@HelloRaptor
Jerk.

Posts made by Coin
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RE: RL peeves! >< @$!#
@BetterJudgment, sometimes the level of student entitlement makes me think all my students are MUers. XD XD XD XD XD
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RE: RL peeves! >< @$!#
@Spitfire, this is actual truth in high school, too. I teach high school and the culture has changed dramatically in the past ten or fifteen years. You still get parents who know that teachers go through hell and that a lot of high school students are just demons in the class room. However, more and more the general consensus is that when the student gets bad grades it is the teacher's fault, and parents will get mad at the teacher because of it, while the student sits there smug as a bug.
It's not all the time or all the students, and there are bad teachers, but in my personal experience, the level of pedagogue-blaming is getting higher and higher. From what I can tell talking to other teachers across the world, it's global, too.
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RE: 1 Sphere, 2 Sphere, 3 Sphere, 4!
@Wizz, this is also my dream.
I think at my most ambitious (at least, inasmuch as MU gaming is involved) I would like to see the model for the game I'm making take off and have several sister-games pop up, some solo-sphere, others mixing certain spheres to create unique experiences, and all of them interconnected in a "if something big enough happens in one game, it pops up as world-wide or nation-wide news on another game's bboard".
Inter-game play might be a problem--you'd need to have an OOC agreement that one game's players aren't going to complain that they can't go vacation to another game's city; but we justify more annoying shit daily in this hobby, so I don't think it'd be a real problem.
But yeah. At my most ambitious? That's what I want. I want the game we're working on to sprout spin-offs in other cities, other locations, as the different 2.0 games get released. That, to me, would be amazing.
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RE: Book suggestions
I'm really digging "Krampus: The Yule Lord" by Brom. I'm reading it slowly, but digging. Very American Gods-y.
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RE: 1 Sphere, 2 Sphere, 3 Sphere, 4!
@lordbelh
We're doing some of that, some of the other stuff will come up during play. In the end, staff can only do so much without player interest. A lot of the time it's player interest and spurs content and not the other way around. -
RE: 1 Sphere, 2 Sphere, 3 Sphere, 4!
@Thenomain
Thus spheres like Crime, Law, High Society, etc. This is what playing a Mortal is really all about. -
RE: 1 Sphere, 2 Sphere, 3 Sphere, 4!
@darksabrz
The Praxis is NPC-heavy, but that's because a lot of the stories we want to tell involve people making their way up through actual politicking, not just taking spots that are open because no one else is in there. My best advice, once we open, is to start out as low as you can and claw your way up--that's going to be where the fun will be in Vampire, at least in my opinion.We're also waiting for Werewolf 2.0, unfortunately, but the Dead Wolves are absolutely one of the Bloodlines we will be wanting represented. I am currently going to embark on a project to make sure all the Bloodlines we want are 2nd Ed. compliant, which means making unique Disciplines into Devotions. Luckily, Sublunario is downright easy to do that for.
I look forward to running the cut-throat world of Vampire for you, though, absolutely.
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RE: 1 Sphere, 2 Sphere, 3 Sphere, 4!
@HelloRaptor
Or maybe it's just a way of saying that I suspect it might be more fun because that's my opinion.I don't necessarily have to hate people who play PCs more powerful than mine to have an opinion that isolates a game. You exaggerating jerk.
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RE: 1 Sphere, 2 Sphere, 3 Sphere, 4!
@Admiral said:
Promethean, Demon, Mage, all are horribly broken and don't play well with others.
I guess we'll see about Demon. Promethean doesn't work more because they can't stay put, and MUs are invariably centered around a location. Mages can work, they just trample over others's schtick a lot, which I don't think is going to be a problem with Demon.
@Arkandel said:
And some staff just have a specific kind of game in mind. If you have (what you consider) a great idea for a Vampire sphere with its politics and metaplot, you might not want to dilute that by adding Werewolf on top of it.
And sometimes, your idea is incorporating how the politics of vampire deal with the existence of and co-habitation with werewolves.
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RE: 1 Sphere, 2 Sphere, 3 Sphere, 4!
I think any game can stand on its own if run correctly and actively. Some people like cross-over a lot, though, and will judge their ability to play with (if not actually play as) a certain sphere, or just other spheres in general.
