@Thenomain said in What is out there? Hard and soft codebases of choice.:
Actually, here, let me suggest this:
- Pre-MUD (Adventure, etc.)
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I think we have a fundamental disconnect on what makes a MUSH a MUSH. Is it a style of game or a style of server? Both? Neither? Kinda? I have a feeling there was a thread about this once upon a time. But depending on your definition then it's either completely possible to make a MUSH in a server like Ares/Evennia or it's completely impossible. AresMUSH is a MUSH server by my definition. And since I'm the one naming it, well...
And that's what I see in this discussion. "Well you can do THIS," says server advocate A. "But you can't do THAT," says other server advocate B. "But THAT is different than THIS," says server advocate A. "But THIS is different than THAT," says other server advocate B.
Evennia is different than TinyMUX. We know this. Look up. No, more up. Look at the first post. Look at the question posed:
Isn't that kind of the essence of the OP's question though? What makes each server different/special and why we like them?
Obviously we shouldn't be starting holy wars or being overly defensive, but well-reasoned explanations of the pros/cons of A vs B seem to be on-topic?