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    Posts made by Coin

    • RE: Random links

      Based on my initial post here on the Eldritch thread:

      You are confident, expressive and genial.

      You are empathetic: you feel what others feel and are compassionate towards them. You are calm under pressure: you handle unexpected events calmly and effectively. And you are confident: you are hard to embarrass and are self-confident most of the time.

      Experiences that give a sense of well-being hold some appeal to you.

      You consider helping others to guide a large part of what you do: you think it is important to take care of the people around you. You are relatively unconcerned with tradition: you care more about making your own path than following what others have done.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Pugmire?

      I can't wait for @HelloRaptor to start yelling about furries and burning you all at the stake.

      That said: family-friendly + MUing = hella lulz.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Good TV

      @HelloRaptor said:

      @Cobaltasaurus

      Eyeballs are a squick factor for me. I cannot deal with eyeball mutilation.

      The Strain is made almost entirely of squick factor, and eyeballs do figure, so... yeah. You do not want. >_>

      I ❤ it though.

      It's so bad, but I keep watching. I even made a Requiem Devotion for vampires who want DAT TUNG.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @Cobaltasaurus said:

      @Coin I really like Dark Matter! I'm not sure how much I'm feeling Killjoys, tho.

      Yeah. I thought it would be the opposite, but.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @Wizz said:

      @Coin
      It's not a good benchmark for anything, it's SyFy. But it's still a lot of fun so far, again if you can ignore Big White Aryan Jesus.

      I don't know. SyFy has been upping its game: Dark Matter, Killjoys, and Defiance are all pretty good (in that order, if you ask me).

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: RL Anger

      I think it's the hypocrisy that makes it the lulziest.

      Well, that and the fact that my brain parsed "Pat Robertson" as "Rob Pattinson" and I was like "oh god Buddhist sparklepires".

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: AD&D 2nd Ed

      @HelloRaptor said:

      The game, Shadowrun: Dragonfall, reeeeaaaally hit those buttons for me pretty hardcore. The shit with corporations exploring and exploiting ancient magic with modern technology, why there are Great Dragons in the first place (protip: it's not evolution), the different Ages, etc.

      I need to finish that game. My buddy did a lot of the programing for it.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Good TV

      @Wizz said:

      Also, if you want to see why I think a Demon: The Fallen post-apoc game would just be awesome, you should start watching Dominion. IT IS SO COOL...except for all the Chosen One bullshit, haha.

      Not sure that I would call this show a good benchmark for anything. The concept is (sort of) cool, but the show itself is... nnnngh.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Geist Reconstruction

      @Derp said:

      @Coin

      I only ever played Mage there, and that only in the last year, but I managed to hear a whole bunch of shit while I was there. "I wasn't supposed to be in charge, but..." is one of those things I heard more often than not. Seems that staff turnover was high. Which I guess a game with that many staffers should be unsurprising given who was at the top of the ladder.

      But the spheres in general seemed pretty dead while I was there, and no amount of crunchy stuff was going to move them to give-a-fuck status. I'm not sure that this lies on any one person, so much as the atmosphere of the game itself. Geist might have been dead and lacking in cohesion, but I didn't see much activity and cohesion even in highly structured spheres like Mage.

      But at least Mage had activity centered around those organizations, even if it wasn't the kind of activity some people liked or whatever.

      @Arkandel said:

      @FiranSurvivor said:

      One thing I do remember from my time there, is that there was no coded Underworld. Is it possible the lack of the Sin-Eater's main playground helped fuel the sphere's idleness?

      Maybe, but I doubt it. For example Werewolf on Eldritch is pretty busy (at least from where I'm sitting) and the Shadow is always spoofed.

      Basically I've never seen the grid as a significant factor in either RP generation or the lack thereof.

      The one thing I did do in my tenure as Geist Staff on The Reach was build a post-End-of-the-World-that-Wasn't Underworld. But I left soon after, and then Newark actually went in and changed things that were key to them because "heh, I just thought it looked better this way".

      But for the last... year and some, there has been an Underworld, built and desced and accessible, on The Reach. Seven really large and unique rooms for it, actually.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Geist Reconstruction

      @FiranSurvivor said:

      @Coin said:

      @FiranSurvivor said:

      @Coin said:

      @FiranSurvivor said:

      I guess we're talking about the Reach? I made a Geist there, but honestly have no room to talk because I was SUPER idle. Can you go into detail about why/how the Sphere was a pain in the ass?

      Also Krewes are in no way a required part of Geist, its just an option. At least that was the feel I got from the rule book.

      It was a pain in the ass because you were super idle and so was pretty much everyone else, and the lack of sphere cohesion (via any sort of anything) made it impossible to actually organize Sin-Eaters organically, which isn't the case in the other splats, which have other problems, but not that one!

      I never said Krewes are required, but they are an integral part of the game. The entire concept of "we don't need organizational splats in our Geist game because Sin-Eaters make their own" falls absolute flat when you have a game full of Sin-Eaters that don't make Krewes.

