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    Posts made by Coin

    • RE: The State of the Chronicles of Darkness

      @tragedyjones
      Good.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Eldritch - A World of Darkness MUX

      @darksabrz, we have a lot of it outlined already. It's just a matter of putting it in prose and connecting it with the others.

      Right now, what we're potentially looking for is people who are willing to contribute time and effort towards building hangouts and locations. Mostly just the describing, honestly. This would not be a staff position, but rather just "hey, if you want to help speed us up by taking some of the build workload off of us", so we can concentrate on the other stuff.

      Our grid is one of the things I am the most proud of, but we could use some more specific places built in it. We have ideas, just lack time.

      The other thing we will be looking for constantly is storytellers. Eldritch is going to be a game heavily reliant on storytellers and the more we've got--of any stripe, be they player-storytellers or staff-storytellers, limited by splat or not, whatever--the better.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Eldritch - A World of Darkness MUX

      @darksabrz, we've been at it for a while. Most of the actual written stuff has been myself and @Eerie, with some content written by @EmmahSue. We wanted to make something that, when presented, was consistent with itself, and I think so far we've achieved that.

      There's a lot left to do but we are nearing the zone where we reach "playability", so to speak. It's very exciting.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: Eldritch - A World of Darkness MUX

      That's the intro. Now for some facts:

      We're not open yet! We're not even letting people log onto the game yet. But we are showing people our wiki! Take a look at it. There is a lot of stuff there. We've been working pretty hard to cover a lot of bases, but some things are still missing. These include:

      • Splat-specific character creation guidelines;
      • putting a lot of our NPCs up on the wiki;
      • anything related to werewolf and the Shadow/spirits;
      • some setting stuff (mostly city history from the points of view of vampires and werewolves);
      • some of the custom content stuff that we've got to put up.

      It may seem like a lot, and in some cases it is, but mostly because it'll be challenging. I'm still trying to figure out how we're going to do Bloodlines and Lodges, largely because Requiem 2e didn't touch Bloodlines at all, and Forsaken 2e is unlikely to touch Lodges much at all, either.

      Instead of waiting forever to get the official material, we'll most likely go with something custom made that reminisces back to the first edition. I've even picked out some stuff already to work on.

      That said, some stuff we have is all us. We have a territory-claiming system for all splats (even mortals!) called "Neighborhoods", and our High Society and Government spheres have their own "how to get on top" or "how to screw the other person" mechanics.

      Eldritch has a metaplot and it has themes that we feel include something for everyone: mysteries, horror, savagery, humor, regret. It's all there.

      We are also super duper proud of our grid, y'all!

      I will be updating this post periodically as things get closer to opening. For the moment feel free to stalk our wiki and take a look around, read the copious amounts of stuff we've written (omg, y'all) and get ideas for PCs. In a few weeks, we open the doors for people to log into the game and start networking.

      We soft-open for Mortals only (perhaps with minor templates of spheres, perhaps not) on the tentative date of March 16th, code-allowing.

      ...

      Bam!

      posted in Adver-tis-ments
      Coin
      Coin
    • Eldritch - A World of Darkness MUX

      This is your World. Your world holds unspeakable things. You may not see them, lurking in the shadow; you may not hear them, prowling in the woods; you may not sense them, hidden between the gears of reality; but there are things that go bump in the night, and they watch you, waiting. Some will treat you as food; others will treat you as prey; still others will steal the most fundamental parts of your being.

      Unless you're one of them. Vampire. Werewolf. Demon. You lurk and either eek out an existence in the fringes of humanity or take it by the throat and attempt to rule it. Either way, you're certainly not human anymore--some of you never were. This is your world too.

      Eldritch is a cooperative, semi-improvisational roleplaying setting for the World of Darkness, by Onyx Path. It supports the first edition of Demon: The Descent, and the second editions of Vampire: The Requiem, and Werewolf: The Forsaken, in addition to their sub-templates and your basic Mortals (including Psychics). Eldritch is an attempt to create a story- and character-driven game that explores the themes of each of these games not only by themselves but also in their interaction with each other. It is a full-inclusion, cross-over-friendly game.

