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    Posts made by Derp

    • RE: Dabbling, Mastery, Dunning–Kruger etc

      @ganymede said in Dabbling, Mastery, Dunning–Kruger etc:

      imposter syndrome

      Also, alcoholism.

      If you stalk your attorney after work and they look stressed as hell with a drink in their hand?

      Those are probably the good ones.

      Yay!

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @horrorhound

      Are the bridges made of ... bricks?

      (I'm sorry. I'll see myself out.)

      posted in Tastes Less Game'y
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    • RE: Dabbling, Mastery, Dunning–Kruger etc

      @ganymede said in Dabbling, Mastery, Dunning–Kruger etc:

      @thhppbbbt

      I’m my profession, DK is not as much of an issue as impostor syndrome. Your positions are challenged constantly and exhaustively.

      Omg I just listened to a whole podcast on this today!

      Legal Speak - How to Kick Imposter Syndrome Out of the Legal Profession

      posted in Tastes Less Game'y
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    • RE: The Dog Thread

      Post-bath, nail-clipping, and flea meds.

      The betrayal trifecta.

      alt text

      Robbed of all those glorious stanks he so carefully curated.

      posted in Tastes Less Game'y
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    • RE: What's So Hard About Ruby?

      @cobalt

      Yeah, exactly.

      Like, I know that I'm not completely inept at this, I managed to code a functional polyhedral die roller from scratch complete with pretty output templates and everything.

      And yet, when we get to updating character objects in the database and how to structure them -- it really feels like there's a missing link, somewhere.

      Like, it has to be there because a billion other people have made it work, it seems. But for whatever reason, it's like 'here is a YAML file and here is how to create and update a field on the character object and here is how to create Cortex...'

      And still, I'm left going -- ok so if I wanted to do 'Strength has a range of values from 1 to 5 in integers' -- how do I do that?

      If I do set Strength = 5 how do I tell the game that the 5 is an integer and not a string?

      How do I tell it that Strength = Duck is an invalid value in the YAML?

      There are so many questions.

      posted in Game Development
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    • RE: What's So Hard About Ruby?

      @cobalt

      If it makes you feel better, I haven't quite figured that out either.

      The actual coding of Ruby I can do.

      But I've read the AresCentral tutorials about three dozen times, and right around the time we get into YAML and coding plugins -- something just does not line up.

      I cannot for the life of me figure out how the YAML files get structured into character sheet data, or how to represent ranges in YAML files, or even, really, how to create a command that appends data onto old data, like a list of aspirations that can be /added and /completed.

      I feel like all the information is there, or should be there, or there should be some way to figure it out. But the 'putting it all into practice' part, to me, feels like 'Alright, now that you know the times tables, let's talk about polynomial equations'.

      Like -- it feels there are missing steps in there, somewhere, and that I should be able to piece it together. But for the life of me I have not been able to so far.

      posted in Game Development
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    • RE: RL Anger

      @betternow said in RL Anger:

      @ganymede Or can't get seen at all. Try finding any mental health provider after moving. No one, and I mean NO ONE, is "accepting new patients" regardless of insurance. Add to that I have none, and I've been off my meds for a month now.

      If you're in the United States, nobody is accepting new patients because the entire country is currently in a state of clinical anxiety.

      But god, that sucks. I hope you find someone who can at least do a med consult.

      posted in Tastes Less Game'y
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    • RE: RL things I love

      @kk

      I cannot stand actual tomatoes... but I adore the smell of the tomato plant.

      You know what I mean.

      So envious.

      But too much work to have the smell of a slimy thing I shall not eat. 😞

      posted in Tastes Less Game'y
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    • RE: Weird or unrealistic gaming... stuff

      @arkandel said in Weird or unrealistic gaming... stuff:

      @derp said in Weird or unrealistic gaming... stuff:

      @arkandel said in Weird or unrealistic gaming... stuff:

      I wish I had invisible voices double-checking my dumb decisions in real life. 🙂

      ...isn't that what we're here for?

      Yes, when I want to figure out something important in my life I always ask myself "what would MSB do here?".

