@Sunny said in Roleplaying writing styles:
@NightAngel12
I used to go with trying to be subtle. I felt it was fair, if I was posing whatever the same way every time, that I could expect other people to pick up on this and whatnot. Then I realized a few things.
- I am not as clever as I think I am
- I am really not as clever as I think I am
- If I can't remember the details of a scene last week clearly, how the hell do I expect anyone else to?
- Players are not characters, and stats like 'perception' and 'empathy' exist
What you think is a subtle explanation for something is likely just too obscure. They're not picking up on it because you are not actually making sense to anyone but yourself. You might think 'looking down' is a clear signal, but those two words in your entire pose have weight to you, not the people you're playing with. How do they know that they should be putting special emphasis on those words more than 'the table' or 'looks at the person who walks in' or whatever? In the example of the leaving the same way every time -- how do they know that isn't your go-to as a player for 'crap, I have to go OOC'? If you don't give the people you're playing with enough reason to suspect there is more there, they will never suspect it. It will not happen. You are entertaining yourself with how clever you are, but no one else.
I'm not actually saying you actually think you're particularly clever or anything, but it's an easy way to explain how seriously, people just don't do subtle in text very well. They don't write it well, they don't catch it well. When you try to play on subtle, you're shooting yourself in the foot. My RP has gotten so, so much more rewarding now that I straight up beat people over the head with things that might be 'subtle'.
While the character is what's important, the player has to at least understand the situation well enough to have their character react appropriately. Their character may not understand the situation as well as their player does, but for the player to be able to make that determination, they have to know that it's there for them to make.
This is essentially why I typically pepper my stuff with nice little metaphors or analogies that might help.
For example, if some guy pisses my character off, I could pose:
He gave [Guy] a look.
From this, you could interpret it is any type of look. Good luck.
However, I might choose instead:
He looked at the guy like he wanted to stick his fingers as far up his nose as possible and then wiggle them with the speed of blender blades.
If you're not sure what I mean by that, feel free to ask OOC, but I feel it's pretty clear.
Other people might choose the less graphic and more laconic:
He gave the guy a dirty look.
This is fine. Not as fun for me, but whatevs, sometimes I don't feel like typing. (RE: character voice vs. generic voice.)
@Miss-Demeanor said in Roleplaying writing styles:
@Auspice In part, you can also blame the asshole GM's of yesteryear for part of that. A lot of people that I know of, have learned to NOT chase down every little thing that seems 'out of place' or 'unusual', simply because of those sadistic fucks from the days of tabletop (and even earlier years of MUSHing) that would punish players for searching every nook and cranny for hidden clues/doorways/catches/etc. You learned quickly that if you 'wasted' the GM's time by investigating every little thing, you would suddenly incur the Wrath of Deus Ex Machina and find yourself facing some crazy shit like a Lich King in a dungeon full of kobolds and spiders.
This is why rolls exist in situations like those. Noticing that the newspaper is out of place requires a roll. You succeeded, so the ST pages you, "dude, that newspaper is way out of place". STs that don't do this are dicks.
@Wretched said in Roleplaying writing styles:
@Sunny said in Roleplaying writing styles:
MAN. I was so clear, the clue was so obvious, but they didn't even LOOK at the newspaper. Why would there have been a newspaper in a high tech building?! Wouldn't they have realized everyone had a computer or whatever to look at the news???
Like, what? Yeah, in this case the assumption itself was very obviously faulty, but even if it wasn't, you just do not know what knowledge/information the players are coming to the table with. They might not KNOW that in places like this, newspapers are rare, for all that you think it's common sense. It's not, and not because your players are dense, either.
I was having a conversation about jsut this thing the other night. Well clearly this thing i keep adding to my poses would be obvious to /ME/, why aren't my players getting it, i'm like beating them other the head with it.
Alternately: Describing a scene and adding detail and players latching on to the most innocuous details, and then putting in jobs and asking to roll for prophetic visionary dreams just because you described a crack in the glass of a toaster oven. I am having to learn to just tell people that no, that is a dead end.
Alternatively, you could decide that the crack in the toaster is a separate plot that they have stumbled into, which could be fun. NOT doing this doesn't make you a bad ST, though doing so does make you an involved one (with more time on your hands than many).