@SG said in How do you like things GMed?:
As a player, I'd like a heads up about scenes like these so I can opt out.
Which is perfectly fair. It's certainly not everyone's favorite thing.
But at the same time, I have other factors to consider as well. If everyone in the scene is like this, and just wants things to go off in whatever direction they try and move it, that takes an incredible amount of overhead that I just don't have the kind of time for these days. That requires being able to re-jigger NPCs on the fly, or have a small stable of them already prepared. It requires knowing the plot hooks and quirks of all the characters in the scene. It requires that you have the kind of time to do the open-ended type of thing that it will almost assuredly become.
And these days, I have a full-time job and school obligations, etc. That kind of stuff was fine when I was younger and had not much else to do, but now that I am older? I can create a thing, and we can have fun with it, but you might find that if you push too hard against the boundaries of the story, you run out of 'give' at a certain point.
I think that, as a hobby, this has been hitting all of us a bit harder, which is why we have fewer people willing to do the full-time staffing thing and fewer overall stories being run, evident from how much we talk about exactly that sort of thing regardless of what game comes up.
So the 'everyone does whatever they want and screw the plans' type of RP, while perfectly valid, isn't as viable as it once was if for no other reason than "all of us have other things to do now." So I don't really feel as bad about it as I might have, once upon a time in my younger years.