@Thenomain said in Telnet is Poop:
Didn't I mention Evennia? I did. I didn't mention Ares because I don't know it's acceptance rate. Tho good on catching me out on the hyperbole. Are you ready for the support needed to change a few dozen games over to Ares? I'm ready to start coding for other games.
Yeah I was just responding to the hyperbole. Ares is still in heavy development and not ready for prime-time. So, no, I'm not ready to support changing a few dozen games over to Ares, like, tomorrow or anything. In fact, I'm not sure there's a whole lot of percentage in switching over games at all if you've got a stable game running on Penn and Tiny. The use case is more for new games. But long-term, yes, the whole idea is to support many games.
Random aside - I see Evennia and Ares on very different paths. One of my primary goals with Ares is to reduce the "Time To Hello MUSH" time that @WTFE mentioned. I want it to be an easily-configurable "MUSH In A Box" for folks who don't have any coding experience or a dedicated coder. Long-term I'd like to make it as easy as setting up a blog, complete with plugins and all. But that's a long way away.
My secondary goal is that I never want to write another line of softcode again. Ever. 
The final goal is to make the interface easier for new players. But I rank this a solid third compared to the other two. Partly because baby steps and partly because I think the veterans are the key to making the endeavor successful.