@Ghost said in What is the 'ideal' power range?:
Because for these games to function properly all players need a clear vision of what the game is and how it is to be played.
Yes, all players on THAT GAME need a consistent vision. But not all MUs need to share that same vision. That's what I meant by global.
Also a missed reply...
@Ghost said in What is the 'ideal' power range?:
Using systems like WoD/StarWars/etc and then not fully utilizing these systems is confusing to half of the playerbase.
I agree that you need to pick the best system for your game; many TTRPGs are not well-suited to MUs. But I also think that you can use any die-roller you want for lightweight conflict resolution without using all of a RPG system. We did that on Babylon 5 by using just the dice and basic stats part of Storyteller. It works just fine.
Can it cause some confusion? Sure. But it can also provide a common frame of reference for folks already used to how those dice work. You just need to be clear up front what you're doing.