      Lack of Sphere Cohesion led to people being super idle? Bullshit. Just because there is no organizational structure doesn't mean you can't make interesting plots that involve the sphere. You have plenty of links that link ALL Sin-Eaters. Ghosts, the Underworld, more ghosts.

      Sounds like shit staffing to me.

      I was idle because of school, not because of a lack of mechanics to tie me to other Sin-Eaters.

      Well, being idle and then saying that something was shit staffing sounds like shit logic to me. So I don't know. I'm sorry my experience doesn't line up with your idly proposed suppositions?

      ¯_(ツ)_/¯

      ETA: Especially fun since I'm going to guess you weren't even in the sphere when I staffed it! Though I could be wrong.

      I was idle to the point where I don't even think I can say I played. I made the character, had one scene, and then focused on school. I'm saying it SOUNDS like shit staffing, not that it was. You could have been running amazing shit and I wouldn't have unidled. So my idleness wasn't the fault of anyone and I wasn't pinning for things to make me unidle.

      Fair enough. I don't even actually care enough to argue anyway, so that's good.

      For what it's worth, I wasn't even supposed to be in charge at the time I staffed. There was just no TL and I ended up trying to run something that people kept claiming interest in without any real... follow through.

      Not enough punchy-time action for them, I guess.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: AD&D 2nd Ed

      Nerds.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Geist Reconstruction

      @FiranSurvivor said:

      @Coin said:

      @FiranSurvivor said:

      I guess we're talking about the Reach? I made a Geist there, but honestly have no room to talk because I was SUPER idle. Can you go into detail about why/how the Sphere was a pain in the ass?

      Also Krewes are in no way a required part of Geist, its just an option. At least that was the feel I got from the rule book.

      It was a pain in the ass because you were super idle and so was pretty much everyone else, and the lack of sphere cohesion (via any sort of anything) made it impossible to actually organize Sin-Eaters organically, which isn't the case in the other splats, which have other problems, but not that one!

      I never said Krewes are required, but they are an integral part of the game. The entire concept of "we don't need organizational splats in our Geist game because Sin-Eaters make their own" falls absolute flat when you have a game full of Sin-Eaters that don't make Krewes.

      Lack of Sphere Cohesion led to people being super idle? Bullshit. Just because there is no organizational structure doesn't mean you can't make interesting plots that involve the sphere. You have plenty of links that link ALL Sin-Eaters. Ghosts, the Underworld, more ghosts.

      Sounds like shit staffing to me.

      I was idle because of school, not because of a lack of mechanics to tie me to other Sin-Eaters.

      Well, being idle and then saying that something was shit staffing sounds like shit logic to me. So I don't know. I'm sorry my experience doesn't line up with your idly proposed suppositions?

      ¯_(ツ)_/¯

      ETA: Especially fun since I'm going to guess you weren't even in the sphere when I staffed it! Though I could be wrong.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Goetia: nWod 2nd Edition and Crossover - Seeking Staff

      @Derp said:

      @Coin said:

      @Tempest said:

      also, lol @ specialty in 'dick ripping'

      I've seen it. It was glorious.

      Man, I kind of want that now.

      Also, pretty much +1 everything Tempest and Coin just said re: PvP and such. It sounds like it would be a very boring, staff-intensive game with very little for the characters to actually -do- outside of combat.

      Maybe staff intensive is what they're going for. Which would make advertising logical.

      And @Cobaltasaurus ... if you wanted a small game, why advertise for it in the first place? Especially with something like the OP, which seems to indicate you do want a large game, because you're already asking for staff help with it. It might be an assumption, sure, but it's not exactly an illogical assumption.

      See above. Also, maybe they just felt like advertising. Justification not needed! Especially since they were asking for staff in particular, which is logical if they are building the game still.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Geist Reconstruction

      @FiranSurvivor said:

      I guess we're talking about the Reach? I made a Geist there, but honestly have no room to talk because I was SUPER idle. Can you go into detail about why/how the Sphere was a pain in the ass?

      Also Krewes are in no way a required part of Geist, its just an option. At least that was the feel I got from the rule book.

      It was a pain in the ass because you were super idle and so was pretty much everyone else, and the lack of sphere cohesion (via any sort of anything) made it impossible to actually organize Sin-Eaters organically, which isn't the case in the other splats, which have other problems, but not that one!

      I never said Krewes are required, but they are an integral part of the game. The entire concept of "we don't need organizational splats in our Geist game because Sin-Eaters make their own" falls absolute flat when you have a game full of Sin-Eaters that don't make Krewes.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Geist Reconstruction

      @FiranSurvivor said:

      I really don't like WoD, but the only Sphere I did find interest in was Geist. Specifically because there was no faction bullshit, and everyone Sin Eater could be a island/nation onto themselves. You take that one aspect away, I feel you rip out one of the core foundations of Geist, that there is no proto-typical Geist.

