@Auspice — I can just talk endlessly about the Witcher books instead. (Which I really should re-read before the series airs.)
Can you give me the.....
SparkNotes about them?
NO. BAD.
@Auspice — I can just talk endlessly about the Witcher books instead. (Which I really should re-read before the series airs.)
Can you give me the.....
SparkNotes about them?
NO. BAD.
Witcher 3 even gives you the choice at the beginning to make the same choice you make at the end of 2, because it's a choice that repercusses throughout the game. So you don't need to read the books or play the games before it. It pretty much functions wonderfully as a standalone game. I didn't even finish it because of... reasons... but I will eventually. It's really good.
@Sparks said in What Types of Games Would People Like To See?:
@Lemon-Fox said in What Types of Games Would People Like To See?:
@Coin said in What Types of Games Would People Like To See?:
It really is very sad because The Strange is one of the most enticing game settings, really.
Isn't that owned by Monte Cook Games?
I mean, given it's literally a game by Monte Cook and all...
But I just thought Coin was saying that MCG had the same sort of policy about online games SJG does, not that SJG literally had The Strange.
They have similar policies, IIRC, but Monte Cook may be more lenient on their practices enforcing them. I don't know, it's been a while. But I remember having checked it out, re: The Strange, and being bummed out.
Does anyone have any thoughts on Jessica Jones S3? I'm debating if it is worth my time watching it or not.
@Jaded If you liked 2, reviews have said 3 is good.
Season 2 lost me pretty quick, it was too meandering and slow to get any kind of hook in there, though I hear the last few episodes really came through, I might just skip to the end.
JJ 3 has better pacing than 2.
@faraday said in What Types of Games Would People Like To See?:
@Coin said in What Types of Games Would People Like To See?:
But then again, I'm pretty sure if we really wanted to do it we could just use a different system; the thing that traps me about that game is more the setting/conceit than the system, which is... as complicated as it is simple, depending on how you view it.
If they sold the "RPG Rights" to SJGames then SJ still has the right to cease-and-desist you for a game based in that setting even if it's not using the SJ system. (Based on my understanding anyway. IANAL.)
I mean, it's a combination of things. if I am trying to avoid getting their hackles up and not using their system, I am also probably not going to use their terminology ("the strange", "translations", etc.). This also means that any searches or glossing over won't bring the game to their attention.
I'm also in another country so depending on how the law works in that regard, if I hosted it on a domain here, the cease-and-desist might not have sway (I am not a lawyer in any capacity except the make-believe in some games in the past).
I suspect there are many ways to get around it. I'm not saying I necessarily would, but if a person wanted to, a person definitely could.
@Auspice said in What Types of Games Would People Like To See?:
Ohhh yeah. I forgot the SJ element.
That'd be a tricky aspect.
It really is very sad because The Strange is one of the most enticing game settings, really.
But then again, I'm pretty sure if we really wanted to do it we could just use a different system; the thing that traps me about that game is more the setting/conceit than the system, which is... as complicated as it is simple, depending on how you view it.
@Sparks said in What Types of Games Would People Like To See?:
@Caryatid said in What Types of Games Would People Like To See?:
Adding to the list: Dragon Age: Inquisition.
Oh no, I've created a monster...
She was already a monster.
@SinCerely said in MU Things I Love:
When @Herja emotionally wrecks you with her exquisite storytelling and you can't stop thanking her and then you pause to wonder if maybe your therapist needs to know about this but decide that it's not unhealthy because it's a little like your favorite TV-show with all your favorite characters in your favorite storyline having a meaningful character-development arc but a hundred times better because it's a story you helped make and aaaghhhh-
-and yeah that's a GoT gif, bitches because IT HURTS MORE.
My therapist absolutely needs to know this stuff what are you even talking about.
Never seen Evangelion either. To the point where the name of one of my chatgroups with RL friends is Coin!Evangelion. XD
We did say I'd finally watch it with them when it was on Netflix...
@Atomic said in A fully OC supers MU:
So, to out myself as a complete nerd:
I got started with Champions in the 80's -- Mutants and Masterminds, to me, seems like a speedy and streamlined(simple) combat resolution system, perfect for online use. Of the recent supers games I played on, those that used the system had pretty great playerbases, and there was that edge of spice you get when you cannot utterly predict an outcome(and usually no narrative arguments).
