@HelloRaptor said:
I don't know if I would assume they'll be the least popular sphere.
See Renown-talk.
See Packs in Werewolf being vastly more integral to playing Werewolf than subgroups in most other spheres, and how much of a pain in the ass schedules are for multiple folks.
So on and so forth. Werewolf suffers from a lot of issues more than any other game, I think.
You're right.
Part of that suffering is due to pack ooc stuff, like folks leaving or RP schedule issues.
Part of it is the intense focus on territory, which can be difficult in a MU setting as most games don't allow players to make significant changes to the grid.
You can plop your pack down in a high crime area, spend a RL year running daily scenes with logs that show you fighting that crime, but the crime level will likely not be changed by staff. At best you'll buy retainers, contacts, and other influence merits for your territory. Get a +note set saying you pissed all over the place and there are tags marking the place as yours. But dynamic changes based on the pack's actions? Nah.
Don't even get me started about cleaning up Wounds.
Territory and packs. That's the core of Werewolf. Renown follows actions taken by packs and keeping territory.