@de-villefort said in Birmingham: The Entangled City (BhamMu*):
@cobalt
Honest opinion? Scrap it and start over.
To prevent magic from spiraling into a mess of chaos and power gaming you have to start really basic. Also, if you have to define every magical effect as your players make them up, you're going to end up needing a full time staffer just for that. Simpler is better.
Earth, Air, Fire, Water, Mind, Spirit, Life, Time, and finally Transmutation.
Approach it like old school Mage from WoD does. If you have rank 1 in <element> you can do this kind of stuff. If you have rank 2 you can do that kind of stuff and so forth and so on. Not spells but guidelines. Say, at Water 2 you can shape or control X amount of mass of the water and conjure half that much into being.
Magic should be like building with lego blocks and each block should be clearly defined.
Don't just say your magic system is part science, part magic, make it work like that. Define elements, rules and set up guidelines then let the players build things with those elements.
Want to turn a person into a statue? Life 3 to seize control of the person's body, Transmutation 3 to transform one level 3 worth of mass into another element and Earth 3 to shape that amount of mass into a statue.
You could use Life3, Transmute 3, earth 1 to turn them into earth but they would be a lose pile of dirt instead of a statue because you need earth 3 to maintain the stability of the mass of stone in the statue shape until the transmutation process is complete.
If you have a system where everything is defined by properties and values you don't need to write out every spell and every ritual because the requirements can be self-evident.
I kind of feel like if Cobalt wanted to run a Mage game, or even an Ars Magica game, she would make a Mage game or an Ars Magica game.
It kind of feels like you want to play something completely different from what she's clearly aiming for and instead of, you know, finding that okay, you want something entirely different because ... it's... your preference? Lol. Come on, now.
Also, LOL at Mage-style magic systems "preventing magic from spiraling into a mess of chaos and power gaming".