Additionally, I ran a lot of scenes. The biggest slowdown was never the mechanics of the system; it was, of course, pose lag or slow player response. +rolls and interpretation thereof didn't take long at all by comparison.
That said, I have been looking at a couple other systems. I know that the M&M system has had several MU iterations and has been coded numerous times, and that the other systems if I use them might need some developing from scratch. If there's usable M&M code out there, that makes life a lot easier.
As for actual setup, I'm looking at a couple hosting solutions. If anyone has advice there, I'll happily take it. I figure I'd grab a yearly package and stand it up, then look for assistance with tool code depending on which codebase I go with(again, advice taken).
..and then I'll talk about my other OC supers MU idea. >.>
Use Ares.
I mean, honestly, you just---you can't go wrong with it. I don't know if M&M is coded for Ares yet or not, but it's worth it. Just the scene system alone is worth it.
I personally prefer something less crunchy than M&M. In fact, for superhero games, i tend to prefer something more freeform and narrative-focused. But that's your call.
@Pandora said in Accounting for gender imbalances:
I work in a predominantly male office, though the majority of the admin/reception team is female. There's a guy in my department, very sweet, very friendly, we're friends on Discord, play video games together, so I just want to make it clear he's not a total shithead all the time.
But.
He's got opinions that are not workplace-friendly for discussion. He likes to argue about equal opportunity, cite fringe research that proves men are discriminated against more than women, that men are abused just as much as women but it goes unreported so no one cares, and this past Sunday was Father's Day, and he went on a riff in the office about how single mothers should not be allowed to celebrate Father's Day because that's making the holiday about themselves and renders it meaningless. He corners the few women in our department to make these arguments - it's never the other guys he's talking to, as most of them are not silly enough to engage in this type of behavior. It grates on my nerves to see women who haven't researched these topics unable to refute his 'published statistics' floundering as they make perfectly reasonable emotion-based or anecdotal arguments that he waves off, and he dismisses these arguments with statements like 'I don't need to be married or a father to have an opinion on these topics' despite being a 30 year old virgin with a deep-seated seeming vendetta against the secretly abusive girlfriends and wives and celebratory single moms of the world. When I swoop in to rescue them from this bullshit is when our (male) team lead will finally break it up, because this colleague haranguing the women in the office is one-sided 'conversation' but when I refute his points it's now an 'argument' that needs to be broken up.
I'm kind of at the point of considering physical bodily harm the next time he starts speaking at work, but at the same time I'm hesitant to go to HR to file a grievance against someone I consider a friend.
Sounds like he's a shithead.
If he doesn't behave like a shithead outside of work where your replies won't be curtailed by your (male) team lead, that means he knows exactly when to do it (and to whom) so that he's operating within a bubble of safety while he compromises the safety and comfort of others.
Ergo, shithead.
Doesn't matter how much fun he is at video games, IMO.
This is not to say that I think you should change your behavior, but I do challenge the idea that he's not a shithead outside of the moments and places where he chooses to behave that way, because if he doesn't behave that way outside of those places and moments, he's doing so consciously. he's either cherry picking when he espouses the views, or cherry picking when he shuts up, but either way, it shows a deliberate discrimination between when he feels he can get away with it, and when he can't.
Or maybe he goes on those rants on Discord and you don't care. I don't know.
I suppose eventually I'll have to develope my Tiers System a little further. It basically posits that there are Tiers of power and you function, in areas, within them.
I'll write up more if I get some time in a bit.
@Sparks said in Will it PrP? A place to propose PrP ideas and get feedback:
@Coin said in Will it PrP? A place to propose PrP ideas and get feedback:
@Sparks said in Will it PrP? A place to propose PrP ideas and get feedback:
@Coin - based on all past experience with my tabletop group, if I were to think of four possible ways to end a time loop in something I was GM'ing, they would choose the sixth of those four.
That's why you number them non-sequentially.
Then their choice would be option i. Wherein 'i' here is the mathematical symbol representing the square root of -1.
If you do not believe me, you underestimate my players' capacity to throw a wrench in my carefully-laid plans. (I have a lovely little document detailing the campaign's current state I can show you later which might make it clear why I believe this...)
