Your example lacks power simply because, well, we can't see the sheet. So even if I were concerned about it to the point where I'd want to avoid it, I don't really know what I'd be avoiding. The only thing I know for sure is that he has Defense 12, which is very high, yes, but hardly requires 100 XP to achieve.

Posts made by Coin
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RE: Eldritch - A World of Darkness MUX
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RE: Eldritch - A World of Darkness MUX
@tragedyjones
I just used Corbin's sheet because Glitch did. I personally agree with you, though Eldritch would have an even lower XP gain past the 6 month threshold. -
RE: Eldritch - A World of Darkness MUX
@Glitch, I'm actually okay with active people getting a lot of XP. I'm a lot more okay with it than giving a lot of passive XP to people. That's why the longer a character is on grid, the less passive XP they make and the more they have to be active to gain any. Keeping in mind that the 4 total Experiences include the passive weekly alotted to everyone, which I don't know if I was clear about.
Reno has also been open more than six months and still gain 2 experiences weekly from passive gains, which won't be the case at Eldritch.
I think there's always outliers (Corbin@Reno, as per your example) that push something to the limits of what is intended, but I don't suspect we'll reach The Reach levels of bloat. I might consider cutting it back to 4 month intervals rather than 6. I'm still prodding at things.
Edit to Add: It's also likely we'll cap things at, for example, only 1 Aspiration fulfillment per week, or something to that effect.
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RE: Eldritch - A World of Darkness MUX
@darksabrz said:
@Coin: Question for you -- how exactly are you going to handle Power Stats? I know it's listed as 5xp flat-rate, but is it something one can improve once a month? Once every two months? How will that be handled, seeing as how... well, cheap it is now to improve one's power stats?
You can find that information here. We've actually got a pretty rich set of news files you should peruse.
It's also worth mentioning that while we do follow Reno's pretty high passive weekly Experiences, it doesn't stay that way for long. At a certain point, if you want Experiences, you have to gain and resolve Conditions, fulfill Aspirations, take Dramatic Failures and, of course, participate in plots. This is by design: it allows new characters to catch up while making the dinos slow down and let them, without making it sudden and immediate (like, say, on The Reach). Yes, it might take a while for your new character to catch up to one of the older ones, but all the tools are there for it to be perfectly viable.
There's also a hard cap on the total Experiences a person can gain per week (4) which is a lot, but is also less than what it could be and I think will mitigate XP Inflation at least a tiny bit. (I might be wrong. We'll see.)
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RE: Non-WoD Horror Game (Buffy, Cthulhu, Etc)
@Arkandel, unfortunately, that sort of thing on a MU is best found in stat-less games, wherein you run into the other problem: they're all consent-based.
That said, I am perfectly okay with setting an Insane Condition on a PC and then running the fuck out of them going crazy with no one else seeing what they're seeing. <.< It depends on the player trusting me enough to do something they don't have back info on, though. But you know. That's a different problem.
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RE: Eldritch - A World of Darkness MUX
@Arkandel said:
But nothing can be done about it.
I think the best reaction to this sort of thing is to tell the person this. Just be like, "Look, this kind of soured me because you have no reason to tell me all of these secrets about this sphere and you're not really trying to cloud it in mystery or give it any sort of respect in context, so I'm just gonna go."
Sometimes people get the point. Other times they don't. But sometimes. Just sooooometimes.
Besides, if we do nothing every single time there's nothing can be done because we don't actually do anything.
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RE: Eldritch - A World of Darkness MUX
@Wizz
Pretty much exactly that, yes, though to have a "pack" we are probably still going to require at least 3 werewolves, the same way we're going to require 3 vampires for a coterie, or 3 Demons for a ring. But yes, you're absolutely right. -
RE: Eldritch - A World of Darkness MUX
@Sanguine
Just imagine a hippo flying at you from above like a giant fat murdermachine ready to tear you up so bad you won't even remember what having limbs was like! -
RE: Eldritch - A World of Darkness MUX
Today I learned that hippos kill 2,900 people a year.
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RE: Eldritch - A World of Darkness MUX
@Sanguine
Bring it. Bears are nothing. NOTHING. I will retaliate with HIPPOS. -
RE: Eldritch - A World of Darkness MUX
@Sanguine, shut up. I have hope.
It's gonna be fun the first time an angel drops in on a vampire and goes, "Where's your friend?" AWWWWYISSS
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RE: Non-WoD Horror Game (Buffy, Cthulhu, Etc)
@Arkandel, frankly? It just takes a fucking skillful as hell storyteller and a really good, creepy-as-fuck concept to execute. Once upon a time, a friend of mine had a character who would look at mine (and another) and just smile and go, "Swish swash goes the willow branch, and a thousand children die tonight." That was it. That's all he would say.
Freaked me the HELL out, just from the way he managed it.
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RE: Eldritch - A World of Darkness MUX
@Sanguine, you can absolutely do that, as long as there is some unifying factor that makes them a group outside of their species, so to speak. We won't really let people take Neighborhoods with the "oh, well, we just live here" reasoning. There needs to be something behind it: some goal, some way you are making that part of the grid yours. Are you a gang that just happens to have mixed membership? Are you maybe a family who just had the bad luck of all becoming something different? Etc. A lot of this will be trial and error, but yes, in short, we will allow.
That said, a lot of what @lordbelh, @Wizz, and @Arkandel have said is true, especially the spilling secrets part. Also take into account that werewolves, at least, are so heavily pack oriented that it could really be a problem.
In short: if you are willing to deal with all of the issues, consequences, and fallout, you can absolutely make some SuperFriends.
Forgot the other question:
Supernaturals will be available when a) Werewolf: The Forsaken, 2nd Edition comes out; and 2) I have read it, judged it, found it wanting, and applied it to the game; iii) @Thenomain integrates it into our stat system.
Hopefully the game will come out this month and I will devour it like I devour cup-a-noodles, but right now the vast majority of the waiting is due to OP and their slow-ass publishing.
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RE: The State of the Chronicles of Darkness
I'd rather be a coward than the next recipient of a wave of Twilight-obsessed MUers trying to sparkle. Fuuuuuuu.
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RE: The State of the Chronicles of Darkness
@HelloRaptor said:
It's true. As a vampire player I was a bit -.- at that section.
I'm looking forward to seeing the sort of depth and true darkness they'll bring to Vampire.
Ahahahaha.
The likelihood of dhampires being available at Eldritch is super-low. We're probably not even allowing demon-blooded, and that book's been out for a while now.
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RE: Eldritch - A World of Darkness MUX
@Thenomain, what? You're the one that gave me the date!
@tragedyjones, yeah, well, I got them from this other sloppy website. I mean, it was way worse before I made them better, so there's that!
@Monogram, it may not be Call of Cthulhu, but all those themes are and/or will be readily available at Eldritch MUX!
@Sanguine, sorry not sorry, bro. See Theno above. And thanks for the Neighborhoods props. I'm hoping it'll get tons of use!