      I also feel that the system is so limited (They have pretty much the Underworld, that's it) that they very easily interact with other Spheres.

      Yeah, okay. Except the only game that has had a Geist sphere was such a pain in the fucking ass. Not to mention that people ended up largely ignoring the basic fundamental organization of Sin-Eaters (Krewes) because "lulz", I guess?

      Again, I don't really see what I proposed above as something that would endanger the things you say you like about the game. But since I've said it three times now, I guess that's it!

      posted in Mildly Constructive
      Coin
      Coin
    • RE: AD&D 2nd Ed

      @HelloRaptor said:

      @Coin said:

      @HelloRaptor said:

      @Coin said:

      You know what I would probably dig? A MUSH in the setting of The Death Gate Cycle books by Tracy Hickman and Mercedes Lackey. I mean, some parts of the books are hard to slog through, but the actual story and the settings are so neat. Especially if you tweaked it a little so people could travel through the different worlds.

      I dunno, fun as they were to read, you'd have to advance things pretty far to be worth it, since prior to Haplo there was no real travel between the worlds, and they more or less just suck as lone worlds without interconnection (which was kind of the point).

      But hey at least it's finally a fantasy setting where anachronistic references aren't totally out of place. >_>

      (Dibs on Zifnab.)

      Or you could use the settings with a tweak and not necessarily follow the storyline from the books. I did emphasize setting.

      If you have dibs on Zifnab, I get dibs on the dragon. So I can snark at you.

      As long as you keep the Sartan and Patryn. If I don't get to play quantum wizards, it's just not worth it. 😞

      Of course. I do like that the different races have different relationships and cultures depending on the world they were stuck in.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: AD&D 2nd Ed

      @HelloRaptor said:

      @Coin said:

      You know what I would probably dig? A MUSH in the setting of The Death Gate Cycle books by Tracy Hickman and Mercedes Lackey. I mean, some parts of the books are hard to slog through, but the actual story and the settings are so neat. Especially if you tweaked it a little so people could travel through the different worlds.

      I dunno, fun as they were to read, you'd have to advance things pretty far to be worth it, since prior to Haplo there was no real travel between the worlds, and they more or less just suck as lone worlds without interconnection (which was kind of the point).

      But hey at least it's finally a fantasy setting where anachronistic references aren't totally out of place. >_>

      (Dibs on Zifnab.)

      Or you could use the settings with a tweak and not necessarily follow the storyline from the books. I did emphasize setting.

      If you have dibs on Zifnab, I get dibs on the dragon. So I can snark at you.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Outline of a possible MUSH

      In a lot of ways, the role of Fate points in the World of Darkness is played by Willpower points, which you can spend and regain, but which have a maximum based on other stats, so you get to decide when you buy those stats how much of that you can store. The system does allow for the stoyteller to give Willpower point rewards for letting shit contrary to your character's desires (like a bad guy getting away) happen.

      People just aren't used to it yet, and a lot of those that are, are very gung-ho about abusing the system to its limits instead of playing it to the spirit. On a MU, that can create an icky environment.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Outline of a possible MUSH

      @Rainbow-Unicorn said:

      @Bobotron See, I think FATE is founded on trust. When the ST screws you over, you get a FATE point. That allows you to spend it later and say 'Now, I'm getting back at him!'. That's a basic bottom line. And then, if the ST wants his bad guy to get away, he offers you a FATE point you can take. I think it's a system that encourages coopeation and trust between players. It can't force it, but I do feel it builds a bottom line that can help foster more positive attitudes and give and take.

      That said, FATE is a very popular game system in the tabletop world with a lot of people generating content for it. It's interesting to me that it hasn't penetrated the MU* world very much.

      You can do this with other systems. nWoD 2e does it with allowing people to make regular Failures into Dramatic Failures for beats, and being able to resolve Conditions that the storyteller levies on you and getting beats from it.

      I think Fate points is a good idea, though; it's other aspects of the system I don't really like.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Goetia: nWod 2nd Edition and Crossover - Seeking Staff

      @Tempest said:

      @Coin Well, yeah, but on comic games that's kind of moot, I generally know what a character can do anyways, unless it's an OC. (Screw OCs.)

      This is inaccurate. How do you know which version of the character they are? EVen if it's the same character, how do you know which version of that specific character they are? Is it Silver Age Superman? Bronze Age? Is it Superman Blue? Red? Is it secretly The Eradicator? Is it Superman before, or after Doomsday? Which of the many power levels of Superman is this person being allowed to play?

      And does @HelloRaptor run the game and allow Green Lantern rings to give boob jobs?

      Important questions only answerable by open sheet format, obvs.

      also, lol @ specialty in 'dick ripping'

      I've seen it. It was glorious.

      posted in Adver-tis-ments
      Coin
      Coin
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