      There will be politics. There will be murder. There will be espionage. There will be lust and fear; terror and savagery; adventure and techgnosticism. Find a place in our city and tell your story while helping us tell ours. Remember: no character exists in a vacuum, and you have the power to change this world.

      posted in Adver-tis-ments
      Coin
      Coin
    • RE: RL peeves! >< @$!#

      @silentsophia, no, The Reach never had a tumblr. There was a few tumblr for nWoD games but they didn't belong to anyone on The Reach, even though VASpider did try to co-opt the Mage one with her vitriol.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Book suggestions

      @Thenomain said:

      If you want a book where not one person comes out likable, just pick up The Great Gatsby.

      Fixed it for you.

      posted in Readers
      Coin
      Coin
    • RE: RL peeves! >< @$!#

      @Luna said:

      @2mspris said:

      I've been blocked by someone who moderates a FB group that I belong to (Hint: The Reach's FB group). If I was petty I suppose I could start talking shit on the FB group, but mostly it just looks childish.

      It basically became Spider Memes R Us anyhow.

      Probably why I don't see much of its activity, then.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: RL peeves! >< @$!#

      I find that suddenly not being privy to someone's public Facebook typically means they're gonna start vaguebooking about you and don't want you to put two-and-obvious together.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: RL peeves! >< @$!#

      People who feel the inexorable need to explain to me why they cannot do something or why they need to call me back, even after I have already said, "Okay, talk to you later!" Dude, I let you go. Go, go do your thing. Do you, man. It's okay. I promise I don't need to know your whole deal.

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: Book suggestions

      /pointlaff.

      posted in Readers
      Coin
      Coin
    • RE: Cutey Cat AKA Sensational's Playlist

      @Cutey-Cat
      Sens, you jerk, you didn't even list UU. I'm totes hurt. Chest pains. Fist-to-wall suffering, man. Then again, I'm willing to bet you don't even remember who you played. XD

      (Sup?)

      posted in A Shout in the Dark
      Coin
      Coin
    • RE: [Request] Places Desc'ing

      @Pondscum, the only thing I can think of that isn't actually some specific code for this (which I can't know because I can't code for shit) is that whoever set that up those places changed the "you sit at table #" message for an entire @desc.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: The State of the Chronicles of Darkness

      @Huzuruth
      Demon has a Dark Eras. it'll be Cold War Russia, iirc. Because apparently "on the nose" isn't enough, they wanted to fucking pummel that nose with a sledgehammer.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: Post + Refresh Stopped.

      @Glitch
      Okay. So it's an error on their end. Roger that, hopefully they'll fix it.

      posted in Suggestions & Questions
      Coin
      Coin
    • Post + Refresh Stopped.

      So earlier this morning whenever I posted it would refresh the page and show me the thread with my post at the end. After an update mid-morning, it stopped. Is this on purpose?

      posted in Suggestions & Questions
      Coin
      Coin
    • RE: 1 Sphere, 2 Sphere, 3 Sphere, 4!

      @Ganymede, if it's a MU, Theno is currently working on GMC game-wide code including Conditions, Tilts, Aspirations, etc. It might be all you need in one easy package.

      posted in Mildly Constructive
      Coin
      Coin
    • RE: [Request] Interfacing/Indexing Help Files on the Wiki

      @Darinelle IIRC, it's SQL related.

      posted in MU Questions & Requests
      Coin
      Coin
    • RE: Dragon Age: Inquisition

      @HelloRaptor said:

      Yeah, playing the earlier games is probably kind of mandatory for real investment in DA:I. I did say kind of, so anybody furiously typing about how it's totally not necessary is invited to shut right the fuck up.

      no u

      posted in Tastes Less Game'y
      Coin
      Coin
    • RE: 1 Sphere, 2 Sphere, 3 Sphere, 4!

      @Ganymede
      I would start with Mortals, using the Hunter rules, and gauge interest in Psychics. I honestly don't like most of the supernatural stuff for Hunter, so I wouldn't use Endowments and that stuff. I think, especially for a zombie game, straight up normal humans with at most minor psychic powers would be the most fulfilling.

      @HelloRaptor said in [1 Sphere:

      @Coin said:

      @HelloRaptor
      Jerk.

      Probably.

      Definitely.

      posted in Mildly Constructive
      Coin
      Coin
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