. I know there are some out there, but the ones I've tried, I haven't been able to get working right.
Usually I just describe and if someone does something absolutely contrary to the environment I have in my brain, I say so and then I try to figure it out.
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RE: Kinds of Mu*s Wanted
@Thenomain said:
@Coin said:
@Runescryer said:
So, one of the many ideas that is 'in development' due to my ADD is a game that would be a continuation of the 'Young Justice' animated series. I'very got the storyline for a full year 'Season 3' frameworked out. Any interest?
Uh. Yes. Lots of interest. Me and my fifty other personalities are interested. That's like 52 people right there, counting @Roz!
The New 52.
That was the joke.
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RE: MU* concept oddities
Admittedly, a lot of it was "who's dating whoooooooo" but--but--but it was kind of hilarious in that sense, because the pairings sometimes were hilaaaaaaaarious. There were a lot of gneder-bent reincarnations, too--mostly men-to-women, though I think there were some in reverse? Not prominently, though.
I remember having ridiculous amounts of fun trying to figure out how Jane Austen and H.P. Lovecraft could possibly date--and they did, for a while. Hemingway and Dorothy Parker--which ended badly... several times--or a black reincarnation of Mark Twain (whose name was Mark Twain, but who wrote under the name Samuel Clemens because lulz) completely failing to seduce a female reincarnation of Aristotle because she was head over heels for one Will Shakespeare.
Never mind the whole Byron, Coleridge, Shelley, Godwin, and Polidori contingent. Oy vey.
I mean--it was crack. It was roleplaying crack, and it was a lot of fun.
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RE: Kinds of Mu*s Wanted
@Runescryer said:
So, one of the many ideas that is 'in development' due to my ADD is a game that would be a continuation of the 'Young Justice' animated series. I'very got the storyline for a full year 'Season 3' frameworked out. Any interest?
Uh. Yes. Lots of interest. Me and my fifty other personalities are interested. That's like 52 people right there, counting @Roz!
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RE: MU* concept oddities
@Misadventure said:
What did these authors DO? Be social, correct the time stream, lead social change, fight in martial arts tournaments a la Epic Rap Battles of History?
Depends on the iteration of the game.
Its first iteration quickly devolved into weird time-traveling shenanigans with H.g. Wells and and William Blake (who were sort of together kind of maybe) fighting Daleks..?
But later on, those players fell away to write their own stories separately. And, more prominently in the relaunch (i.e. second iteration) there was quite a bit of emphasis on supernatural and weird shenanigans. During the first iteration, some of them had found out they were reincarnated authors, but as far as I can recall, during the second iteration, no one really knew. We still mostly used the authors's names for it--it was just a weird quirk, or "named after", or sometimes just ignored all together, like some sort of weird supernatural field of ignorance.
It was freeform--no stats to speak of--and usually the stories were just... played. Some people chose to just hang out and socialize and do "Bar RP" or whatever, while others chose weirder stories involving the supernatural and the actual nature of the game. Lovecraft and Tolkien were, for example, good friends, and Tolkien's player and I had a great time merging the themes in their works and creating a weird, insanity-inducing plot about a ... well, ring. And the plots tended to lead or direct towards the nature of the game--i.e. reincarnation, etc.
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RE: Kinds of Mu*s Wanted
The only real way to do this is to parallel it--make your own story.
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RE: Trying Something Completely New
Makes you kind'a wish @tragedyjones had been allowed to do this in like--2012.
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RE: Dust to Dust (Formerly the nWoD grenade thread)
@Glitch said:
Though now I want to start calling varieties of MU splats, just to further muddy the waters.
And to further muddy the waters, I'm going to start calling your mom a splat. Snnnnap.
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RE: Feelings of not being wanted...
@Arkandel said:
That doesn't even make sense, @COIN.
I already told you, "your mom" comebacks don't need to make sense. You need some memory supplements or something, bruh.
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RE: Previously Mutants & Masterminds MUX, now a Question! DUN DUN DUN!
@tragedyjones said:
I am involved in a lot of nerdy hobbies, and I have noticed that while not a lot of black people seem to do RPGs, collectible card games are much more racially broad.
There is an easily made correlation with traditional card playing (e.g. poker) and traditional card collecting (e.g. baseball cards) that makes explaining a collectible card game exponentially easier than explaining roleplaying.