Some games work better alone. I think Mage and Hunter are two excellent examples of that. Mage's versatility and sheer amount of potential power (which, given how MUs tend to treat XP, can quickly turn into actual power) and Hunter's general theme of being antagonistic to every supernatural splat on the basis of being, well, Hunters, make them both best for one-sphere games. In fact, I think they would be more fun as one-sphere games, where everything is an insane arcane mystery or everything that goes bump in the night is a target.
For the game I'm working on, we have three supernatural spheres (Demon, Vampire, and Werewolf), plus their sub-splats (Stigmatics, Ghouls, and Wolf-Blooded), plus Mortals (which can all have psychic powers if the players want, since we won't be differentiating between those with and those without for the purposes of the "Mortal Sphere". That's a lot of options, even if it doesn't seem like it after playing somewhere like Haunted Memories or The Reach.
Each one of those spheres was picked for a reason. Demon was picked because at least some of us (myself included) just really, really want to play that game, and this is the only way to get to do that (short of starting our own online tabletop, but I've wanted to make a MU since forever, so). Vampire was picked because it has a political element that we enjoy; and it also brings in a large amount of often good players who just really like to play vampires. Werewolf was picked because it's a great counterpart to the other two, especially vampire, with its animalistic, shamanistic savagery and its entirely different way of organizing its society, plus, it's also a super-popular game, like vampire.
So, yes, in part, some of these choices had a bit of "what will attract the most players?" because the only thing worse than "too many people!" is "not enough people".
The deciding factor was that we wanted a game with multiple (but not many!) spheres, and we definitely wanted it to be second edition. At this point, that left us with three options: Demon, which was out; Vampire, which was out; and Werewolf, which purported to be almost out, but OPP are a bunch of mean, jerkfas liars who are late WHERE THE FUCK IS MY WEREWOLF BOOK ahem. Sorry.
Mage is coming out soon, too, supposedly. But like I said above, Mage, IMO, works best on its own. So we're leaving it out.
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RE: RL peeves! >< @$!#
@Luna said:
@Coin Isn't it a rule teachers aren't supposed to use ain't?
Did yall have pagers? We did and one of us had a sweet Zak Morris cellphone. I had a phone with 200 minutes by my senior year. Enough time to call the parents with total lies about where I would be.
Ain't no rule no wheres what says I cain't use "ain't" if I damn well please, young lady.
No. We didn't have any of that high-brow shit. I went to high school in South America, even in my city, which is fairly up to technological snuff, it wasn't until the mid 00s that kids started getting their own cellphones more often than not. I'm sure there were exceptions before then, but they were exactly that.
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RE: RL peeves! >< @$!#
As a teacher, I can tell you that some of the differences that modern communications make are instantly and irrevocably huge. Cell phones have pretty much changed the entire school landscape. In my country, cellphones didn't become even an inkling of a thing until maybe 12 years ago, and certainly not a thing every kid was almost expected to have until maybe eight years ago, or maybe even less. I'm 31, so I was out of high school (and in a different country) when it all started...
I teach now. I look at my classes and I wonder: if we had had cell phones back then, what would it have been like?
And then I stop, because we would have been so much worse, y'all. This generation of high schoolers think they're crazy, but they... they ain't. They just ain't.
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RE: PRP or SRP
@Insomnia, I kind of want to be able to drop in on people and just spring plot on them. I may do it occasionally on my game when we open and if they don't like it, well. I don't know. We'll see. But I consider myself someone who can entertain if people are willing.
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RE: PRP or SRP
@surreality
This is pretty much my stance. In fact, the best way to do things is to basically just separate Player Experience from Character Experience. You ran a plot? It doesn't matter which character or staff bit you ran it on: you, the player, get the Experience, and can spend it in any way you see fit. Simple. -
RE: Demon: The Descent Post-Apoc Game -- Issues and Concerns
@Wizz
I wasn't going to say it, but yes. I feel like Demon: The Descent in a post-apocalyptic setting kind of eliminates a lot of the thematic elements that drive the game itself.Fallen would be really awesome, though.
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RE: Tidy Board, Untidy Board
I'm sure she will, @Glitch. Ain't no one more 'bedient than our dear @EmmahSue.
(She's going to murder me in my sleep, I just know it.)