@surreality said:
You want the quotes? 'cause I don't have a lot of time today but oh honey, can I find them.
In the interests of not derailing it too far, let's just say that you and I have differing ideas on what is relevant to the OP's question, and then we can both stop harping on each other and try to get something constructive done, yeah?
- And all of those concerns need to be taken into account when crafting a system.
Agreed, sure. But a lot of that really boils down to 'shall we create a universal system or not?' Which in the OP's thing, they've already moved beyond that point, and are now debating what sort of system to create. Whether some people like it or not is always going to be moot. Some people will like things, others won't. You will never have any system that everyone loves. Some people will outright loath it. Them's the breaks. But after you've decided the system needs to be put in place, all that's left is deciding the system itself.
- I said "I don't like systems"?
Where, precisely? And if I didn't like systems, why am I going to let people use one? Why would I be creating tools to help people use the systems in place with minimized drama? Oh, maybe because you're completely full of shit and projecting what you want to read onto what's actually been said.
You've created a tool to enforce this? Because from what you posted, I saw a lot of 'you can put that you're okay with this on your wiki and use it'. Which isn't a tool, so much as giving someone permission to do something that they absolutely could have done anyway.
Encouragement, maybe. I'll give you that. But you've done nothing exceedingly new. You always have people that will or will not go along with the system for the sake of streamlining, if there's nothing in place that applies to everyone.
Any system needs to take those people into account to prevent abuse. The current system you're trying to insist upon does not in any fashion do so in terms of either its mechanics or any policy anyone has crafted to date to supplement it, and as such, your suggestion to just use what OP actively advises against and people have to suck it up or make social stats,* which have an impact on actual powers rolls and so on**, completely free.*
Emphasis mine. They have impact. They absolutely should have impact. And they absolutely should not be allowed to be ignored if they have impact. Because, again, they are stats. Which you buy with xp. And are part of a game system. And should be respected as such for more than just what they happen to be prerequisites for.
Is that really such a hard point to grasp?
I've actually met with very little resistance anywhere but this forum, truth be told, outside of a select few situations, but we all face those from time to time.
Then why bitch so hard about this so very frequently? If you are running into only a few difficult corner cases, and that's worth bitching about so hard you have to keep beating this particular dead horse, why are the other difficult corner cases instantly dismissed? Hypocrisy Olympics silver-medal grade bullshit, buddy.
Oh, yeah. It's just me that has a problem with this. I'm the only one leading the charge, there. But to answer your question, I have an issue with this because I've seen so many people ignore this system, and more people just not even bring it up even though they absolutely should have because their players had the oomph, sheet-wise, to make a real and relevant change happen.
I'm tired of social-primary characters being relegated to second-class citizens because Punchy McPuncherson and his girlfriend Queen Can't-Touch-This just decided that the other person was powerless to try and influence them, because there was no rules in place (or worse, a rule in place specifically taking away their power to do so).
Sometimes you seem like an incredibly intelligent person and then you come up with something like this and I shake my head. No snark there, just simple truth. And it's funny how you immediately thereafter +1 someone saying it's a culture issue, because bwahahahahahahaha that's kinda special win, man. Policy needs to be in place to prevent abuses of any system. Sometimes it's HRs, sometimes it's rules, sometimes it's player or staff tools or code -- but those things are not in place and all of those things are not 'the system', but they are essential to implementing one successfully.
The difference being, of course, that @HelloProject suggested countering the culture issue with rules, whereas you obstinately state that you'll create no such rules because of the culture. Thus why they get a +1, and you get criticism. Terribly arcane and borderline moronic, I know.