      We are no more or less reliable than your random friend who's out of heals!

      posted in Mildly Constructive
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    • RE: Weird or unrealistic gaming... stuff

      @arkandel said in Weird or unrealistic gaming... stuff:

      I wish I had invisible voices double-checking my dumb decisions in real life. 🙂

      ...isn't that what we're here for?

      posted in Mildly Constructive
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    • RE: RL Anger

      @rinel said in RL Anger:

      Last night a friend had a psychotic episode out of nowhere. Tonight another friend died of cancer.

      I'm so fucking tired.

      cat hug

      posted in Tastes Less Game'y
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    • RE: RL things I love

      @ganymede said in RL things I love:

      We can talk all night about this topic, as it was part of my thesis for my graduate degree and an integral part of my law practice.

      I would, no lie, actually be interested in reading that because I'm a great big nerd that loves reading stuff like that.

      posted in Tastes Less Game'y
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    • RE: General Video Game Thread

      @testament said in General Video Game Thread:

      Gotten lost in Elder Scrolls Online.

      Please send help. Or play with me.

      I gave it a shot when it came out but wasn't in love with it. Now I feel it's gotten so much extra content I'd never catch up with it.

      posted in Other Games
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    • RE: Weird or unrealistic gaming... stuff

      @too-old-for-this said in Weird or unrealistic gaming... stuff:

      @arkandel Well, the NPC in question isn't getting the choice. They were killed. The choice is being made for them without their input. Unless the noble is also paying for a cleric to Speak with Dead to determine if the NPC even wants to come back.

      Note: The spell simply fails if they do not want to come back. They do actually get a choice. At least in the 3.0-ish versions.

      posted in Mildly Constructive
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    • RE: Weird or unrealistic gaming... stuff

      @arkandel said in Weird or unrealistic gaming... stuff:

      "Damn dude you died again. Have you tried, you know, dying less?"

      It's easy. All you have to do is just move more, bleed less. Hit points in versus hit points out.

      posted in Mildly Constructive
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    • RE: RL Anger

      @tinuviel said in RL Anger:

      @derp said in RL Anger:

      @reimesu said in RL Anger:

      @derp

      Thank you for letting us do this. And thank you again for the Pomplamoose. You're almost there!

      You guys are just the best! ❤ I'm getting all choked up!

      If you die do we get a refund, or...?

      Paid back double!

      posted in Tastes Less Game'y
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    • RE: RL Anger

      @reimesu said in RL Anger:

      @derp

      Thank you for letting us do this. And thank you again for the Pomplamoose. You're almost there!

      You guys are just the best! ❤ I'm getting all choked up!

      posted in Tastes Less Game'y
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    • RE: What's So Hard About Ruby?

      @rnmissionrun said in What's So Hard About Ruby?:

      Slightly off topic but related in a roundabout way.

      What's I find weird about this whole situation is that we've had MU*s that featured "real" programming languages (which were easily comparable in capabilities to, say, Python or Ruby, but without all of the mainstream support) for as long as we've had MUDs themselves and yet these have largely been ignored in favor of MUSH. What changed to suddenly make ditching MUSH in favor of Ares (or Evennia), a good idea?

      The ubiquity of computers and computer code. Once upon a time it was a nerd hobby for rich kids, or whatever. Now we all have computers in our pocket that could pilot an Apollo to the moon without making Youtube skip.

      The internet, in particular, was a big source of this. MySpace was probably the first time that regular, everyday people learned about the guts and workings of web pages, HTML, CSS, etc. How to embed things. The basics of computer science.

      Now you can't really get away from how integral computers and computer code is to practically everything, in every profession.

      So instead of learning a million arcane languages, each designed for a specific task, it's a much more efficient use of time to learn one or two primary programming languages that are used for a multitude of tasks. It's just a really basic calculus of visibility and general utility.

      posted in Game Development
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    • RE: What's So Hard About Ruby?

      @rnmissionrun

      MushCode: Teaching people modern programming paradigms via the 'have you seen the alternative?' method.

      posted in Game Development
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    • RE: RL Anger

      @tinuviel said in RL Anger:

      THERE. I PAID YOU MONEY. NOW YOU MUST BE NICE TO ME.

      I DO?

      ...can I return it? 😕

      (Kidding. <3. Thank you!)

      posted in Tastes Less Game'y
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