@Thenomain said:
Reply the second. I don't see discussion in the articles. I don't see discussion here about replies to your articles. Nothing is wrong with that, but with the medium what I got from the articles is that they were tips and hints, that they were one-way.
I'm not sure what we can do to encourage article discussion any more than we already have with the article discussion threads. They don't tend to attract too much discussion, but it's something we've been working on. If you have any ideas for gearing articles more towards discussion and debate, I'd love to hear them.
@Thenomain said:
Even here, my criticism of the ideas seems to be met with flat explanation.
The flat explanation approach is partly because sometimes it feels like there's a language barrier, and partly because I can only really realistically justify devoting so much time to debating ideas here that I should be debating on OR. Moreover some of the criticism that gets tossed about is hostile and unreasonable or strawman'd to the point that it's not really conducive to discussion. A lot of it has been boiling down to 'I think you're wrong'. Which is fine! People are entitled to their opinions and can feel free to snark away, I've been known to snark it up from time to time myself, it doesn't especially bother me, but I'm not going to devote large amounts of time or dive into debates that are grounded in criticisms that aren't really intended to be for discussion or debate so much as browbeating. I do try to respond to you once a week at least, because there are some pretty interesting points and perspectives in this thread.
@Thenomain said:
My response here: There is no content here.
Crayon's response there: (Practically a whole new article.)
Right. And that was discussion, and that's the type of thing we'd like to see more of in our forums. Why don't more of our design articles engender heavy discussion on our forums? I think part of it is that they tend to be a bit on the technical side and may get TL;DR'd. Regardless of whether we disagreed on some ideas, the input and discussion, even if it's as simple as 'this reads as having no actual content and is too abstract to be useful' helps to refine ideas and put them through a sort of crucible. That's what I, at least, want out of our articles: a crucible for game design and administration ideas and a sounding board for sharing those ideas with other designers.
@Thenomain said:
Cool, because attempts at discussion with you guys here have been cold at best. I really do think you guys don't want to talk about things you think are right.
I love talking about things that I think I'm right about, and from time to time I like to argue the points of a side that I think is dead wrong. What I don't much care for is debating something where I think both perspectives are equally valid, but have a personal preference one way or the other, because it doesn't really accomplish anything. The reason debate's been tepid at best here is because most of the criticism has been founded on the basis of this 'Us vs. Them' mentality or a 'MUSH vs. MUD' grounding rather than on actual ideas themselves. And I don't really care to debate that because I honestly don't really care about that contention. Most 'criticisms' tend to turn into a circular debate that routes right back to our site's criteria for community games, particularly the requirement for automation which I think Jeshin and I have both made a pretty lengthy effort at explaining to satisfaction. If you're adamantly against automated arbitration and decision of in-game outcomes (eg. coded combat, automated dice rolls, etc.) or you're completely against permanent death you're probably not our target audience. And that's okay, games and players of games that aren't our target audience are still perfectly valid.
@WTFE said:
You're here, presumably, given that this is in the "Adver-tis-ments" section of the board, to get people to want to come over to your community. And yet here we have you saying, basically, that you're more open to different opinions there than you are here.
It's not a question of openness. We're perfectly open to different opinions regardless of where we are. We might not always agree or see debate on a subject the same way, but debating to change the beliefs of the other party is generally bad form and a fool's errand for people who have even the faintest experience with debate. But we can only really commit to debating so much, particularly when the parties involved start going after the nearest straw men or circuitously assailing the validity of opinions and preferences.
@WTFE said:
By being so dogmatic, rigid, and inflexible, and by sticking to a definition of game that specifically excludes the styles played by most people on this board, you are actually being off-putting.
I'm sorry that I have my own ideas and opinions about games and that while I understand the validity of other peoples' views and see the advantages of different approaches, I prefer my own. It should be noted that it's not a definition of 'game' that we're clinging to, but essentially a definition of a target audience. If most of the players here don't find that the games we target are the sort that appeal to them, then that's okay. Obviously some of the posters here see the appeal, and honestly it's the insistence on trying to invalidate the opinions and preferences of others that I see as being off-putting. I'll accept dogmatic, at least personally, though. I won't speak for Jeshin, but dogmatic is probably pretty on-the-nose.
