@bored said in Superhero Games: Quest For Villain PCs:
I think its evidence of people being selfish douches more often than not.
I think it's evidence of people viewing MUSHes as games rather than stories. Very few folks sit down to play a game thinking, "Yeah I think I'm gonna lose today. That sounds like fun." But in contrast, very few authors sit down to write a story thinking, "Oh yeah, my hero is just going to win, win win. ALL THE WINNING." I think MU*s are much more interesting when they're treated as stories and there's a blend of winning and losing, like @Seraphim73 said. But that takes a particular type of players, staff and environment to make work.