I'm inclined to agree with populating it with OC's as much as possible.
It will be some time before I could join another game but I still yearn for the day I could have the power to shoot fire FROM my enemies.
I'm inclined to agree with populating it with OC's as much as possible.
It will be some time before I could join another game but I still yearn for the day I could have the power to shoot fire FROM my enemies.
@Bobotron
... as a person that frekaing loves Jagged Alliance and old X-Com I love this idea.
Any time where I have to look at the resources I have available and admit to myself "I am going to lose 20% of the resources I commit to this strike, no way around it. Will that leave me with enough to still be able to survive the counter attack, or should I instead try to draw them to me?" I think the game is doing something right.
@Thenomain The worst part is when it updates 4 times a week, and each time tries to hijack my browser when I do it.
@Apos
I sometimes give the benefit of the doubt on people being around repulsive characters due to the fact that I have a social built character that is built around specifically getting along with these people. She's a terrible and deplorable monster parading about as a friendly person.
It's her job to give people who are monsters and rejects unconditional positive regard... because that means she has control over the people society pays as little attention to as possible, and are the most likely to follow extremely questionable orders.
When I have a character that is much more open about being a terrible person, I just assume the other players are making a character concept along the lines of that, but my violent unlikable son of a bitch is too arrogant to think people would pull anything over on him.
Going back to the topic like everyone else is:
I tend to be focused mostly on role playing to try to understand thought processes and outlooks on life that are very different from mine. So basically the character is my main focus, and the setting is just there for the structure in which to try and play with my own brain with.
When it comes to torture, there's actually a lot of argument on how well that works anyway, since the person is going to tell you whatever they think you want to hear rather than anything resembling the truth.
It was a point that was brought up to me while I was playing a character that later went on to become an interrogation specialist. Still one of my favorite characters because people hear the term "Interrogation Specialist" and picture a large brutish man with self inflicted scars and a fetish for some sort of pain... but then in walks this cheerful, friendly person who just seems mildly disappointed in you.
The person who trained our team ICly had a player that knew his stuff when it came to interrogation frighteningly well. We still always did two person interrogations, but it was never good cop bad cop. It was "good cops vs bad world." If you want good information you don't scare and torture the person, you earn their respect and convince them you are both just stuck in a bad place. You understand why they did what they did. If you were there, you'd do it too, but that doesn't change the fact they did it. You want to help them, because you know why they did it, but if you're going to help you need to know every single detail as accurately as possible, so that the other guys can't poke holes in your story. You are putting your credibility and career on the line for them, they need to help you.
His approach worked almost every time, and there was no OOC conflict of "that didn't work" because they didn't have to resist anything. We weren't rolling to make them do things. I know torture is dramatic and cool... and some people don't have the patience to do three days of scenes of being amicable with a serial killer but it works, and in the end makes pretty fun RP to me.
As for seduced against the character's will, I have had people roll the seduction at me and let the results stand no matter how I felt about it OOC, since there's a mechanic for it. I just also fade to black to scenes.)
I didn't see anything overly sexual about the pose honestly.
That said I like how even if she was trying to be flirty, it's perfectly okay she's a woman that accepts money to kill people. Let's not mince words, they are all mercenaries. They are here because they kill people for money. That is perfectly fine... but flirting is not fine.
Most of my characters tend to run form neutral to evil for kind of explicitly the reasons you mention about characters continuing to grow and expand not being handled on MU*'s.
The reason for this is because if I play a good character they can't just let an injustice go. The can't just sit by and let terrible things happen to people. They have to get involved... and then you have a freaking 18th level Mage nuking a small street gang.
If I play a neutral character than as my scope expands, I can start letting things go. When I'm busy dealing with an entire corrupt police department and a systemic failure of society... I really don't have time to deal with someone stealing your purse. Deal with your own shit.
Basically what I'm getting at is that the only way I can really think of to address the super exp dinosaur terror is on the player end. They need to either make a kind of character that can just let things go and can't be bothered with everyone else's problems because they have a mafia to run, or else need to work on expanding the scope of their challenges as they gain more power to avoid being the overbearing god smiting everyone for petty crimes. You need to make bigger goals as your power grows so that you're too busy doing those things instead of ruining the game for low level guys.
@Thenomain
... is it bad I love the consequences of the bar brawl? My characters brawl ALL the time, but for the most part if it's considered mutual combat the police aren't going to do a whole lot more than lock everyone in a few different drunk tanks and process them for if someone wants to press charges.
No one's really going to press charges so getting dragged forcibly apart by the police sounds like it could be pretty darn entertaining.
Which reminds me, Stardew Valley is about to release multiplayer. So it'll be multiplayer Harvest moon now.
I'll be playing it probably, but not right away. I'm a fan of TF2 so you know, cartoony stylized violence is totally my thing.
@saosmash Yeahhh... if you could pencil me in for a meeting at 3? That would be great.
Hey, staying the same size is still pretty decent news! It's not going any where.
Too much togetherness in here.
stabs ThatOneGuy in the back and quickly hands the knife to Derp.
Your post reminds me of the philosophy of a D&D buddy of mine.
"All adventures should start and end the same way. Passed out drunk in a bowl of soup you bought with your last coin, surrounded by whores as the city guard pounds on the door."
I just got table top simulator. Entirely doable on that, or roll 20.
I am still so torn on who to support in New Reno.
On the one hand I have ancestors who were part of the Blackfoot Tribe, and that's actually who the legion are... on the other hand NCR, have to represent the west coast.
The Brotherhood can't even take on a small bandit camp.
Seriously I watched these clowns fly in with three vertibrids, two of them crashed into each other, the third crashed into a fucking tree and killed the paladin using it for cover.
Like a Three Stooges skit!