@WTFE said:
Your "debate" has consisted entirely of saying, in effect, "that is incorrect".
I'm not sure what else you expect in response when you keep trying to debate peoples' preferences in games. I'm sorry if I don't find "Science-fiction is better than fantasy" or "Real-time strategy is so better than turn-based strategy" to be a super compelling debate that's worth investing a great deal of effort into discussing on the internet with strangers. I strongly suggest you reread most of your posts in the last page with your statement right here in mind.
@WTFE said:
There's another approach: if you don't have time to engage, just keep your mouth shut until you do. How's that for a strategy?
Oh, I see. We should just not advertise because a loud, vocal, and incredibly hostile portion of the posters here disagree with our preferences where it comes to test-based RPGs despite other people on this board clearly having been more flexible or interested themselves.
@WTFE said:
That's four people in the last three pages alone who've (mostly) politely told you why what you're doing isn't working here.
Oh, we're having a popularity contest now. There are at least two posters in the past couple of pages who aren't staunchly against every single idea we put forward on the basis that we target MUDs and MUSHes that meet a certain preferred criteria. I guess that means 1/3 of the people posting in this thread are interested, and you know what? If what we have to say appeals to one in TWENTY people, I'm happy with that. Being the minority, particularly in only a specific venue, doesn't invalidate somebody's opinions.
@WTFE said:
Yes. You're ever-so-open to input.
You're not offering input, really. You're just expressing that you think we're wrong and then attacking people for not agreeing with you.
@Derp said:
You know what really screams being open to discussion and wanting to engage in a lively and active debate on things? Going to the 'Staff Ethics' article, having it read like a commandment, rather than pensive back and forth, and then seeing at the bottom that comments are turned off.
There are forum threads for discussion of each and every one of the articles. The one you're referring to in particular is an opinion piece, and doesn't even necessarily reflect the opinions of OR's staff, we're not putting it forward as 'this is dogma' and it's certainly subject to debate. If you've ever participated in a debate, though, you should know by now that most people don't make their points by waffling back and forth. If they want to argue in support of a view, they do so firmly. Comments may be closed, but there is a big 'Join the Discussion' button at the end of every article.
All of that said, there are some articles, particularly some of the design ones, that are going to be less of a conversation piece for debate and more of a thinking piece for game designers, so I suppose I may have done a disservice in highlighting only discussion as a goal of our articles. While discussion is certainly the primary goal, being informative and provoking an exchange of useful ideas is definitely a secondary goal. Though, I think in most cases these two goals are one and the same.
@Thenomain said:
but it still mildly baffles me that Crayon responded to essentially me, essentially from here, and didn't say, "Hey, Theno, here's my response over there. It might help."
That's my bad, really. I should've popped you a link when I responded earlier, as that was my attempt to provide at least some elaboration based on valid criticism that you provided. I posted on our threads hoping that it would spur a little more debate or discussion, but I certainly should have dropped by and linked the post.
In summary, I don't really expect that Optional Realities is going to appeal to every person in this community. That's okay. I don't think that not preferring the same niche-within-a-niche as far as OR's criteria go makes parties that prefer games outside that criteria 'wrong' or 'incorrect'. @Thenomain, for example, despite self-identifying as not really feeling like a part of our target audience has made some valid arguments in support of their own preferences, and has offered feedback and criticism on our ideas and articles regardless, which I value. For example, he pegged my article as being abstract and conceptual and not really offering much by means of concrete suggestions to the point of being useless, and that's a valid criticism. It probably applies to most of my writing because I'm prone to abstraction. I value and appreciate that, even if we aren't necessarily going to agree on a lot of things.
Effectively, there's a difference between offering feedback and criticism and trying to debate while predicating your entire argument on telling us you disagree with our preferences and that most people in your community disagree. One is useful and something I'm happy to discuss and the other I just don't find particularly interesting or meriting of debate. I'd like to discuss, debate, and receive feedback and criticism on things a little bit more meaningful than chocolate vs. vanilla.