@ganymede said in Antagonistic PCs - how to handle them:
To Derp's point, I resigned my PC when Echoes' vampire staff decided to not allow PCs as top-tier leadership in their respective covenants. I disagreed with the decision strongly, but I understand the bases for it. In my opinion, if you do not provide opportunities for leadership you are not going to draw in leaders. And I think you want leaders on games, especially World of Darkness games.
That was a contested decision. On Echoes, you pretty much had each little sphere as its own kingdom. I had Mage (Harvester) with some assistance in Werewolf, which was mostly Ecliptic. And then Moonshrimp had Vampire.
We did not always agree on what the best course for the game would be, but there were certain points where we pretty much just took a vote 2-1. Ruling out PC leadership was part of that.
Ultimately, it comes down to levels of control. Mage and Werewolf had some external control in that the Elders and Council, etc., were controlled by NPCs. We could help direct the boots on the ground experience from there. Vampire had no such thing going for it, and we were frequently confronted with the 'well it is PC-controlled so go talk to them' excuse. So we decided to remove that as an excuse.
When you let PCs run the show, you, as staff, lose that ability, for the most part. You have to rely on the PCs themselves to do that. To dish out consequences and steer the flavor of interactions. And if they idle, you have to give them a reasonable chance to get back to it. If they disagree with you, then you either have to push them forcibly back along the path you want to see on the game or find some kind of IC external force to do it.
Ultimately, it's almost always a mess, and creates more headaches than it's worth. Players can be leaders in the sphere without being at the top of the food chain. That is not a necessity for pretty much any game. You can have some pretty devoted shepherds who have no title or official authority whatsoever.
But those titles and official authority positions can bring your game to a grinding halt in a hurry in the WoD. In many ways, PC leaders are even more problematic than overt PC antagonists because they often do end up working in direct opposition to other players, or at best being so negligent that it has much the same effect.
People keep telling me that this is somehow a necessary thing, for PCs to be able to have something to strive for. But never, ever (1) on one of my games, will the Throne be something within their grasp. I am not relinquishing that level of control over my game world to people that I don't trust to actually act on it in a way that betters the game. YMMV.
(1) I can think of a rare handful of exceptions to this, but honestly I doubt the circumstances would ever arise to get there, so effectively never.