@Thenomain said in How Many Alts Would An Alt User Alt If An Alt User Could Use Alts:
@faraday
This happens quite, quite often on WoD games, and I was wondering your secret.
I've never played WoD games so it's hard to contrast. But from what I've gathered, there's a lot more politicking and subtle or even overt PvP than tend to occur in my genres.
I mean... so you want to play a Lieutenant AND a Private in the BSG marine company? Is there really a huge potential for abuse there? Even if your Lieutenant tried to pull some shenanigans by letting your Private get away with something he shouldn't have, there are always other officers further up the chain of command to review the AAR and say "Hey wait a minute..." And honestly I get way more problems with that sort of thing from people who aren't alts but are just OOC friends.
So just generally, I give people the benefit of the doubt and deal with problems when they arise. Really hasn't been a problem for me.
What HAS been a problem with alts for me? Say you get a problem player. OK, he's got one alt. Irritating but not the end of the world. You let him have four alts? OMG such a headache.
Also when people leave the game. I'm just going to pull a number out of my butt and say that the average character has 4 really deep meaningful relationships with other characters. If that player leaves the game and has 2 chars, that's 8 people affected. The more alts you allow, the wider the ripple effect is. MU players are notoriously fickle with games, so this is a big problem for me.
I've also personally observed that alts get 'shelved' when you allow a bunch, just because most people don't have the time to play that many. While that's great for the AltPlayer, it's not so great for the people with those meaningful relationships with them. So in part the limit is trying to manage the monkeysphere effect of people getting left high and dry when their boss/friend/SO/nemesis is never around to interact with.