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    Posts made by Deleted

    • RE: nWoD City Territory System?

      One thing I would really like to see as 'core' to the idea of territory would be capping certain social merits like 'resources' and 'retainers' and 'allies' and 'contacts' and allowing specific territories to give you +1s or +2s to the cap. So having territories wouldn't -give- you free stuff; it would allow you to buy it.

      This could even apply to magical things. For example, you can't do top-tier magic without controlling a magical nexus territory that you can channel from.

      Another idea is the idea of 'Primary' and 'Secondary' Beneficiaries of territory. Only one person could get 'top tier' benefits from a territory, while their group could get secondary. You'd put your ritualist in charge of the magical nexus, your social butterfly in charge of another, your fighter in charge of one that gives a discount to fighting-stuff.

      Etcetera.

      posted in Mildly Constructive
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      Deleted
    • nWoD City Territory System?

      Would anyone be interested in working on a new system to handle the benefits and drawbacks of holding a territory/property/gridsquare in nWoD? I've had some ideas tumbling around and think it could be a fun project to tackle. Plus maybe someone will use it in a MUSH someday. We can't do worse than Damnation City.

      posted in Mildly Constructive
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      Deleted
    • RE: Darkwater as Mini-Games

      A MUSH based around being a Discworld dwarf would be really fun. For a few hours at least.

      posted in Adver-tis-ments
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      Deleted
    • RE: Nightvale Inspired Game

      Shifter thing seems funner to play to me, but if you're running something you ought to run whatever's funner for you,

      posted in Mildly Constructive
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      Deleted
    • RE: Greetings and Salutations

      I think most of the WORA posters still play on TR and I can't say I've seen much 'us v them'-ness going on.

      Well, aside from a select few players on TR who really, really deserve all the rage and bile that was thrown at them on WORA.

      posted in Announcements
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      Deleted
    • RE: Darkwater as Mini-Games

      Outrage 1 and 2 are also good models. If you want to go Yakuza instead. Because Yakuza are also cool.

      posted in Adver-tis-ments
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      Deleted
    • RE: Darkwater as Mini-Games

      Election was amazing. Election 2 was awesome as well. I'd love to see some old fashioned Triad-ness going on, as long as there was some kind of bodycount as well. Triad warfare without at least some death and destruction would be kind of toothless.

      Maybe go even more balls-out and just have Vampires, Werewolves, Changelings and Something Else each represented by different triads and they're all vying for control or something.

      posted in Adver-tis-ments
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    • RE: The Shift Life (Changing Breeds + GMC)

      I think the antagonists would have gotten used if the game had picked up. I don't know what kept it from growing, but I'm pretty sure that particular aspect of the game was spot on.

      All the 'problems' don't need to be fixed at once, anyways, but it would give players the ability to act against problems without the need to completely solve them.

      But I understand where you're coming from. I'd just like to see the world fleshed out more with other issues on the horizon aside from the immediate need to stop X from doing Y. It's like a TV series that is episodic versus one with a story arc.

      posted in Mildly Constructive
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      Deleted
    • RE: The Shift Life (Changing Breeds + GMC)

      That's a good start. Might I suggest throwing in a few more crises just to give people various directions to push against? Like in DW 2.0, you had various True Fae operating in different areas and such, maybe have a few different villains as well.

      Maybe throw in a Pentex Jr. style company corrupting CBs and using them for weird medical research. And the Pure, wanting to purge the CBs from the area. And some big-bad spirits slumbering spirits that are starting to awaken from all the commotion.

      That sort of stuff would be radical, and give players a bigger picture of the area around them, and rather than 'Okay, we beat Boss A, now Boss B appears', they could pick and choose their battles and work against the various nefarious influences piece by piece.

      posted in Mildly Constructive
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    • RE: The Shift Life (Changing Breeds + GMC)

      Do you have any specific themes in mind for your game yet? One thing I liked about DW 2.0 was that it had stuff nailed down fairly well, as opposed to DW 1.0 that turned into a kind of weird marshmallowy substance.

      posted in Mildly Constructive
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      Deleted
    • RE: Hunter, Mortal+ -- fuck the supers?

      I'd be willing to help with getting a Hunter-focused game up and running. I'm pretty well acquainted with the splat.

      posted in Mildly Constructive
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      Deleted
    • Anyone interested in starting a new nWoD game?

      It seemed like we had a few really good ideas gaining traction right before WORA died a messy death. Is anyone moving forward on any of them? Being a nerd, I've been writing up a bunch of crap for that 'Purgatory' game I proposed over on WORA, but if anyone else has anything going on I'd be willing to help out. Mainly because the odds of me actually getting a coder for my pet project is somewhere between 'Unlikely' and 'LOLNOPE'.

      posted in Adver-tis-ments
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