@arkandel said in How did you discover your last three MU* ?:
That's one of the many, many interface improvements that even become possible with web-based clients.
Double post sorry. But it doesn't even need a web-based client. It just needs a client that's smarter than telnet(*). For instance, if there were a standard way for the game to say "yo, here's a room description" versus "here's some chat text" and "here's a pose", then the client could handle those things more sensibly. Right now the client just gets ((blob of plain ASCII text)) and we need pattern matching and other craziness to try to attach semantic meaning to it.
Once you had a standard, "smarter" client API then you could build web clients, mobile clients, and PC clients to utilize more advanced features for the servers that supported that API. (I put "smarter" in quotes because it's really not a client problem. Right now the clients are limited by the server interface.)
(*) Yes, telnet purists, I know you could technically implement a smarter API on raw telnet, but that would just be silly IMHO. It's 2018, just let telnet die already.