No, no, I believe it.
@Sparks said in Will it PrP? A place to propose PrP ideas and get feedback:
@Coin - based on all past experience with my tabletop group, if I were to think of four possible ways to end a time loop in something I was GM'ing, they would choose the sixth of those four.
That's why you number them non-sequentially.
@Apollonius said in Scene Set Ideas:
A building/house/shop/church/grave is burning/destroyed by earthquake/flooded/swallowed by a sinkhole, time is running out, do we put out the fire/let Timmy burn alive/explore ancient ruins filled with unspeakable horrors/TS.
I put out the fire by vigorously TSing on Timmy's burning corpse in the ancient ruins filled with unspeakable horrors, which I am clearly TSing.
How is this even a prompt? It's like, Tuesday.
@Goldfish said in Will it PrP? A place to propose PrP ideas and get feedback:
Thanks so much for the suggestions! And reminders.
I haven't seen Groundhog's Day since I was a kid. Never seen Stargate. I want to see Happy Death Day and its sequel. I hear the sequel explains its universe or something. I spoiled it for myself and forgot.
I am totally stuck on the solution to the time loop. It's the kind of thing I would hope would be dependant on the character and would come to me then.
I mean if you're okay with winging it, go for it. I would maybe consider three or four different ways to end the time loop and see which way the PCs lean during the plot and focus on that one.
@BlondeBot said in Accounting for gender imbalances:
@Coin said in Accounting for gender imbalances:
@BlondeBot said in Accounting for gender imbalances:
That said, comparing a volunteer duty to an obligation is like comparing apples to baseballs. The hypothetical man in this instance has no actual obligations that would cause him to miss work or suffer dire consequences.
I think that's part of @Ganymede's point, though.
Then I don't understand the point of saying a person with no obligations has a career advantage over a person with outside-work obligations. Obviously they do. It has nothing to do with gender.
The person who can show up more often, when asked, on short notice has the advantage.
Gany was using that comparison to showcase the sexist way men are excused for their extracurricular volunteering and women are blamed for their extracurricular obligations. It's right there:
There is more definitely an employer bias against people's outside commitments, and I believe they are highly sexist.
@BlondeBot said in Accounting for gender imbalances:
That said, comparing a volunteer duty to an obligation is like comparing apples to baseballs. The hypothetical man in this instance has no actual obligations that would cause him to miss work or suffer dire consequences.
I think that's part of @Ganymede's point, though.
@Ganymede said in Accounting for gender imbalances:
@Arkandel said in Accounting for gender imbalances:
I don't know (I have no way of knowing) how that would feel. How awkward, intimidated or comfortable someone might feel despite the best intentions from everyone involved to make them fit in and feel part of the group... I haven't had to deal with it.
You'll never know for sure if you don't hire a woman. Women aren't like robots: they all act and react differently.
Yeah. This, basically.
@Arkandel said in Accounting for gender imbalances:
I wanted your folks' opinion on an actual real issue.
So I work for a tech company. We're not huge but we're growing pretty fast. Up to a year or so ago we had very few women working in actual IT positions - there were several among our tier 1 customer support but among our 100+ developers, sysadmins and QA we had no ladies at all. This has started to shift over time, and now we have about a dozen, but the demographics are still pretty skewed.
Here's the thing; I'm building a new team within the sysadmin group now, and among the applicants whose resumes are making their way to my desk there are some women. However we have zero female staff within the team itself, and never did. If any are hired it would be the first.
I don't know (I have no way of knowing) how that would feel. How awkward, intimidated or comfortable someone might feel despite the best intentions from everyone involved to make them fit in and feel part of the group... I haven't had to deal with it.
But some of you might have. What are the challenges? What has gone wrong assuming good intentions were in place? What mistakes were made despite those intentions? What can I do from my end to make things smoother?
I'd appreciate any input you have.
I work in an office space that is majority female and when I came into it, I was literally the first male in a while. It was fine.
I think the first thing you should do is definitely take the temperature of the room now regarding gender issues; figure out what your current team thinks, what their stances are, and that way you can start to see if there are any issues you might need to address before, during, or after the hiring process.
Beyond that, the truth is (IMO) that the only way to balance the scales is for you to hire women and show everyone they are welcome, respected, and valuedwithin the work environment.