I was a pixie thief instead. Liked being the most adorable and terrifyingly savage character.
Posts made by Duntada
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RE: How did you discover text-based gaming?
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RE: Cobalt's Playlist
I just wanted to chime in and say I liked the two formats you used. Both work well, one for someone looking for specifica names, the other for looking for games. Very nice.
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RE: How did you discover text-based gaming?
I also started on MUDs in 98. Little late to the game I suppose. My favorite thing I found in there was finding a message for thieves if you scored a killing blow with an eye gouge it would send a graphic description of you jamming your fingers onto their eyes and driving them back until you hear a crack and find your fingers covered in brains... then it increased by about 50 percent your chance to spawn brains or an eyeball. Both of which could be cooked and eaten
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RE: Dom/Sub imbalance on MUSHes
I play characters that as far as other folks would consider run the range from psychotocally dominating to very submissive.
I haven't had any complain about me doing it wrong because I don't structure their thoughts on "I am the submissive one" or "I am dominant in this." Normal thoughts in normal people don't usually work that way. For me if a character has a dominating personality is entirely based on how hard they are willing to fight to get what they want.
Highly driven characters might be very dominating, dragging their poor submissive partner along on something they are woefully unready for just because they want the other around. They may even make themselves feel better by belittling the other sometimes, but that doesn't mean they won't want to be held, or maybe even let the other partner tie them up during sexy times. They are just formost focused on either their needs or a goal that is bigger than the other person is in their life. Conversly others may seem submissive just because their priority is making the other happy.
If you set out from the start only thinking about how to make one person or the other dominant or submissive you're going to run into a lot of situations that just aren't going to make sense anymore and get stressed from having to act in ways that are non-intuitive.
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RE: Scenes You Have Always Wanted to Have...
@ThugHeaven
Necromancer using dark magic to animate the corpses of villagers killed in a disaster to dig out and rescue other villagers... while the paladin watches. Cue two hour long discussion on if this was still evil. -
RE: Scenes You Have Always Wanted to Have...
@Ghost
I love over reaching and getting smacked down for it. Mad grabs for power where you either end up at the end as king, or a corpse are the best kinds of storylines. It's been a while since I had one of those though... back in the 90's and early 2000's though I'd seen some games get BRUTAL. I ended up iced just for being in the same room as someone's enemy before.Also does the terrible sloppy drunk lapdance count if I was the one doing them as a male character?
As for scenes I'd love to see: Tense mexican stand off... ruined by someone just stumbling into the middle of it. Completely random non-combat character just walks in and starts to pee himself blubbering and shouting and everyone has to figure out how the hell to handle this without getting their own brains blasted.
I'm also always a fan of scenes that can pull together people of differing alignments so to speak, just because I like seeing things go to hell after. One scene we had, some guys staged a kidnapping and botched the hand off. They have the money and the kid and all the police in the city after them. The party is sent in to deal with them. Goodly type characters go in to rescue the kid. Criminal type characters are in because there's now lots of money with only 4 guys guarding it and no one is going to ask any questions if they wind up dead. Shadowy puppeteer characters get involved because the police are going to go on a rampage shaking down their carefully made social networks.
More scenes that can get people with differing goals together are always welcome in my book.